In my opinion you should NOT try to make it all in one go. Release first with basic functionality, in this case the HOT thing is binaural What you have is MUCH better than anything else available.
Clean up what you have and make it available as a open source project, As what you have done is something good. Zoom is not really needed for spherical video in a VR context, in my opinion. HOA can come later, not many will use more than 4 channels in a VR app to carry sound. At this time the spherical videos have usually so low resolution that any extra band width will not be spent on spatial sound. A VR app viewer will expect as input a video/picture and sound stream with a fixed point of view defined as origo that is locked in step. It is the viewers responsibility to tumble and turn the view in audio and video domain in sync. As a guy who do FOA recordings I have which for a first simple step to show the greatness of Ambisonics, that is to combine a spherical still picture of the recording venue and the sound recording. And listen to it using a tablet computer an phones with the view directions synced for the picture viewer and audio player. I have all the parts to build a automated spherical picture taker using servos and a small controller to speed up the photo taking, but have to assemble it. Possibly using a mobile phone with the spherical photo app as first try, next step use a real camera. I believe your competence is wanted in many teams, even Google or maybe this group of people for a cooperation http://elevr.com/audio-for-vr-film/ Looking forward to your progress, Ambisonics NEEDS doers. Best Regards Bo-Erik -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160116/fcfa295c/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.