Re: [Wormux-dev] (no subject)

2010-01-26 Par sujet yeKcim
Le 25/01/2010 22:17, John a écrit : > I am making a game called "Penguin Wars". It is like Wormux except that > it has different characters, machines and other things like that. Is it > O.K. that it runs on the Wormux engine? If you respect our license i can't see problems. Have you got a website?

[Wormux-dev] Changelog suggestion for the next release.

2010-01-26 Par sujet Florian Köberle
Hello I suggest the following changelog for the next release. Changelog: * Network games will no longer show signs of resynchronization like explosions of unknown source and the revival of characters. * Network games can be paused. * Added new animations like yoyo. * The loading bar gets now disp

Re: [Wormux-dev] Changelog suggestion for the next release.

2010-01-26 Par sujet alzen
Great, long live wormux :)! 2010/1/26 Florian Köberle : > Hello > > I suggest the following changelog for the next release. > > Changelog: > * Network games will no longer show signs of resynchronization like > explosions of unknown source and the revival of characters. > * Network games can be pa

Re: [Wormux-dev] Changelog suggestion for the next release.

2010-01-26 Par sujet yeKcim
I think your changelog has got to o much details. And Some new features have to be at begining. Here is a modification, i hope you will like. Changelog: * A lot of Network improvements and bug fixes (no more signs of resynchronization, ability to pause game,...) * AI is not stupid anymore: -

Re: [Wormux-dev] Changelog suggestion for the next release.

2010-01-26 Par sujet alzen
I'm not the developer but guess 0.8.6 will look better :). 2010/1/26 yeKcim : > I think your changelog has got to o much details. And Some new features > have to be at begining. Here is a modification, i hope you will like. > > Changelog: > * A lot of Network improvements and bug fixes (no more si

Re: [Wormux-dev] Changelog suggestion for the next release.

2010-01-26 Par sujet Florian Köberle
Hello yekcim How about making it even shorter? By making it so few items we increase the importance of each. Don't wonder about the second one. It was one of my main motivation behind my network patches. The new AI was actually only a by-product ;). - A new AI implementation - Network games will

Re: [Wormux-dev] Changelog suggestion for the next release.

2010-01-26 Par sujet alzen
Guess people should know about the removed maps as well. 2010/1/26 Florian Köberle : > Hello yekcim > > How about making it even shorter? > > By making it so few items we increase the importance of each. Don't > wonder about the second one. It was one of my main motivation behind my > network patc

[Wormux-dev] Fwd: Re: Re:

2010-01-26 Par sujet yeKcim
How do you make a website? Because I want to make a homepage for it. In Penguin wars you can choose two modes: story mode and quick battle mode. In story mode you play as the penguin army, which decides to explore the world with a military expedition. You fight other armies along the way and pla

[Wormux-dev] Wormux 0.9.0

2010-01-26 Par sujet Matthieu Fertré
Hi, We are currently in the process of releasing Wormux 0.9.0 :) Source archive is available here: http://download.gna.org/wormux/wormux-0.9.0.tar.bz2 SVN tag is here for packagers that needs build files not in the source archive: svn://svn.gna.org/svn/wormux/tags/wormux-0.9.0/ The public news

[Wormux-dev] Support for Solaris

2010-01-26 Par sujet Robert Clausecker
Dear programmers of Wormux Is support for Solaris platform planned or is this platform supported? Yours, Robert ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Support for Solaris

2010-01-26 Par sujet Matthieu Fertré
Hi, Support for Solaris platform is not planned because we have no maintainer nor tester for (Open)Solaris but that may change with only one person. It should not be that difficult to make it build and work (I remember that somebody send us a patch some months/years ago). If you have some noti