You are talking about opengl but in fact, If we want to do that we'd better rewrite part of our game engine to something simplier. Here's some random items which I think would need to much work in the actual engine : - switch to opengl display - zoom in/out in Wormux - headless game server and true separation between client/server
Talking about the physical engine, There's already working code in whysics for particle, oriented box (aka rectangle without rotation) and rope but I still need time to get ride of impulse response and ground handling. If you want, I can release a _very_ alpha version with basic support for physics events (speed and mass but no rotation handling). I think it can help us switching to opengl and rework our net code as it will break everything around as I don't see how to made this switch in an incremental way. But beware children ! It will be a huge change for the wormux code ... Yannig Internet [EMAIL PROTECTED] Envoyé par : [EMAIL PROTECTED] 01/07/2008 10:25 Veuillez répondre à wormux-dev@gna.org Pour wormux-dev@gna.org cc Objet [Wormux-dev] SDL / OpenGL The troll have already been launched. I know drayan is working on a new physical engine, but we can ask ourselves, do you want to follow our use of SDL or maybe we can switch to OpenGL. OpenGL is really nice for using also in 2D. It's faster. I want to have feedbacks about all this. Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under mac os X (and we have also reports under linux :p)) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev This message and any attachments (the "message") is intended solely for the addressees and is confidential. If you receive this message in error, please delete it and immediately notify the sender. Any use not in accord with its purpose, any dissemination or disclosure, either whole or partial, is prohibited except formal approval. The internet can not guarantee the integrity of this message. BNP PARIBAS (and its subsidiaries) shall (will) not therefore be liable for the message if modified. Do not print this message unless it is necessary, consider the environment. --------------------------------------------- Ce message et toutes les pieces jointes (ci-apres le "message") sont etablis a l'intention exclusive de ses destinataires et sont confidentiels. Si vous recevez ce message par erreur, merci de le detruire et d'en avertir immediatement l'expediteur. Toute utilisation de ce message non conforme a sa destination, toute diffusion ou toute publication, totale ou partielle, est interdite, sauf autorisation expresse. L'internet ne permettant pas d'assurer l'integrite de ce message, BNP PARIBAS (et ses filiales) decline(nt) toute responsabilite au titre de ce message, dans l'hypothese ou il aurait ete modifie. N'imprimez ce message que si necessaire, pensez a l'environnement. _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev