-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

- - -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

For working with 3D cards, in mathematics software (like cuda for  
nvidia cards) you can't write directly into video memory, you have to  
make a copy, modify it, and send it.
But i think something nice is available :).

But we have to see the good and bad points.

And find somes devs up for working at it.

Maybe begin by do a branches ?


I don't think SDL will be fixed.

Le 1 juil. 08 à 18:03, [EMAIL PROTECTED] a écrit :

> Quoting Katchourine Yoann <[EMAIL PROTECTED]>:
>> do you want to follow our use of SDL or maybe we can switch
>> to OpenGL.
>> OpenGL is really nice for using also in 2D.
>> It's faster.
>
> May or may not, it depends on the GFX card and the driver.  
> Nowadays, it's almost
> a given, though.
>
>> Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot  
>> under mac
>> os X (and we have also reports under linux :p))
>
> I don't see how the SDL will ever get fixed. There's a 1.3 branch  
> that is
> supposed to use more the GFX card, but no idea how much the API has  
> changed.
>
> SDL would stay for control (keyboard, mouse, joystick), audio and  
> other stuff,
> even graphical maybe (SDL window can be an OGL one).
>
> One of the big problems I see is that some of the physics need to  
> read back the
> map data. I don't know how much it implies for data transfer, but  
> reading from
> the video card isn't always fast. This is needed for instance to  
> control where
> the ground is. Then the problem of the texture sizes appear. Some  
> cards may have
> max 2048x2048: I don't know if we have bigger maps, but handling  
> those would be
> troublesome. Anyway, those are only random thoughts on the topic.
>
> As gentildemon embodied it, the real problem is that of manpower:  
> do we know
> OpenGL to code the needed changes? to understand future bugs  
> related to it? If
> someone contributes the new engine (and quite a contribution it  
> would be), will
> we be able to maintain it?
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev

- - -----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.8 (Darwin)

iEYEARECAAYFAkhqmWcACgkQPzvtovYV4yLCkACg7U9+WSETS/jQv9AIBAN3lWcG
HCcAn1paOKHNUCvljiqbxpGRqKLzSwz4
=oiOn
- - -----END PGP SIGNATURE-----
- -----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.8 (Darwin)

iEYEARECAAYFAkhqmb4ACgkQPzvtovYV4yL15gCaAn8b/l1AoQwsga9HPhFurcpB
AAIAnjEAN/womTa3yoQF9bNO0pjGqhMv
=HUsf
- -----END PGP SIGNATURE-----
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.8 (Darwin)

iEYEARECAAYFAkhqmgEACgkQPzvtovYV4yJ1tQCgorfpp+/HaS8UJH7GX9ys2ujL
2dsAnRvOACAAL7HF5Wb5rSGSRc3R2Klh
=zsTv
-----END PGP SIGNATURE-----

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à