Hi Lasse and Augustine, > I am eagerly awaiting Ircam to release their WFS software - but they haven't > as far as I know
The WFS real-time renderer is not yet released as we first have to write some GUI objects for the filter computation tools. The current release of the Max/Msp external library (see http://forum.ircam.fr) includes: - 2D/3D panning algorithms (direct panning, VBAP, etc.); - 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up to orders N = 80 (which should be fairly enough for the next few years); - Binaural and transaural rendering; - RIR measurement and analysis tools (exponential sweep sines, deconvolution, room acoustic parameter estimation, etc.); - FDN-based reverberation and an efficient low-latency multichannel convolution; - ... We'll hopefully soon add spherical microphone recording and processing (beam forming, etc.) externals, which are currently under test. Please note that Spat is NOT free and open source. >> Have you published anything on how to interact with this kind of system, >> developed software that makes it "easy" to make musicians improvise with the >> spatialization also.. some sort of 3D environment or the likes? If not you - >> have you seen any cool ways / thoughts of this? Spat provides a perceptual control over sound spatialization, which makes it easier for composers to interact with the system. Together with Ircam's Music Reproduction Research Group we are working towards more advanced tools for computer aided composition and spatial sound, such as - OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's library for spatial sound synthesis with Open Music (http://repmus.ircam.fr/openmusic/home); - EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by the French National Research Agency which aims at integrating spatial audio rendering to Open Music. With cheers from Paris, Markus _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound