I'm not the developer but guess 0.8.6 will look better :). 2010/1/26 yeKcim <yek...@crocobox.org>: > I think your changelog has got to o much details. And Some new features > have to be at begining. Here is a modification, i hope you will like. > > Changelog: > * A lot of Network improvements and bug fixes (no more signs of > resynchronization, ability to pause game,...) > * AI is not stupid anymore: > - aims and loads like a real player > - knows how to switch to other characters. > - knows how to use gun, shotgun, sniper rifle, bazooka, > grenade and holy grenade. > - gets properly animated in network games. > * Tools are now non turn ending (except teleportation) > * Added two new teams: Postfix and Hexley. > * Added 3 new beautiful maps. Delete 3 uggly ones. > * Some new characters animations > * Some display improvements > * Some gameplay improvements > * A lot other improvements and bug fixes. > > yeKcim > > > > Le 26/01/2010 14:30, Florian Köberle a écrit : >> Hello >> >> I suggest the following changelog for the next release. >> >> Changelog: >> * Network games will no longer show signs of resynchronization like >> explosions of unknown source and the revival of characters. >> * Network games can be paused. >> * Added new animations like yoyo. >> * The loading bar gets now displayed when a remote character loads as well. >> * The jetpack fuel counter gets now displayed for remote characters as well. >> * Airhammer, blowtorch and contruct are now non turn ending weapons. >> * Blowtorch needs now to be activated first and then blows automatically >> when you move. >> * Added three new maps: apocalypse, arcaderoom and snow. >> * Removed three maps to keep package size small: grenouilles, cowland >> and christmas. >> * Added a new character arrow which indicates that you still switch to >> another character. >> * Added two new teams: postfix and hexley. >> * It's now possible to close Wormux immediately with the hotkey [CTRL] + >> [ESC]. >> * Added an user interface to make a team controlled by the AI/computer. >> * The AI have been rewritten: >> * The new AI aims and loads now like a real player and doesn't shoot >> suddenly. >> * The new AI knows how to switch to other characters. >> * The new AI can't walk and can't use as many weapons as the old AI >> but is much less stupid. >> * The new AI knows how to use gun, shotgun, sniper rifle, bazooka, >> grenade and holy grenade. >> * The new AI gets properly animated in network games. >> * A lot other improvements and bug fixes. >> >> >> The current state is that we name our next release 0.9.0 and not 0.8.6. >> We plan to release 0.9.0 this evening. >> >> Best regards, >> Florian (IFlo) >> >> _______________________________________________ >> Wormux-dev mailing list >> Wormux-dev@gna.org >> https://mail.gna.org/listinfo/wormux-dev > > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev >
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