I'm not the developer but guess 0.8.6 will look better :).

2010/1/26 yeKcim <yek...@crocobox.org>:
> I think your changelog has got to o much details. And Some new features
> have to be at begining. Here is a modification, i hope you will like.
>
> Changelog:
> * A lot of Network improvements and bug fixes (no more signs of
> resynchronization, ability to pause game,...)
> * AI is not stupid anymore:
>   - aims and loads like a real player
>   - knows how to switch to other characters.
>   - knows how to use gun, shotgun, sniper rifle, bazooka,
> grenade and holy grenade.
>   - gets properly animated in network games.
> * Tools are now non turn ending (except teleportation)
> * Added two new teams: Postfix and Hexley.
> * Added 3 new beautiful maps. Delete 3 uggly ones.
> * Some new characters animations
> * Some display improvements
> * Some gameplay improvements
> * A lot other improvements and bug fixes.
>
> yeKcim
>
>
>
> Le 26/01/2010 14:30, Florian Köberle a écrit :
>> Hello
>>
>> I suggest the following changelog for the next release.
>>
>> Changelog:
>> * Network games will no longer show signs of resynchronization like
>> explosions of unknown source and the revival of characters.
>> * Network games can be paused.
>> * Added new animations like yoyo.
>> * The loading bar gets now displayed when a remote character loads as well.
>> * The jetpack fuel counter gets now displayed for remote characters as well.
>> * Airhammer, blowtorch and contruct are now non turn ending weapons.
>> * Blowtorch needs now to be activated first and then blows automatically
>> when you move.
>> * Added three new maps: apocalypse, arcaderoom and snow.
>> * Removed three maps to keep package size small: grenouilles, cowland
>> and christmas.
>> * Added a new character arrow which indicates that you still switch to
>> another character.
>> * Added two new teams: postfix and hexley.
>> * It's now possible to close Wormux immediately with the hotkey [CTRL] +
>> [ESC].
>> * Added an user interface to make a team controlled by the AI/computer.
>> * The AI have been rewritten:
>>    * The new AI aims and loads now like a real player and doesn't shoot
>> suddenly.
>>    * The new AI knows how to switch to other characters.
>>    * The new AI can't walk and can't use as many weapons as the old AI
>> but is much less stupid.
>>    * The new AI knows how to use gun, shotgun, sniper rifle, bazooka,
>> grenade and holy grenade.
>>    * The new AI gets properly animated in network games.
>> * A lot other improvements and bug fixes.
>>
>>
>> The current state is that we name our next release 0.9.0 and not 0.8.6.
>> We plan to release 0.9.0 this evening.
>>
>> Best regards,
>> Florian (IFlo)
>>
>> _______________________________________________
>> Wormux-dev mailing list
>> Wormux-dev@gna.org
>> https://mail.gna.org/listinfo/wormux-dev
>
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev
>



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