On 13 July 2016 at 01:53, Owen Jacobson <o...@grimoire.ca> wrote:
> On Jul 11, 2016, at 1:31 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
>
>> I've been thinking about currency/grind games, and was trying to
>> enumerate what makes them "successful" in Agora in my experience.
>> Here's my start on a feature list; thoughts?
>
> I’m leery of “grind” economies, for a few reasons. If the system is flat 
> enough, it’s clear fairly early on who will reach various milestones first, 
> at which point the game itself devolves to going through the motions; making 
> a rich-enough grind economy is hard: it’s something people do as a career.

The AAA was grindy and popular for a while. I never played it
properly, but perhaps someone else has a theory as to why it worked.

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