They have the warden which is constantly checking your system 2016-06-14 14:36 GMT+02:00 Jayme Howard <g.pr...@gmail.com>:
> I don't think Blizzard uses Denuvo. > > On Tue, Jun 14, 2016 at 7:29 AM, thibaut noah <thibaut.n...@gmail.com> > wrote: > >> That might also have to do with denuvo protection >> >> 2016-06-14 9:49 GMT+02:00 Abdulla Bubshait <darkst...@gmail.com>: >> >>> Yes, this is a win10 issue. >>> Changing the Virtual CPU model does not make a difference. Each model >>> has its own LBR register address, but one will be called. >>> >>> The only thing I have not tried is using an AMD processor. AMD CPUs >>> support lbrv which is virtualization of the LBR registers, so it is handled >>> in hardware rather than software. >>> If anyone has an AMD CPU and a win10 VM willing to confirm if their >>> setup does indeed work in these games, that would be great. >>> >>> On Tue, Jun 14, 2016 at 3:39 AM Ivan Volosyuk <ivan.volos...@gmail.com> >>> wrote: >>> >>>> 2 things: >>>> - this msrs are not called from StarCraft on Win8.1. >>>> - i wonder if forcing virtual CPU model to something older will >>>> disable them in Win10. >>>> >>>> This msrs issue is what holds me off upgrade to W10. >>>> >>>> On Tue, Jun 14, 2016 at 12:39 PM Jayme Howard <g.pr...@gmail.com> >>>> wrote: >>>> >>>>> For what it's worth, I believe I was getting them on Overwatch as >>>>> well. It's not happening with EVERY game I have though. >>>>> >>>>> On Mon, Jun 13, 2016 at 8:28 PM, Abdulla Bubshait <darkst...@gmail.com >>>>> > wrote: >>>>> >>>>>> >>>>>> >>>>>> On Mon, Jun 13, 2016 at 6:27 PM, Jayme Howard <g.pr...@gmail.com> >>>>>> wrote: >>>>>> > That's the output for Doom. >>>>>> > >>>>>> > [1639445.044855] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>> MSR_IA32_DEBUGCTLMSR >>>>>> > 0x1, nop >>>>>> > [1639445.044861] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>>> > [1639445.044862] kvm [9487]: vcpu2 ignored rdmsr: 0x680 >>>>>> > [1639445.044863] kvm [9487]: vcpu2 ignored rdmsr: 0x6c0 >>>>>> > [1639445.044890] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>>> MSR_IA32_DEBUGCTLMSR >>>>>> > 0x1, nop >>>>>> > [1639445.044895] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>>> > [1639445.044896] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>>> > [1639445.044897] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>>> > [1639445.044905] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>>> MSR_IA32_DEBUGCTLMSR >>>>>> > 0x1, nop >>>>>> > [1639445.044907] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>>> > [1639445.044908] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>>> > [1639445.044909] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>>> > [1639445.046195] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>> MSR_IA32_DEBUGCTLMSR >>>>>> > 0x1, nop >>>>>> > [1639445.046198] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>>> > [1639445.046204] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>> MSR_IA32_DEBUGCTLMSR >>>>>> > 0x1, nop >>>>>> > [1639445.155114] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>>> MSR_IA32_DEBUGCTLMSR >>>>>> > 0x1, nop >>>>>> > [1639445.155123] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>>> MSR_IA32_DEBUGCTLMSR >>>>>> > 0x1, nop >>>>>> > >>>>>> >>>>>> Odd, this is another game that is contantly reading the LBR. I >>>>>> initially thought this was part of the StarCraft 2 and Heroes of the >>>>>> Storm >>>>>> code. But now I think this might be part of Windows 10. Something being >>>>>> called by these games is causing a ton of LBR reads. Maybe DX 12? >>>>>> >>>>>> I think if we can find what is causing these reads in the games we >>>>>> might be able to solve it. Because if this is the case we might be >>>>>> getting >>>>>> more and more games with performance problems because of these LBR >>>>>> checks. >>>>>> >>>>> >>>>> _______________________________________________ >>>>> vfio-users mailing list >>>>> vfio-users@redhat.com >>>>> https://www.redhat.com/mailman/listinfo/vfio-users >>>>> >>>> >>> _______________________________________________ >>> vfio-users mailing list >>> vfio-users@redhat.com >>> https://www.redhat.com/mailman/listinfo/vfio-users >>> >>> >> >
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