Guess people should know about the removed maps as well. 2010/1/26 Florian Köberle <flor...@fkoeberle.de>: > Hello yekcim > > How about making it even shorter? > > By making it so few items we increase the importance of each. Don't > wonder about the second one. It was one of my main motivation behind my > network patches. The new AI was actually only a by-product ;). > > - A new AI implementation > - Network games will now longer show signs of resynchronization like > unexplainable explosions. > - Two new teams: Postfix and Hexley > - Three new maps: apocalypse, arcaderoom and snow > - A lot of other improvements and bug fixes. > > > Best regards, > Florian (IFlo) > > yeKcim wrote: >> I think your changelog has got to o much details. And Some new features >> have to be at begining. Here is a modification, i hope you will like. >> >> Changelog: >> * A lot of Network improvements and bug fixes (no more signs of >> resynchronization, ability to pause game,...) >> * AI is not stupid anymore: >> - aims and loads like a real player >> - knows how to switch to other characters. >> - knows how to use gun, shotgun, sniper rifle, bazooka, >> grenade and holy grenade. >> - gets properly animated in network games. >> * Tools are now non turn ending (except teleportation) >> * Added two new teams: Postfix and Hexley. >> * Added 3 new beautiful maps. Delete 3 uggly ones. >> * Some new characters animations >> * Some display improvements >> * Some gameplay improvements >> * A lot other improvements and bug fixes. >> >> yeKcim >> >> >> >> Le 26/01/2010 14:30, Florian Köberle a écrit : >> >>> Hello >>> >>> I suggest the following changelog for the next release. >>> >>> Changelog: >>> * Network games will no longer show signs of resynchronization like >>> explosions of unknown source and the revival of characters. >>> * Network games can be paused. >>> * Added new animations like yoyo. >>> * The loading bar gets now displayed when a remote character loads as well. >>> * The jetpack fuel counter gets now displayed for remote characters as well. >>> * Airhammer, blowtorch and contruct are now non turn ending weapons. >>> * Blowtorch needs now to be activated first and then blows automatically >>> when you move. >>> * Added three new maps: apocalypse, arcaderoom and snow. >>> * Removed three maps to keep package size small: grenouilles, cowland >>> and christmas. >>> * Added a new character arrow which indicates that you still switch to >>> another character. >>> * Added two new teams: postfix and hexley. >>> * It's now possible to close Wormux immediately with the hotkey [CTRL] + >>> [ESC]. >>> * Added an user interface to make a team controlled by the AI/computer. >>> * The AI have been rewritten: >>> * The new AI aims and loads now like a real player and doesn't shoot >>> suddenly. >>> * The new AI knows how to switch to other characters. >>> * The new AI can't walk and can't use as many weapons as the old AI >>> but is much less stupid. >>> * The new AI knows how to use gun, shotgun, sniper rifle, bazooka, >>> grenade and holy grenade. >>> * The new AI gets properly animated in network games. >>> * A lot other improvements and bug fixes. >>> >>> >>> The current state is that we name our next release 0.9.0 and not 0.8.6. >>> We plan to release 0.9.0 this evening. >>> >>> Best regards, >>> Florian (IFlo) >>> >>> _______________________________________________ >>> Wormux-dev mailing list >>> Wormux-dev@gna.org >>> https://mail.gna.org/listinfo/wormux-dev >>> >> >> >> _______________________________________________ >> Wormux-dev mailing list >> Wormux-dev@gna.org >> https://mail.gna.org/listinfo/wormux-dev >> >> >> > > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev >
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