I do know quite a bit about OpenGL and don't think there would be any
problem, maps can be splitted in tiles if necessary, etc...
I think though, that before thinking of a NEW render engine, an
intermadiate step would be necessary : modularisation. I actually
disagree with Yanning it can't be d
Under Mac OS X, the SDL bug make it unplayable
The screen is flickering
Like a trouble with double Zbuffer or something like this.
But i the only issue is to not go fullscreen (fullscreen mode for osx have
been disabled by kurosu on svn revision)
2008/7/2 Matthieu Fertré <[EMAIL PROTECTED
w00p|dazza a écrit :
>>> Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under
>>> mac os X (and we have also reports under linux :p))
>>>
>> Under Linux, the bug comes from Compiz, not from SDL...
>>
>>
>>
>
> I seem to remember fullscreen wormux being unstable on v0
Le Tuesday 01 July 2008 22:56:33 Yoann Katchourine, vous avez écrit :
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> For working with 3D cards, in mathematics software (like cuda for
> nvidia cards) you can't write directly into video mem
>
> > Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under
> > mac os X (and we have also reports under linux :p))
>
> Under Linux, the bug comes from Compiz, not from SDL...
>
>
I seem to remember fullscreen wormux being unstable on v0.8beta4 (the one
that's packaged with ubu
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For working with 3D cards, in mathematics software (like cuda for
nvidia cards) you can't write directly into video memory, you have to
make a copy,
Quoting Katchourine Yoann <[EMAIL PROTECTED]>:
> do you want to follow our use of SDL or maybe we can switch
> to OpenGL.
> OpenGL is really nice for using also in 2D.
> It's faster.
May or may not, it depends on the GFX card and the driver. Nowadays, it's almost
a given, though.
> Personnaly i'm
Katchourine Yoann a écrit :
> The troll have already been launched.
>
> I know drayan is working on a new physical engine,
> but we can ask ourselves,
> do you want to follow our use of SDL or maybe we can switch
> to OpenGL.
> OpenGL is really nice for using also in 2D.
> It's faster.
>
> I want t
The troll have already been launched.
I know drayan is working on a new physical engine,
but we can ask ourselves,
do you want to follow our use of SDL or maybe we can switch
to OpenGL.
OpenGL is really nice for using also in 2D.
It's faster.
I want to have feedbacks about all this.
Personnaly i