Great, long live wormux :)!

2010/1/26 Florian Köberle <flor...@fkoeberle.de>:
> Hello
>
> I suggest the following changelog for the next release.
>
> Changelog:
> * Network games will no longer show signs of resynchronization like
> explosions of unknown source and the revival of characters.
> * Network games can be paused.
> * Added new animations like yoyo.
> * The loading bar gets now displayed when a remote character loads as well.
> * The jetpack fuel counter gets now displayed for remote characters as well.
> * Airhammer, blowtorch and contruct are now non turn ending weapons.
> * Blowtorch needs now to be activated first and then blows automatically
> when you move.
> * Added three new maps: apocalypse, arcaderoom and snow.
> * Removed three maps to keep package size small: grenouilles, cowland
> and christmas.
> * Added a new character arrow which indicates that you still switch to
> another character.
> * Added two new teams: postfix and hexley.
> * It's now possible to close Wormux immediately with the hotkey [CTRL] +
> [ESC].
> * Added an user interface to make a team controlled by the AI/computer.
> * The AI have been rewritten:
>  * The new AI aims and loads now like a real player and doesn't shoot
> suddenly.
>  * The new AI knows how to switch to other characters.
>  * The new AI can't walk and can't use as many weapons as the old AI
> but is much less stupid.
>  * The new AI knows how to use gun, shotgun, sniper rifle, bazooka,
> grenade and holy grenade.
>  * The new AI gets properly animated in network games.
> * A lot other improvements and bug fixes.
>
>
> The current state is that we name our next release 0.9.0 and not 0.8.6.
> We plan to release 0.9.0 this evening.
>
> Best regards,
> Florian (IFlo)
>
> _______________________________________________
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> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev
>



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