Victor STINNER wrote:
Le lun 20/09/2004 à 17:58, Michael Prager a écrit :
- crash after loading and playing several different maps:
physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE".
Strange bug ... But we need more informations ...
Was an issue with the clanlib inst
- charging bazooka/grenate sound never stops
No idea ...
Corrected since one week (method jukebox.Stop() )
- weapon graphics ontop of player have random graphic errors (which are
changing when turning the weapon)
Which weapon ?
All weapons which turn : bazooka, grenade. It
Le lun 20/09/2004 à 17:58, Michael Prager a écrit :
> - crash after loading and playing several different maps:
> physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE".
Strange bug ... But we need more informations ...
> - error in text messages like "The team 'Poulpe' won %5 automat
Laurent wrote:
hi
- map pirates: broken (can't scroll around on the map, some players die
when map starts)
I can't reproduce it... Does anyone obtain the same behaviour with this
map or any other map??
There must have been an issue with my clanlib installation, after
recompiling a
hi
> - map pirates: broken (can't scroll around on the map, some players die
> when map starts)
I can't reproduce it... Does anyone obtain the same behaviour with this
map or any other map??
> - crash after loading and playing several different maps:
> physical_obj.cpp:601: Assertion manquée "m
Matthieu Fertré wrote:
> - weapons located on the wrong place (always in the upper left
corner of the player)
We have to update the skin (see Alien), this is the only skin I have
updated.
You're right, when using the alien team the weapons are placed correctly.
> - charging bazooka/grenate
Hi Michael,
> - weapons located on the wrong place (always in the upper left corner
of the player)
We have to update the skin (see Alien), this is the only skin I have
updated.
> - charging bazooka/grenate sound never stops
strange, work greet here. Only one code for charging the two weapon,
Hi everybody,
I've tested todays cvs and I'm really impressed by the progress the game
has made. I'm looking forward to see a new stable release. :-) Anyway
here are some notes I've wrote done while testing:
general:
- about screen text too low (parts of the text show outside the box)
- map p