hi > - map pirates: broken (can't scroll around on the map, some players die > when map starts) I can't reproduce it... Does anyone obtain the same behaviour with this map or any other map??
> - crash after loading and playing several different maps: > physical_obj.cpp:601: Assertion manquée "m_type != objINSENSIBLE". This is not very helpful... Use wormux with gdb: "gdb wormux" then 'r' to run wormux.. and when it crashes, send the reult of the 'bt', to enable us to know which fonction called the one wich crashed. By the way, is there any way to reproduce this error? > - explosions sometimes generate random graphics errors too which also > dig holes into the ground This one happen when a player explode.. each frame of the player is used to dig the hole, while only the current one need to be used... > - when player looks to the left and a player animation is played, then > the wrong animation is played (the one where player looks to the right) Another problem with the animation occurs when animation of the same skin are played.. worng frame are shown for the animation... > - air strike explosions make the whole game freeze for about 1-2 seconds certainly due to the slow di hole function... Lodesi