I do know quite a bit about OpenGL and don't think there would be any problem, maps can be splitted in tiles if necessary, etc...
I think though, that before thinking of a NEW render engine, an intermadiate step would be necessary : modularisation. I actually disagree with Yanning it can't be done incrementally, I actually did this approach in one of my projects. I started by creating a render module, and then progressively moved all render code to use the API from this module. Then, once it was done, many render modules could be written. However, in its current state, I doubt wormux has enough developers to do this. I would however like to point out that should render code be modular enough, I might be interested in coding the OpenGL part. Anyway, IMO fixing the network bugs and implementing better physics ans a better AI is much more important. It's just a shame SDl contains bugs but it's not wormux's fault _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev