Entity is the base class. Agora is an entity, persons are entities, there
are likely other entities.

Something makes an entity an asset (I've redfined it a few times and am
unsatisfied with my definition of asset at a base level)

Assets are what have powers - a player is an asset with all the switches
and abilities provided by the rules.

The rules are an asset contained by the ruleset etc.

This crazy idea is a rewrite of the whole rules and likely is too
extravagant - and I'm also uncertain what boons it brings vs complications
On Sun, Apr 16, 2017 at 21:55 Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> On Sun, Apr 16, 2017 at 9:48 PM, Aris Merchant
> <thoughtsoflifeandligh...@gmail.com> wrote:
> > On Sun, Apr 16, 2017 at 9:42 PM, Quazie <quazieno...@gmail.com> wrote:
> >> Please define 'Lost and found department' - It seems to be a non-player
> >> entity capable of holding assets without restriction, and it seem to be
> >> impossible to fully restrict the lost and found department from holding
> any
> >> given asset?  Seems like it should be possible for ownerless assets to
> self
> >> destruct instead of ending up in the lost and found where presumably
> someone
> >> could end up removing them if they became ownerless (It seems like if a
> >> player stops being a player, the lost and found gets their stuff, and
> then
> >> anyone can take it no matter what that stuff is)?
> >
> > I just had an idea. I'm probably insane, but it's an idea. What if
> > Agora could own assets? What if assets could own other assets? What if
> > the Lost and Found Department was an asset owned by Agora? Probably
> > ridiculous, but the possibilities...
>
> I will actually add a definition though. Probably something vague,
> like "an entity", although maybe not quite that vague... As you can
> probably tell, I'm rather tired, so this may have to wait.
>
> -Aris
>

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