Under Mac OS X, the SDL bug make it unplayable.... The screen is flickering.... Like a trouble with double Zbuffer or something like this.
But i the only issue is to not go fullscreen (fullscreen mode for osx have been disabled by kurosu on svn revision) 2008/7/2 Matthieu Fertré <[EMAIL PROTECTED]>: > w00p|dazza a écrit : > >>> Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot > under > >>> mac os X (and we have also reports under linux :p)) > >>> > >> Under Linux, the bug comes from Compiz, not from SDL... > >> > >> > >> > > > > I seem to remember fullscreen wormux being unstable on v0.8beta4 (the one > > that's packaged with ubuntu hardy). Haven't tried it with 0.8final yet. > And I > > don't use Compiz. > > > > What do you mean by unstable ? If you want to say that wormux is > unstable and harder to kill when in fullscreen, this is not fullscreen > unstability, this is just wormux bug and we can still have the issue > with OpenGL. > > The problem in Mac OS X is very different if I remember correctly (very > bad performance). On Linux, the problem with Compiz is when you change > the resolution of the window and in the same time go fullscreen. Compiz > reports to SDL that the window is not fullscreen. > > > > As a user, I'd love to see the dedicated server and a bit more stability > in > > the networking code. The fullscreen issue has a workaround (don't go > > fullscreen :p) but the unstable network games are very frustrating. > > > > You really must try v0.8 that is far more stable than 0.8beta4 from a > network point of view :) > > Dedicated server is planned. > > > Just my $0.02 > > > > > Matt (gentildemon) > > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev