Great, long live wormux :)! 2010/1/26 Florian Köberle <flor...@fkoeberle.de>: > Hello > > I suggest the following changelog for the next release. > > Changelog: > * Network games will no longer show signs of resynchronization like > explosions of unknown source and the revival of characters. > * Network games can be paused. > * Added new animations like yoyo. > * The loading bar gets now displayed when a remote character loads as well. > * The jetpack fuel counter gets now displayed for remote characters as well. > * Airhammer, blowtorch and contruct are now non turn ending weapons. > * Blowtorch needs now to be activated first and then blows automatically > when you move. > * Added three new maps: apocalypse, arcaderoom and snow. > * Removed three maps to keep package size small: grenouilles, cowland > and christmas. > * Added a new character arrow which indicates that you still switch to > another character. > * Added two new teams: postfix and hexley. > * It's now possible to close Wormux immediately with the hotkey [CTRL] + > [ESC]. > * Added an user interface to make a team controlled by the AI/computer. > * The AI have been rewritten: > * The new AI aims and loads now like a real player and doesn't shoot > suddenly. > * The new AI knows how to switch to other characters. > * The new AI can't walk and can't use as many weapons as the old AI > but is much less stupid. > * The new AI knows how to use gun, shotgun, sniper rifle, bazooka, > grenade and holy grenade. > * The new AI gets properly animated in network games. > * A lot other improvements and bug fixes. > > > The current state is that we name our next release 0.9.0 and not 0.8.6. > We plan to release 0.9.0 this evening. > > Best regards, > Florian (IFlo) > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev >
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