Picking this thread up again, after much delay, just to say:

On Jul 13, 2016, at 4:32 PM, nichdel <nich...@gmail.com> wrote:

> On 07/12/2016 08:02 PM, Owen Jacobson wrote:
> 
>> The real question is, what does Agora’s economy produce? I can think of 
>> “rules proposals” and “reports,” and nichdel’s game prototype thread 
>> suggests a few more things. Can we use a monetary game to incentivize those 
>> effectively?
> 
> I'd make an argument that the commodity produced by Agora is the story of 
> Agora. Ultimately, the story of Agora thus far is what attracts new players, 
> and being a part of the story is often what influences people to stay for a 
> long period of time. This is why we have so many permanent awards, why 
> there's an (under-used) system for awarding degrees for meta-texts.
> 
> Side-note: By this line of reasoning, the herald is the most important office.

This is -brilliantly- phrased. Well done.

-o

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