On 13 July 2016 at 21:32, nichdel <nich...@gmail.com> wrote: > On 07/12/2016 08:02 PM, Owen Jacobson wrote: >> >> The real question is, what does Agora’s economy produce? I can think of >> “rules proposals” and “reports,” and nichdel’s game prototype thread >> suggests a few more things. Can we use a monetary game to incentivize those >> effectively? >> > > I'd make an argument that the commodity produced by Agora is the story of > Agora. Ultimately, the story of Agora thus far is what attracts new players, > and being a part of the story is often what influences people to stay for a > long period of time. This is why we have so many permanent awards, why > there's an (under-used) system for awarding degrees for meta-texts.
This is a really novel and interesting way to think about Agora. Agora's rich history is one of the best parts of the game for me, and I think that we should be better at retelling it. Of the Agora messages which I have 'starred' in Gmail, most are posts about previous gameplay systems, or other historical posts.