I've only seen it call them at startup. After playing for an hour or so, I didn't see more of them in my dmesg output.
On Tue, Jun 14, 2016 at 9:38 AM, Abdulla Bubshait <darkst...@gmail.com> wrote: > For what its worth it seems Rise of the Tomb Raider also calls it, so it > might be Denuvo. > > The interesting thing is Rise of the Tomb Raider only calls it once. So > there is no performance issue. Heroes and Starcraft continuously make these > calls which causes the performance issue. > > Can anyone confirm if Doom only calls up the MSRS in one spot or does it > constantly keep calling the MSRS throughout the game? > > On Tue, Jun 14, 2016 at 8:55 AM thibaut noah <thibaut.n...@gmail.com> > wrote: > >> They have the warden which is constantly checking your system >> >> 2016-06-14 14:36 GMT+02:00 Jayme Howard <g.pr...@gmail.com>: >> >>> I don't think Blizzard uses Denuvo. >>> >>> On Tue, Jun 14, 2016 at 7:29 AM, thibaut noah <thibaut.n...@gmail.com> >>> wrote: >>> >>>> That might also have to do with denuvo protection >>>> >>>> 2016-06-14 9:49 GMT+02:00 Abdulla Bubshait <darkst...@gmail.com>: >>>> >>>>> Yes, this is a win10 issue. >>>>> Changing the Virtual CPU model does not make a difference. Each model >>>>> has its own LBR register address, but one will be called. >>>>> >>>>> The only thing I have not tried is using an AMD processor. AMD CPUs >>>>> support lbrv which is virtualization of the LBR registers, so it is >>>>> handled >>>>> in hardware rather than software. >>>>> If anyone has an AMD CPU and a win10 VM willing to confirm if their >>>>> setup does indeed work in these games, that would be great. >>>>> >>>>> On Tue, Jun 14, 2016 at 3:39 AM Ivan Volosyuk <ivan.volos...@gmail.com> >>>>> wrote: >>>>> >>>>>> 2 things: >>>>>> - this msrs are not called from StarCraft on Win8.1. >>>>>> - i wonder if forcing virtual CPU model to something older will >>>>>> disable them in Win10. >>>>>> >>>>>> This msrs issue is what holds me off upgrade to W10. >>>>>> >>>>>> On Tue, Jun 14, 2016 at 12:39 PM Jayme Howard <g.pr...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> For what it's worth, I believe I was getting them on Overwatch as >>>>>>> well. It's not happening with EVERY game I have though. >>>>>>> >>>>>>> On Mon, Jun 13, 2016 at 8:28 PM, Abdulla Bubshait < >>>>>>> darkst...@gmail.com> wrote: >>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Jun 13, 2016 at 6:27 PM, Jayme Howard <g.pr...@gmail.com> >>>>>>>> wrote: >>>>>>>> > That's the output for Doom. >>>>>>>> > >>>>>>>> > [1639445.044855] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>> > 0x1, nop >>>>>>>> > [1639445.044861] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>>>>> > [1639445.044862] kvm [9487]: vcpu2 ignored rdmsr: 0x680 >>>>>>>> > [1639445.044863] kvm [9487]: vcpu2 ignored rdmsr: 0x6c0 >>>>>>>> > [1639445.044890] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>> > 0x1, nop >>>>>>>> > [1639445.044895] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>>>>> > [1639445.044896] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>>>>> > [1639445.044897] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>>>>> > [1639445.044905] kvm [9487]: vcpu1 kvm_set_msr_common: >>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>> > 0x1, nop >>>>>>>> > [1639445.044907] kvm [9487]: vcpu1 ignored rdmsr: 0x1c9 >>>>>>>> > [1639445.044908] kvm [9487]: vcpu1 ignored rdmsr: 0x680 >>>>>>>> > [1639445.044909] kvm [9487]: vcpu1 ignored rdmsr: 0x6c0 >>>>>>>> > [1639445.046195] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>> > 0x1, nop >>>>>>>> > [1639445.046198] kvm [9487]: vcpu2 ignored rdmsr: 0x1c9 >>>>>>>> > [1639445.046204] kvm [9487]: vcpu2 kvm_set_msr_common: >>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>> > 0x1, nop >>>>>>>> > [1639445.155114] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>> > 0x1, nop >>>>>>>> > [1639445.155123] kvm [9487]: vcpu0 kvm_set_msr_common: >>>>>>>> MSR_IA32_DEBUGCTLMSR >>>>>>>> > 0x1, nop >>>>>>>> > >>>>>>>> >>>>>>>> Odd, this is another game that is contantly reading the LBR. I >>>>>>>> initially thought this was part of the StarCraft 2 and Heroes of the >>>>>>>> Storm >>>>>>>> code. But now I think this might be part of Windows 10. Something being >>>>>>>> called by these games is causing a ton of LBR reads. Maybe DX 12? >>>>>>>> >>>>>>>> I think if we can find what is causing these reads in the games we >>>>>>>> might be able to solve it. Because if this is the case we might be >>>>>>>> getting >>>>>>>> more and more games with performance problems because of these LBR >>>>>>>> checks. >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> vfio-users mailing list >>>>>>> vfio-users@redhat.com >>>>>>> https://www.redhat.com/mailman/listinfo/vfio-users >>>>>>> >>>>>> >>>>> _______________________________________________ >>>>> vfio-users mailing list >>>>> vfio-users@redhat.com >>>>> https://www.redhat.com/mailman/listinfo/vfio-users >>>>> >>>>> >>>> >>> >>
_______________________________________________ vfio-users mailing list vfio-users@redhat.com https://www.redhat.com/mailman/listinfo/vfio-users