Re: [Wormux-dev] some bugs in current CVS

2004-09-29 Par sujet Michael Prager
Victor STINNER wrote: Le lun 20/09/2004 à 17:58, Michael Prager a écrit : - crash after loading and playing several different maps: physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE". Strange bug ... But we need more informations ... Was an issue with the clanlib inst

Re: [Wormux-dev] some bugs in current CVS

2004-09-29 Par sujet Matthieu Fertré
- charging bazooka/grenate sound never stops No idea ... Corrected since one week (method jukebox.Stop() ) - weapon graphics ontop of player have random graphic errors (which are changing when turning the weapon) Which weapon ? All weapons which turn : bazooka, grenade. It

Re: [Wormux-dev] some bugs in current CVS

2004-09-29 Par sujet Victor STINNER
Le lun 20/09/2004 à 17:58, Michael Prager a écrit : > - crash after loading and playing several different maps: > physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE". Strange bug ... But we need more informations ... > - error in text messages like "The team 'Poulpe' won %5 automat

Re: [Wormux-dev] some bugs in current CVS

2004-09-22 Par sujet Michael Prager
Laurent wrote: hi - map pirates: broken (can't scroll around on the map, some players die when map starts) I can't reproduce it... Does anyone obtain the same behaviour with this map or any other map?? There must have been an issue with my clanlib installation, after recompiling a

Re: [Wormux-dev] some bugs in current CVS

2004-09-22 Par sujet Laurent
hi > - map pirates: broken (can't scroll around on the map, some players die > when map starts) I can't reproduce it... Does anyone obtain the same behaviour with this map or any other map?? > - crash after loading and playing several different maps: > physical_obj.cpp:601: Assertion manquée "m

Re: [Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Michael Prager
Matthieu Fertré wrote: > - weapons located on the wrong place (always in the upper left corner of the player) We have to update the skin (see Alien), this is the only skin I have updated. You're right, when using the alien team the weapons are placed correctly. > - charging bazooka/grenate

Re: [Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Matthieu Fertré
Hi Michael, > - weapons located on the wrong place (always in the upper left corner of the player) We have to update the skin (see Alien), this is the only skin I have updated. > - charging bazooka/grenate sound never stops strange, work greet here. Only one code for charging the two weapon,

[Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Michael Prager
Hi everybody, I've tested todays cvs and I'm really impressed by the progress the game has made. I'm looking forward to see a new stable release. :-) Anyway here are some notes I've wrote done while testing: general: - about screen text too low (parts of the text show outside the box) - map p