Hello yekcim How about making it even shorter?
By making it so few items we increase the importance of each. Don't wonder about the second one. It was one of my main motivation behind my network patches. The new AI was actually only a by-product ;). - A new AI implementation - Network games will now longer show signs of resynchronization like unexplainable explosions. - Two new teams: Postfix and Hexley - Three new maps: apocalypse, arcaderoom and snow - A lot of other improvements and bug fixes. Best regards, Florian (IFlo) yeKcim wrote: > I think your changelog has got to o much details. And Some new features > have to be at begining. Here is a modification, i hope you will like. > > Changelog: > * A lot of Network improvements and bug fixes (no more signs of > resynchronization, ability to pause game,...) > * AI is not stupid anymore: > - aims and loads like a real player > - knows how to switch to other characters. > - knows how to use gun, shotgun, sniper rifle, bazooka, > grenade and holy grenade. > - gets properly animated in network games. > * Tools are now non turn ending (except teleportation) > * Added two new teams: Postfix and Hexley. > * Added 3 new beautiful maps. Delete 3 uggly ones. > * Some new characters animations > * Some display improvements > * Some gameplay improvements > * A lot other improvements and bug fixes. > > yeKcim > > > > Le 26/01/2010 14:30, Florian Köberle a écrit : > >> Hello >> >> I suggest the following changelog for the next release. >> >> Changelog: >> * Network games will no longer show signs of resynchronization like >> explosions of unknown source and the revival of characters. >> * Network games can be paused. >> * Added new animations like yoyo. >> * The loading bar gets now displayed when a remote character loads as well. >> * The jetpack fuel counter gets now displayed for remote characters as well. >> * Airhammer, blowtorch and contruct are now non turn ending weapons. >> * Blowtorch needs now to be activated first and then blows automatically >> when you move. >> * Added three new maps: apocalypse, arcaderoom and snow. >> * Removed three maps to keep package size small: grenouilles, cowland >> and christmas. >> * Added a new character arrow which indicates that you still switch to >> another character. >> * Added two new teams: postfix and hexley. >> * It's now possible to close Wormux immediately with the hotkey [CTRL] + >> [ESC]. >> * Added an user interface to make a team controlled by the AI/computer. >> * The AI have been rewritten: >> * The new AI aims and loads now like a real player and doesn't shoot >> suddenly. >> * The new AI knows how to switch to other characters. >> * The new AI can't walk and can't use as many weapons as the old AI >> but is much less stupid. >> * The new AI knows how to use gun, shotgun, sniper rifle, bazooka, >> grenade and holy grenade. >> * The new AI gets properly animated in network games. >> * A lot other improvements and bug fixes. >> >> >> The current state is that we name our next release 0.9.0 and not 0.8.6. >> We plan to release 0.9.0 this evening. >> >> Best regards, >> Florian (IFlo) >> >> _______________________________________________ >> Wormux-dev mailing list >> Wormux-dev@gna.org >> https://mail.gna.org/listinfo/wormux-dev >> > > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev > > > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev