On 13 July 2016 at 01:53, Owen Jacobson <o...@grimoire.ca> wrote: > On Jul 11, 2016, at 1:31 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > >> I've been thinking about currency/grind games, and was trying to >> enumerate what makes them "successful" in Agora in my experience. >> Here's my start on a feature list; thoughts? > > I’m leery of “grind” economies, for a few reasons. If the system is flat > enough, it’s clear fairly early on who will reach various milestones first, > at which point the game itself devolves to going through the motions; making > a rich-enough grind economy is hard: it’s something people do as a career.
The AAA was grindy and popular for a while. I never played it properly, but perhaps someone else has a theory as to why it worked.