On 07/13/2016 04:06 PM, Kerim Aydin wrote:
On Wed, 13 Jul 2016, nichdel wrote:
* Substantial successful proposals.
* CFJs that generate significant controversy.
Just empirically, I think I disagree. I think the "most enjoyable" play happens
when a set of rules are stable enough and CFJ-proofed enough that gameplay
(again, economy or winning) can be pursued by multiple players for several
months leading to an exciting but "fair" climax (maybe with some minor 'clever
interpretation' CFJs on the way, but nothing game-breaking). Having the rules
pulled-out-from-under someone via CFJ or scam (e.g. the way it killed the
dungeonmaster) can be really annoying, and just from observation, seems to turn
off players and leads to disenchantment/dropping out. *Especially* if it
happens after considerable gameplay time has been invested.
Of course, big scams or more "notorious" in retrospect but I'm not sure if
it's more "pleasurably memorable" in the players who were there or not...
Just to clarify, I didn't meant to imply these actions were more
enjoyable, just more dramatic and interesting than the average action.
"Interesting" doesn't mean fun, but "fun" usually entails "interesting".
Routine gameplay should be rewarded and encouraged. Players shouldn't
support dramatic actions for the sake of "interesting", but players
should be encouraged to look for and perform interesting actions that
could lead to more fun down the line. It also is certainly not meant as
an exhaustive list.