Markus:
When you write GUI objects for wfs / spat in general, is it possible you
can have the iPad app MIRA in mind? It's a very nice and easy way of
interfacing with max, and would be a great extension of spatializing
sound with what-ever engine!
All the best,
Lasse
Augustine Leudar <mailto:gustar...@gmail.com>
31 mai 2014 00:05
very fond of spat - that reverb you´ve got (I think it was spat) where you
can have revolving sources etc is unreal.....
Lasse Munk <mailto:lassemunkm...@gmail.com>
25 mai 2014 20:46
Hi Markus,
Thank you for your answer - like Augustine I am also eagerly waiting
the WFS release! :)
Thank you for the links to the open music, OMPrisma etc. I was not
aware of these, and thank you for the development of the ircam tools,
very cool indeed! :)
Markus Noisternig <mailto:markus.noister...@ircam.fr>
25 mai 2014 17:35
Hi Lasse and Augustine,
I am eagerly awaiting Ircam to release their WFS software - but they haven't as
far as I know
The WFS real-time renderer is not yet released as we first have to write some
GUI objects for the filter computation tools.
The current release of the Max/Msp external library (see http://forum.ircam.fr)
includes:
- 2D/3D panning algorithms (direct panning, VBAP, etc.);
- 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up to
orders N = 80 (which should be fairly enough for the next few years);
- Binaural and transaural rendering;
- RIR measurement and analysis tools (exponential sweep sines, deconvolution,
room acoustic parameter estimation, etc.);
- FDN-based reverberation and an efficient low-latency multichannel convolution;
- ...
We'll hopefully soon add spherical microphone recording and processing (beam
forming, etc.) externals, which are currently under test.
Please note that Spat is NOT free and open source.
Have you published anything on how to interact with this kind of system, developed
software that makes it "easy" to make musicians improvise with the
spatialization also.. some sort of 3D environment or the likes? If not you - have you
seen any cool ways / thoughts of this?
Spat provides a perceptual control over sound spatialization, which makes it
easier for composers to interact with the system. Together with Ircam's Music
Reproduction Research Group we are working towards more advanced tools for
computer aided composition and spatial sound, such as
- OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's
library for spatial sound synthesis with Open Music
(http://repmus.ircam.fr/openmusic/home);
- EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by the
French National Research Agency which aims at integrating spatial audio
rendering to Open Music.
With cheers from Paris,
Markus
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Augustine Leudar <mailto:gustar...@gmail.com>
25 mai 2014 15:54
I am eagerly awaiting Ircam to release their WFS software - but they
haven't as far as I know
Lasse Munk <mailto:lassemunkm...@gmail.com>
23 mai 2014 22:27
Markus: I have a soundbar under my television, can your system also
make sound seem as it comes from behind me? ;) hehe.. phew, this
sounds crazy..
But my actual question.
Have you published anything on how to interact with this kind of
system, developed software that makes it "easy" to make musicians
improvise with the spatialization also.. some sort of 3D environment
or the likes? If not you - have you seen any cool ways / thoughts of this?
All the best,
Lasse
--
sound designer
soundjuggling.com
06 68 50 95 97 (FR)
00 45 26 84 44 41 (DK)
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