- charging bazooka/grenate sound never stops

No idea ...

Corrected since one week (method jukebox.Stop() )

- weapon graphics ontop of player have random graphic errors (which are changing when turning the weapon)

Which weapon ?

All weapons which turn : bazooka, grenade. It appears when we rotate the weapon, probably a clanlib bug

- explosions sometimes generate random graphics errors too which also dig holes into the ground

We should rewrite "dig hole" function.

Oh yes !!


Matt

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