Picking this thread up again, after much delay, just to say: On Jul 13, 2016, at 4:32 PM, nichdel <nich...@gmail.com> wrote:
> On 07/12/2016 08:02 PM, Owen Jacobson wrote: > >> The real question is, what does Agora’s economy produce? I can think of >> “rules proposals” and “reports,” and nichdel’s game prototype thread >> suggests a few more things. Can we use a monetary game to incentivize those >> effectively? > > I'd make an argument that the commodity produced by Agora is the story of > Agora. Ultimately, the story of Agora thus far is what attracts new players, > and being a part of the story is often what influences people to stay for a > long period of time. This is why we have so many permanent awards, why > there's an (under-used) system for awarding degrees for meta-texts. > > Side-note: By this line of reasoning, the herald is the most important office. This is -brilliantly- phrased. Well done. -o
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