I've been thinking about currency/grind games, and was trying to
enumerate what makes them "successful" in Agora in my experience.
Here's my start on a feature list; thoughts?

The Ideal Grind

1.  Allows each player to perform around 3-6 "grindy" ("I harvest 1 corn") 
and 1-2 strategic ("I change my field to wheat") solo moves per week. 

2.  Need to think ahead 2-3 weeks to make best moves, "thinking ahead" 
includes looking at other players' positions.

3.  You can miss 2-3 weeks and catch up (not that it shouldn't disadvantage 
you a bit).

4.  Win conditions achievable in 4-6 months.

5.  Big question:  cutthroat (everyone's position re-set on a win)
versus friendly (you could win today and someone else could get there
tomorrow).

6.  Other big question:  amount of randomness.

7.  At some point, requires trade (if game is friendly) or alliances 
(if game is cutthroat) to cross the finish line.



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