Hi Markus,
Thank you for your reply!
I understand it's "another thing on the todo-list" which I have no
expectations about will be done - it would just be a nice addition to
the objects, since MIRA is a lot faster to work with than for instance
lemur, touchOSC or similar.
Since I have no clue on how to do low-level programming, I have no
reasonable estimation of the time-consumption of adding such a feature.
It was only ment as a feature-request / idea if you are in the process
of developing objects anyway! :)
Thank you for the tips about slowing down the OSC stream, I will look
into that!
All the best,
Lasse
Markus Noisternig <mailto:markus.noister...@ircam.fr>
3 juin 2014 10:34
Hi Lasse,
We haven't been testing the MIRA app so far, but many of IRCAM's
computer musicians are using the Lemur interface or similar OSC-based
devices for controlling Spat. We cannot promise to soon provide more
advanced GUI objects as our developments are mainly focused on
real-time audio processing algorithms for sound spatialization and
reverberation rendering.
However, it should be easy to set-up any external controller device
for developing your own user interfaces (e.g. using the OSC protocol).
Spat exports most of the internal control parameters as messages in
Max/Msp and all main functional units are also available as external
objects. You can, e.g., use the spat.spat~ object for HOA rendering
with FDN reverberation and configure it with attributes and messages
or, if you feel for patching, you can re-program the entire processing
chain using external objects for low-level processing and then replace
parts of the patch with your own algorithms. The Spat package contains
a tutorial on "patching Spat".
If you are using OSC devices you may want to slow down the message
flow to save cpu power for the audio processing. This can be easily
done using the spat.speedlim object.
All the best,
Markus
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Lasse Munk <mailto:lassemunkm...@gmail.com>
2 juin 2014 16:59
Markus:
When you write GUI objects for wfs / spat in general, is it possible
you can have the iPad app MIRA in mind? It's a very nice and easy way
of interfacing with max, and would be a great extension of
spatializing sound with what-ever engine!
All the best,
Lasse
Augustine Leudar <mailto:gustar...@gmail.com>
31 mai 2014 00:05
very fond of spat - that reverb you´ve got (I think it was spat) where you
can have revolving sources etc is unreal.....
Lasse Munk <mailto:lassemunkm...@gmail.com>
25 mai 2014 20:46
Hi Markus,
Thank you for your answer - like Augustine I am also eagerly waiting
the WFS release! :)
Thank you for the links to the open music, OMPrisma etc. I was not
aware of these, and thank you for the development of the ircam tools,
very cool indeed! :)
Markus Noisternig <mailto:markus.noister...@ircam.fr>
25 mai 2014 17:35
Hi Lasse and Augustine,
I am eagerly awaiting Ircam to release their WFS software - but they haven't as
far as I know
The WFS real-time renderer is not yet released as we first have to write some
GUI objects for the filter computation tools.
The current release of the Max/Msp external library (see http://forum.ircam.fr)
includes:
- 2D/3D panning algorithms (direct panning, VBAP, etc.);
- 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up to
orders N = 80 (which should be fairly enough for the next few years);
- Binaural and transaural rendering;
- RIR measurement and analysis tools (exponential sweep sines, deconvolution,
room acoustic parameter estimation, etc.);
- FDN-based reverberation and an efficient low-latency multichannel convolution;
- ...
We'll hopefully soon add spherical microphone recording and processing (beam
forming, etc.) externals, which are currently under test.
Please note that Spat is NOT free and open source.
Have you published anything on how to interact with this kind of system, developed
software that makes it "easy" to make musicians improvise with the
spatialization also.. some sort of 3D environment or the likes? If not you - have you
seen any cool ways / thoughts of this?
Spat provides a perceptual control over sound spatialization, which makes it
easier for composers to interact with the system. Together with Ircam's Music
Reproduction Research Group we are working towards more advanced tools for
computer aided composition and spatial sound, such as
- OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's
library for spatial sound synthesis with Open Music
(http://repmus.ircam.fr/openmusic/home);
- EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by the
French National Research Agency which aims at integrating spatial audio
rendering to Open Music.
With cheers from Paris,
Markus
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