Google's spatial audio is in the latest version of their Unity plugins, available now. I haven't found any doc on how to make a youtube 360 video with spatial audio, but that might be there too.
I have plugged their audio widgets into my Unity demo in place of my own audio widgets and after a couple of tweaks it all seems to work. I don't see a way to play a B-format file directly. Also, it looks like this is targeted only at headphones. I have always thought that one of the beauties of using ambisonic processing is that one can switch from headphones to speakers. My audio sources can be direct binaural, ambisonic to binaural, or pure ambisonic just by flicking a couple of switches. Also, even when in direct binaural mode, I built my spatializer to fade from binaural to ambisonic as you get more distant since once you are awash in reverb the CPU cost of the direct binaural isn't worth it. You can still do binaural for the whole ambisonic bus and reverb returns. I haven't figured out how to get 5.1 out of Unity, but I think it's possible. Also, as someone mentioned back there, having non-rotated streams can be useful. Not only do I have a B-format clip player, but you can switch it to a second ambisonic bus that is not rotated for things like background music that shouldn't track with head movements. If I remember right, MPEG-H supports two ambisonic streams for just such reasons. David McGriffy VVAudio On Fri, Jan 15, 2016 at 3:29 PM, Albert Leusink <alb...@tumbleandyaw.com> wrote: > Marc Lavallée <marc@...> writes: > > > > > Albert, > > > > What you described is exactly the project I started. > > What's missing is the zoom feature and support for HOA. > > Should I continue? And make it open source? > > I don't have much time now... (sigh). > > > > -- > > Marc > > > > Hi Marc, > > Yes, I've been to your site. Awesome job!, I was really pleasantly > surprised > how good it sounded and how well it localized considering it is just > browser > based.... > > Please continue! This is something that all of us newbies, who flocked to > this list because of 360/VR, want to see happening. > > Not sure how long it will be before Youtube/Cardboard will put this into > reality, but as far as I know, apart from proprietary apps by big players > such as Jaunt and IM360 etc, it does not currently exist yet, so people > settle for stereo, binaural, 5.1 or game engine plugins that don't sound > very good for music.. > > If this could be integrated somehow into a web based spherical video > player, > there should be a way for you to recoup some of your valuable time spent on > this by making it subscription based...I'll be one of the first to sign > up... > > (Or maybe Google will recruit you for $$M/year...:-)) > > Bests, > > Albert > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160115/035820b4/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.