Overwatch doesn't have this problem. It is only sc2 and Heroes On Tue, Jun 14, 2016, 12:25 Jayme Howard <g.pr...@gmail.com> wrote:
> Actually, I also haven't seen further ones while I'm playing Overwatch. > Just at startup. I wonder if maybe I've got something misconfigured? > > On Tue, Jun 14, 2016 at 11:23 AM, Abdulla Bubshait <darkst...@gmail.com> > wrote: > >> Thanks, I guess the "issue" is only from the blizzard games. It could >> very well be that this is used as some anti-tamper tool in these blizzard >> games, but I find it odd that it only does this in Win10 and that returning >> 0 doesn't cause a problem. >> >> On Tue, Jun 14, 2016 at 12:06 PM Jayme Howard <g.pr...@gmail.com> wrote: >> >>> I've only seen it call them at startup. After playing for an hour or >>> so, I didn't see more of them in my dmesg output. >>> >>> On Tue, Jun 14, 2016 at 9:38 AM, Abdulla Bubshait <darkst...@gmail.com> >>> wrote: >>> >>>> For what its worth it seems Rise of the Tomb Raider also calls it, so >>>> it might be Denuvo. >>>> >>>> The interesting thing is Rise of the Tomb Raider only calls it once. So >>>> there is no performance issue. Heroes and Starcraft continuously make these >>>> calls which causes the performance issue. >>>> >>>> Can anyone confirm if Doom only calls up the MSRS in one spot or does >>>> it constantly keep calling the MSRS throughout the game? >>>> >>>> On Tue, Jun 14, 2016 at 8:55 AM thibaut noah <thibaut.n...@gmail.com> >>>> wrote: >>>> >>>>> They have the warden which is constantly checking your system >>>>> >>>>> 2016-06-14 14:36 GMT+02:00 Jayme Howard <g.pr...@gmail.com>: >>>>> >>>>>> I don't think Blizzard uses Denuvo. >>>>>> >>>>>> On Tue, Jun 14, 2016 at 7:29 AM, thibaut noah <thibaut.n...@gmail.com >>>>>> > wrote: >>>>>> >>>>>>> That might also have to do with denuvo protection >>>>>>> >>>>>>> 2016-06-14 9:49 GMT+02:00 Abdulla Bubshait <darkst...@gmail.com>: >>>>>>> >>>>>>>> Yes, this is a win10 issue. >>>>>>>> Changing the Virtual CPU model does not make a difference. Each >>>>>>>> model has its own LBR register address, but one will be called. >>>>>>>> >>>>>>>> The only thing I have not tried is using an AMD processor. AMD CPUs >>>>>>>> support lbrv which is virtualization of the LBR registers, so it is >>>>>>>> handled >>>>>>>> in hardware rather than software. >>>>>>>> If anyone has an AMD CPU and a win10 VM willing to confirm if their >>>>>>>> setup does indeed work in these games, that would be great. >>>>>>>> >>>>>>>> On Tue, Jun 14, 2016 at 3:39 AM Ivan Volosyuk < >>>>>>>> ivan.volos...@gmail.com> wrote: >>>>>>>> >>>>>>>>> 2 things: >>>>>>>>> - this msrs are not called from StarCraft on Win8.1. >>>>>>>>> - i wonder if forcing virtual CPU model to something older will >>>>>>>>> disable them in Win10. >>>>>>>>> >>>>>>>>> This msrs issue is what holds me off upgrade to W10. >>>>>>>>> >>>>>>>>> On Tue, Jun 14, 2016 at 12:39 PM Jayme Howard <g.pr...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> For what it's worth, I believe I was getting them on Overwatch as >>>>>>>>>> well. It's not happening with EVERY game I have though. >>>>>>>>>> >>>>>>>>>> On Mon, Jun 13, 2016 at 8:28 PM, Abdulla Bubshait < >>>>>>>>>> darkst...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Mon, Jun 13, 2016 at 6:27 PM, Jayme Howard <g.pr...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> > That's the output for Doom. >>>>>>>>>>> > >>>>>>>>>>> > [1639445.044855] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>>>>> > 0x1, nop >>>>>>>>>>> > [1639445.044861] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>>>>>>>> > [1639445.044862] kvm [9487]: vcpu2 ignored rdmsr: 0x680 >>>>>>>>>>> > [1639445.044863] kvm [9487]: vcpu2 ignored rdmsr: 0x6c0 >>>>>>>>>>> > [1639445.044890] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>>>>> > 0x1, nop >>>>>>>>>>> > [1639445.044895] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>>>>>>>> > [1639445.044896] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>>>>>>>> > [1639445.044897] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>>>>>>>> > [1639445.044905] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>>>>> > 0x1, nop >>>>>>>>>>> > [1639445.044907] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>>>>>>>> > [1639445.044908] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>>>>>>>> > [1639445.044909] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>>>>>>>> > [1639445.046195] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>>>>> > 0x1, nop >>>>>>>>>>> > [1639445.046198] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>>>>>>>> > [1639445.046204] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>>>>> > 0x1, nop >>>>>>>>>>> > [1639445.155114] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>>>>> > 0x1, nop >>>>>>>>>>> > [1639445.155123] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>>>>> > 0x1, nop >>>>>>>>>>> > >>>>>>>>>>> >>>>>>>>>>> Odd, this is another game that is contantly reading the LBR. I >>>>>>>>>>> initially thought this was part of the StarCraft 2 and Heroes of >>>>>>>>>>> the Storm >>>>>>>>>>> code. But now I think this might be part of Windows 10. Something >>>>>>>>>>> being >>>>>>>>>>> called by these games is causing a ton of LBR reads. Maybe DX 12? >>>>>>>>>>> >>>>>>>>>>> I think if we can find what is causing these reads in the games >>>>>>>>>>> we might be able to solve it. Because if this is the case we might >>>>>>>>>>> be >>>>>>>>>>> getting more and more games with performance problems because of >>>>>>>>>>> these LBR >>>>>>>>>>> checks. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> vfio-users mailing list >>>>>>>>>> vfio-users@redhat.com >>>>>>>>>> https://www.redhat.com/mailman/listinfo/vfio-users >>>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> vfio-users mailing list >>>>>>>> vfio-users@redhat.com >>>>>>>> https://www.redhat.com/mailman/listinfo/vfio-users >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>> >
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