Hi,

On Sun, Mar 2, 2008 at 11:09 AM, Kurosu <[EMAIL PROTECTED]> wrote:

> Hi,
>
> RCL a écrit :
> > Please, leave major.minor.patch numbering. Ubuntu's way is confusing,
> and
> > you get version numbers misleadingly bumped up, even if no major changes
> > happened (e.g. people could think that 9.01 is significantly better than
> > 8.12, though they may only differ by minor patches).
>
> Well, isn't the later what we'd like? We are not interested that much in
> bug reports about old versions, so any incentive to update frequently
> and test the latest is good IMO.
>
> The real problem you are alluding is rather the expectation people will
> have about their bug being fixed. But we would certainly not be the
> first project to not fulfill every user's need. And that's not even
> being uncaring for users, just being realistic.
>

Using Ubuntu's numbering, version numbers are actually just timestamps - the
same way we could package snapshots from svn and name them wormux-080302 etc
:) And given that the development effort is not going at the same pace as
time does, this can render version numbers meaningless.

We would also have no way of letting the users know that major changes
happened in the code as we couldn't just bump up version number for a
particular release.

And about not fullfilling expectations - I think that situation when the
users download 9.01 and find out that is not really different from
8.12kills the "incentive to update" (for those unaware of versioning
scheme) at
least until 10.1 is out.

I'd propose fixed release cycle with version number based _solely_ on number
of changes (and their significance) from the previous version. That way, no
goals are defined for a particular version and there's no stress about
missing the deadline - if we're not ready with some feature we (unoficially)
planned for this cycle, the game still gets released, but only minor version
number gets incremented.


> Best regards,
> --
> Kurosu
>

Best regards,
RCL
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