Re: [Wormux-dev] SDL / OpenGL

2008-07-02 Par sujet M Gagnon
I do know quite a bit about OpenGL and don't think there would be any problem, maps can be splitted in tiles if necessary, etc... I think though, that before thinking of a NEW render engine, an intermadiate step would be necessary : modularisation. I actually disagree with Yanning it can't be d

Re: [Wormux-dev] SDL / OpenGL

2008-07-02 Par sujet Katchourine Yoann
Under Mac OS X, the SDL bug make it unplayable The screen is flickering Like a trouble with double Zbuffer or something like this. But i the only issue is to not go fullscreen (fullscreen mode for osx have been disabled by kurosu on svn revision) 2008/7/2 Matthieu Fertré <[EMAIL PROTECTED

Re: [Wormux-dev] SDL / OpenGL

2008-07-02 Par sujet Matthieu Fertré
w00p|dazza a écrit : >>> Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under >>> mac os X (and we have also reports under linux :p)) >>> >> Under Linux, the bug comes from Compiz, not from SDL... >> >> >> > > I seem to remember fullscreen wormux being unstable on v0

Re: [Wormux-dev] SDL / OpenGL

2008-07-01 Par sujet Sandra et Yannig
Le Tuesday 01 July 2008 22:56:33 Yoann Katchourine, vous avez écrit : > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > - -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > For working with 3D cards, in mathematics software (like cuda for > nvidia cards) you can't write directly into video mem

Re: [Wormux-dev] SDL / OpenGL

2008-07-01 Par sujet w00p|dazza
> > > Personnaly i'm up for OpenGL (moreover SDL fullscreen is bug a lot under > > mac os X (and we have also reports under linux :p)) > > Under Linux, the bug comes from Compiz, not from SDL... > > I seem to remember fullscreen wormux being unstable on v0.8beta4 (the one that's packaged with ubu

Re: [Wormux-dev] SDL / OpenGL

2008-07-01 Par sujet Yoann Katchourine
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 - -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 - - -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 For working with 3D cards, in mathematics software (like cuda for nvidia cards) you can't write directly into video memory, you have to make a copy,

Re: [Wormux-dev] SDL / OpenGL

2008-07-01 Par sujet kurosu
Quoting Katchourine Yoann <[EMAIL PROTECTED]>: > do you want to follow our use of SDL or maybe we can switch > to OpenGL. > OpenGL is really nice for using also in 2D. > It's faster. May or may not, it depends on the GFX card and the driver. Nowadays, it's almost a given, though. > Personnaly i'm

Re: [Wormux-dev] SDL / OpenGL

2008-07-01 Par sujet Matthieu Fertré
Katchourine Yoann a écrit : > The troll have already been launched. > > I know drayan is working on a new physical engine, > but we can ask ourselves, > do you want to follow our use of SDL or maybe we can switch > to OpenGL. > OpenGL is really nice for using also in 2D. > It's faster. > > I want t

[Wormux-dev] SDL / OpenGL

2008-07-01 Par sujet Katchourine Yoann
The troll have already been launched. I know drayan is working on a new physical engine, but we can ask ourselves, do you want to follow our use of SDL or maybe we can switch to OpenGL. OpenGL is really nice for using also in 2D. It's faster. I want to have feedbacks about all this. Personnaly i