RCL wrote: > Hi! > > Are there any critical show-stopper bugs in the current version?
I see these as important enough to block the final release: https://gna.org/bugs/index.php?11180 https://gna.org/bugs/index.php?10719 https://gna.org/bugs/index.php?10668 https://gna.org/bugs/index.php?10227 > One of senior developers should probably take a role of release engineer, so > questions like the above one could be directly addressed to him/her :) > I personally can build a binary package for FreeBSD (and nudge a > port-maintainer to update port, too). However, I think that Windows version > should be ready as soon as possible, because that's where the largest user > base come from. I tend to disagree with that statment, I think the F/OSS world is the main user share that the game has, but that is probably not that important. Is it possible to cross-build for windows? I know in Debian there is support to build w32 binaries, but I don't know how far the support extends. > I agree with shortening release cycle, *BUT* some tagging and branching > should be used, so release is never built from "trunk" (code in beta4 is > actually way better tested than some code in the upcoming release and that > causes my concerns). I agree, this is the way it has been done in the past for some of the releases, and is the way to be done. -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev