Guess people should know about the removed maps as well.

2010/1/26 Florian Köberle <flor...@fkoeberle.de>:
> Hello yekcim
>
> How about making it even shorter?
>
> By making it so few items we increase the importance of each. Don't
> wonder about the second one. It was one of my main motivation behind my
> network patches. The new AI was actually only a by-product ;).
>
> - A new AI implementation
> - Network games will now longer show signs of resynchronization like
> unexplainable explosions.
> - Two new teams: Postfix and Hexley
> - Three new maps: apocalypse, arcaderoom and snow
> - A lot of other improvements and bug fixes.
>
>
> Best regards,
> Florian (IFlo)
>
> yeKcim wrote:
>> I think your changelog has got to o much details. And Some new features
>> have to be at begining. Here is a modification, i hope you will like.
>>
>> Changelog:
>> * A lot of Network improvements and bug fixes (no more signs of
>> resynchronization, ability to pause game,...)
>> * AI is not stupid anymore:
>>    - aims and loads like a real player
>>    - knows how to switch to other characters.
>>    - knows how to use gun, shotgun, sniper rifle, bazooka,
>> grenade and holy grenade.
>>    - gets properly animated in network games.
>> * Tools are now non turn ending (except teleportation)
>> * Added two new teams: Postfix and Hexley.
>> * Added 3 new beautiful maps. Delete 3 uggly ones.
>> * Some new characters animations
>> * Some display improvements
>> * Some gameplay improvements
>> * A lot other improvements and bug fixes.
>>
>> yeKcim
>>
>>
>>
>> Le 26/01/2010 14:30, Florian Köberle a écrit :
>>
>>> Hello
>>>
>>> I suggest the following changelog for the next release.
>>>
>>> Changelog:
>>> * Network games will no longer show signs of resynchronization like
>>> explosions of unknown source and the revival of characters.
>>> * Network games can be paused.
>>> * Added new animations like yoyo.
>>> * The loading bar gets now displayed when a remote character loads as well.
>>> * The jetpack fuel counter gets now displayed for remote characters as well.
>>> * Airhammer, blowtorch and contruct are now non turn ending weapons.
>>> * Blowtorch needs now to be activated first and then blows automatically
>>> when you move.
>>> * Added three new maps: apocalypse, arcaderoom and snow.
>>> * Removed three maps to keep package size small: grenouilles, cowland
>>> and christmas.
>>> * Added a new character arrow which indicates that you still switch to
>>> another character.
>>> * Added two new teams: postfix and hexley.
>>> * It's now possible to close Wormux immediately with the hotkey [CTRL] +
>>> [ESC].
>>> * Added an user interface to make a team controlled by the AI/computer.
>>> * The AI have been rewritten:
>>>    * The new AI aims and loads now like a real player and doesn't shoot
>>> suddenly.
>>>    * The new AI knows how to switch to other characters.
>>>    * The new AI can't walk and can't use as many weapons as the old AI
>>> but is much less stupid.
>>>    * The new AI knows how to use gun, shotgun, sniper rifle, bazooka,
>>> grenade and holy grenade.
>>>    * The new AI gets properly animated in network games.
>>> * A lot other improvements and bug fixes.
>>>
>>>
>>> The current state is that we name our next release 0.9.0 and not 0.8.6.
>>> We plan to release 0.9.0 this evening.
>>>
>>> Best regards,
>>> Florian (IFlo)
>>>
>>> _______________________________________________
>>> Wormux-dev mailing list
>>> Wormux-dev@gna.org
>>> https://mail.gna.org/listinfo/wormux-dev
>>>
>>
>>
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>>
>>
>
>
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