Under Mac OS X, the SDL bug make it unplayable....
The screen is flickering....
Like a trouble with double Zbuffer or something like this.

But i the only issue is to not go fullscreen (fullscreen mode for osx have
been disabled by kurosu on svn revision)

2008/7/2 Matthieu Fertré <[EMAIL PROTECTED]>:

> w00p|dazza a écrit :
> >>> Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot
> under
> >>> mac os X (and we have also reports under linux :p))
> >>>
> >> Under Linux, the bug comes from Compiz, not from SDL...
> >>
> >>
> >>
> >
> > I seem to remember fullscreen wormux being unstable on v0.8beta4 (the one
> > that's packaged with ubuntu hardy). Haven't tried it with 0.8final yet.
> And I
> > don't use Compiz.
> >
>
> What do you mean by unstable ? If you want to say that wormux is
> unstable and harder to kill when in fullscreen, this is not fullscreen
> unstability, this is just wormux bug and we can still have the issue
> with OpenGL.
>
> The problem in Mac OS X is very different if I remember correctly (very
> bad performance). On Linux, the problem with Compiz is when you change
> the resolution of the window and in the same time go fullscreen. Compiz
> reports to SDL that the window is not fullscreen.
>
>
> > As a user, I'd love to see the dedicated server and a bit more stability
> in
> > the networking code. The fullscreen issue has a workaround (don't go
> > fullscreen :p) but the unstable network games are very frustrating.
> >
>
> You really must try v0.8 that is far more stable than 0.8beta4 from a
> network point of view :)
>
> Dedicated server is planned.
>
> > Just my $0.02
> >
> >
> Matt (gentildemon)
>
>
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>
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