- charging bazooka/grenate sound never stopsNo idea ...
Corrected since one week (method jukebox.Stop() )
All weapons which turn : bazooka, grenade. It appears when we rotate the weapon, probably a clanlib bug- weapon graphics ontop of player have random graphic errors (which are changing when turning the weapon)Which weapon ?
- explosions sometimes generate random graphics errors too which also dig holes into the groundWe should rewrite "dig hole" function.
Oh yes !! Matt