You are talking about opengl but in fact, If we want to do that we'd 
better rewrite part of our game engine to something simplier. Here's some 
random items which I think would need to much work in the actual engine :
- switch to opengl display
- zoom in/out in Wormux
- headless game server and true separation between client/server

Talking about the physical engine, There's already working code in whysics 
for particle, oriented box (aka rectangle without rotation) and rope but I 
still need time to get ride of impulse response and ground handling. If 
you want, I can release a _very_ alpha version with basic support for 
physics events (speed and mass but no rotation handling).

I think it can help us switching to opengl and rework our net code as it 
will break everything around as I don't see how to made this switch in an 
incremental way. But beware children ! It will be a huge change for the 
wormux code ...

Yannig




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Objet
[Wormux-dev] SDL / OpenGL






The troll have already been launched.

I know drayan is working on a new physical engine,
but we can ask ourselves,
do you want to follow our use of SDL or maybe we can switch
to OpenGL.
OpenGL is really nice for using also in 2D.
It's faster.

I want to have feedbacks about all this.

Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under 
mac
os X (and we have also reports under linux :p))
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