I don't think Blizzard uses Denuvo. On Tue, Jun 14, 2016 at 7:29 AM, thibaut noah <thibaut.n...@gmail.com> wrote:
> That might also have to do with denuvo protection > > 2016-06-14 9:49 GMT+02:00 Abdulla Bubshait <darkst...@gmail.com>: > >> Yes, this is a win10 issue. >> Changing the Virtual CPU model does not make a difference. Each model has >> its own LBR register address, but one will be called. >> >> The only thing I have not tried is using an AMD processor. AMD CPUs >> support lbrv which is virtualization of the LBR registers, so it is handled >> in hardware rather than software. >> If anyone has an AMD CPU and a win10 VM willing to confirm if their setup >> does indeed work in these games, that would be great. >> >> On Tue, Jun 14, 2016 at 3:39 AM Ivan Volosyuk <ivan.volos...@gmail.com> >> wrote: >> >>> 2 things: >>> - this msrs are not called from StarCraft on Win8.1. >>> - i wonder if forcing virtual CPU model to something older will disable >>> them in Win10. >>> >>> This msrs issue is what holds me off upgrade to W10. >>> >>> On Tue, Jun 14, 2016 at 12:39 PM Jayme Howard <g.pr...@gmail.com> wrote: >>> >>>> For what it's worth, I believe I was getting them on Overwatch as >>>> well. It's not happening with EVERY game I have though. >>>> >>>> On Mon, Jun 13, 2016 at 8:28 PM, Abdulla Bubshait <darkst...@gmail.com> >>>> wrote: >>>> >>>>> >>>>> >>>>> On Mon, Jun 13, 2016 at 6:27 PM, Jayme Howard <g.pr...@gmail.com> >>>>> wrote: >>>>> > That's the output for Doom. >>>>> > >>>>> > [1639445.044855] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>> MSR_IA32_DEBUGCTLMSR >>>>> > 0x1, nop >>>>> > [1639445.044861] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>> > [1639445.044862] kvm [9487]: vcpu2 ignored rdmsr: 0x680 >>>>> > [1639445.044863] kvm [9487]: vcpu2 ignored rdmsr: 0x6c0 >>>>> > [1639445.044890] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>> MSR_IA32_DEBUGCTLMSR >>>>> > 0x1, nop >>>>> > [1639445.044895] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>> > [1639445.044896] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>> > [1639445.044897] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>> > [1639445.044905] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>> MSR_IA32_DEBUGCTLMSR >>>>> > 0x1, nop >>>>> > [1639445.044907] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>> > [1639445.044908] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>> > [1639445.044909] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>> > [1639445.046195] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>> MSR_IA32_DEBUGCTLMSR >>>>> > 0x1, nop >>>>> > [1639445.046198] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>> > [1639445.046204] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>> MSR_IA32_DEBUGCTLMSR >>>>> > 0x1, nop >>>>> > [1639445.155114] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>> MSR_IA32_DEBUGCTLMSR >>>>> > 0x1, nop >>>>> > [1639445.155123] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>> MSR_IA32_DEBUGCTLMSR >>>>> > 0x1, nop >>>>> > >>>>> >>>>> Odd, this is another game that is contantly reading the LBR. I >>>>> initially thought this was part of the StarCraft 2 and Heroes of the Storm >>>>> code. But now I think this might be part of Windows 10. Something being >>>>> called by these games is causing a ton of LBR reads. Maybe DX 12? >>>>> >>>>> I think if we can find what is causing these reads in the games we >>>>> might be able to solve it. Because if this is the case we might be getting >>>>> more and more games with performance problems because of these LBR checks. >>>>> >>>> >>>> _______________________________________________ >>>> vfio-users mailing list >>>> vfio-users@redhat.com >>>> https://www.redhat.com/mailman/listinfo/vfio-users >>>> >>> >> _______________________________________________ >> vfio-users mailing list >> vfio-users@redhat.com >> https://www.redhat.com/mailman/listinfo/vfio-users >> >> >
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