On 13 July 2016 at 21:32, nichdel <nich...@gmail.com> wrote:
> On 07/12/2016 08:02 PM, Owen Jacobson wrote:
>>
>> The real question is, what does Agora’s economy produce? I can think of
>> “rules proposals” and “reports,” and nichdel’s game prototype thread
>> suggests a few more things. Can we use a monetary game to incentivize those
>> effectively?
>>
>
> I'd make an argument that the commodity produced by Agora is the story of
> Agora. Ultimately, the story of Agora thus far is what attracts new players,
> and being a part of the story is often what influences people to stay for a
> long period of time. This is why we have so many permanent awards, why
> there's an (under-used) system for awarding degrees for meta-texts.

This is a really novel and interesting way to think about Agora.
Agora's rich history is one of the best parts of the game for me, and
I think that we should be better at retelling it. Of the Agora
messages which I have 'starred' in Gmail, most are posts about
previous gameplay systems, or other historical posts.

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