Hello
I need some advice!

I’ve been doing music/sounddesign for museums for a while now (read: 
https://www.asoundeffect.com/museum-sound-design/ 
<https://www.asoundeffect.com/museum-sound-design/>). My next project could be 
the one using ambisonics!…
I have never really used ambisonics but have been reading a lot lately, and 
demoing plug ins - up til now only in headphones converting stuff to binaural.
And in the next few days I´ll test some ambisonics over my speakers. I did that 
a while back and it sounded very cool.
I have a studio with 8 ch out, 8 speakers (and a sub) - but hope I can get my 
hands on 8 more channels and 8 more speakers.

I have logic Pro x, ableton live 9 (upgrading soon..) and Reaper. I do most of 
my work in Logic Pro X, and would like to stay in Logic - the exhibition opens 
in less than three months…so digging deep into another DAW is difficult.

I’m a composer and I compose music and sounddesign.I tend to use standard 
technical configurations in odd ways (parallel stereo, some sourround configs), 
Mostly it is ways of composing and arranging every sound as a part of a 
symphony. It do that in different ways - and I started out working this way 
because I was asked to do 3 compositions/sounddesign playing in the same room - 
(please read the article from asoundeffect).

Exhibition rooms are also often odd designs - and so is speaker placement.
But this time I have the possibility to work in 3 circles and this is what want 
to do:

- Inner circle: Speak in headphones + two sounddesigns: one related to the 
speak, the other layers from the sounddesign from the two other circles. I want 
this sounddesign to be 3D/Binaural.

- Middle circle: 8 speakers hanging from a rig about 4 - 5 meters up pointing 
down into the circle.(45 degrees i guess..). This sounddesign will consist of 
music, local sound related to object/themes in this part of the exhibition. 
This should be in ambisonics. some of this sounddesign will appear in 
headphones as binaural sounds. I can be two different audiofiles (managed by 
Qlab).

- Outer circle: 8 speakers placed on the walls - the room is square but we will 
try to create an illusion that it is circular by projecting movies on the 
walls. Here I want another sounddesign consisting of mainly season related 
sound (spring, summer, winter - storm, rain, wind, and just the sound of a cold 
cold morning..).
his sounddesign should be ambisonics too.
If possible I would like sounds from ex. horses (or people walking or wind 
blowing) wander from the outer circle into the middle circle and into 
headphones. and back.

The sounddesign/music from the middle circle and the outer circle will blend 
(and should blend) and when you put on headphones you will hear layers of the 
middle and outer circle designs - so you never leave what I call the overall 
sounddesign.

So how do I do that..?

First I need to know: Is it true that Ambisonics does not “aim for” a sweet 
spot - Paul Virostek says it does 
(https://www.creativefieldrecording.com/2017/03/01/explorers-of-ambisonics-introduction/#more-16883
 
<https://www.creativefieldrecording.com/2017/03/01/explorers-of-ambisonics-introduction/#more-16883>)
 a lot says it doesn’t..?
It is very importing to find out about, because an exhibition crowd walks 
around so a narrow sweet spot is no go.
And my main reason for using ambisonics is that is believe it is the best 
format to create space/soundroom where you are ex. in the middle of a storm. or 
you walk around inside a composition/orchestra.I also like the idea that 
ambisonics is not depending on a fixed speaker configuration..right?

So I want to create big spaces BUT the same sounddesign needs both overall 
sound and local sound (sounds that stays in a specific position)- and wandering 
sounds -  it seems to be possible too to blend an overall ambisonic full circle 
of sound with local placed sounds in the same design…?

And what software do I need?
I guess I need software that can deal with ambisonics files and make ambisonics 
files out of mono, stereo, surround files
and software that can convert ambisonics sound into binaural sound for 
headphones.

I´m testing 
Noisemakers ambihead, and Ambipan (good stuff and working in logic too)
DearVR music (and tomorrow testing DearVR pro for ambisonics output) - (sounds 
great and the panner is very good)
And Logics own binarual output. (seems ok for binaural but misses some 
automation)
Wigware (seems ok but cannot work in logic)

I’m about to test
Waves ambisonics B360 + NX
Rondo360

Everthing will run in sync controlled by Qlab - I guess Qlab can handle 
ambisonics, right?
I found this about Qlab and ambisonics but it involves Reaper 
https://forum.cockos.com/showthread.php?t=161556 
<https://forum.cockos.com/showthread.php?t=161556>

I’m used to do the different layers of sound design in different sessions and 
combining them afterwards but this time I will try and make all three in the 
same session…in logic.

I also have sound particles but it is stand alone and I might use for some odd 
stuff.

So - what do you recommend?
And what do see as problems/issues?

I’m sorry for taking your (holliday) time but I need someone to says: Buy or 
get this software and do this - and you´re good :-)
And I know I’m addressing my questions to a forum of people how does far more 
weird stuff than this :-)

I hope I’ve made myself clear. If not: tell me.

Med venlig hilsen/Best regards

Søren Bendixen
Composer/Sound Designer/Producer

Winner of Monitor Industry Award 2016 for the exhibition “Gladiator”, At 
Moesgaard Museum

New album Music for exhibitions out 15 January 2017





Company: Søren Bendixen & Anette Krag
soerenbendi...@gmail.com
+45 60624394
www.soerenbendixen.com
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