I've been thinking about currency/grind games, and was trying to enumerate what makes them "successful" in Agora in my experience. Here's my start on a feature list; thoughts?
The Ideal Grind 1. Allows each player to perform around 3-6 "grindy" ("I harvest 1 corn") and 1-2 strategic ("I change my field to wheat") solo moves per week. 2. Need to think ahead 2-3 weeks to make best moves, "thinking ahead" includes looking at other players' positions. 3. You can miss 2-3 weeks and catch up (not that it shouldn't disadvantage you a bit). 4. Win conditions achievable in 4-6 months. 5. Big question: cutthroat (everyone's position re-set on a win) versus friendly (you could win today and someone else could get there tomorrow). 6. Other big question: amount of randomness. 7. At some point, requires trade (if game is friendly) or alliances (if game is cutthroat) to cross the finish line.