Re: [Wormux-dev] Wormux 0.9.2 - Mac OS X

2010-04-22 Par sujet M Gagnon
Hi, > Hello gentildemon, > > Auria its not at vault. It's sad but I think the slowdown is the result > of switching to the fixedpoint arithmetic for the calculations. > Especially since I had to make the fixedpoint library use a 64 bit > integer as backend to avoid overflows in some cases. > > A lo

Re: [Wormux-dev] Wormux 0.9.2

2010-04-20 Par sujet M Gagnon
Hi, mac OS X binary uploaded to Gna -- Auria ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Wormux 0.9.1

2010-03-11 Par sujet M Gagnon
Hi, I uploaded a mac OS X package for Wormux 0.9.1 on Gna. enjoy! -- Auria ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Wormux 0.9.0

2010-01-28 Par sujet M Gagnon
Hi, I uploaded the OS X binary for 0.9. I had no time to test it, but it should be ok. -- Auria ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Wormux 0.8.5 released

2009-09-16 Par sujet M Gagnon
Hi, mac OS X version is ready and uploaded =) -- Auria ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] Wormux-dev Digest, Vol 50, Issue 1

2009-08-07 Par sujet M Gagnon
I tested it on mac and it did compile. Didn't test a networked game though. -- Auria 2009/8/7 > Send Wormux-dev mailing list submissions to >wormux-dev@gna.org > > To subscribe or unsubscribe via the World Wide Web, visit >https://mail.gna.org/listinfo/wormux-dev > or, via email

Re: [Wormux-dev] Frequently Asked Questions

2009-07-19 Par sujet M Gagnon
>> Matthieu Fertr? a ?crit : >> >> >>> Hey, I have just seen you have add the question about Fullscreen and OS X! >>> >>> Great thanks! I haven't thought about it!! >>> >>> >> Render unto Caesar the things which are Caesar?s... I didn't, someone >> else did (yekcim?) >> >>

Re: [Wormux-dev] Release of Wormux 0.8.4

2009-07-09 Par sujet M Gagnon
Hi, the mac OS X package is uploaded! :) The download page will need to be updated ___ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev

Re: [Wormux-dev] SDL / OpenGL

2008-07-02 Par sujet M Gagnon
I do know quite a bit about OpenGL and don't think there would be any problem, maps can be splitted in tiles if necessary, etc... I think though, that before thinking of a NEW render engine, an intermadiate step would be necessary : modularisation. I actually disagree with Yanning it can't be d

[Wormux-dev] New OS X binaries

2008-05-28 Par sujet M Gagnon
Hi, as discussed, Plorf and me built a new OS X binary with the major crash fixed. --> http://download.gna.org/wormux/package/wormux-0.8-universal-3.dmg I've updated the downlaods page, but there's some places I don't have access, for instance the "direct download for your platform" link _

Re: [Wormux-dev] Building with cmake

2008-05-19 Par sujet M Gagnon
> I'm not sure to know CMake better than you since I'm still not using it. > Anyway, I'm trying to understand it and I discover in file CMakeLists.txt : > # Project name > PROJECT(Wormux) > SET(WORMUX_MAJOR "0") > SET(WORMUX_MINOR "8") > SET(WORMUX_PATCH "svn") > SET(VERSION "${WORMUX_MAJOR}.${WO

[Wormux-dev] Building with cmake

2008-05-18 Par sujet M Gagnon
Hi, as you might know Plorf and me are trying to use CMake to build the mac version of wormux (since it's more flexible and easier than autotools so easier to get where we want) and everything is working fine, except one major problem : apparently, when building with CMake, the version number

[Wormux-dev] New mac build method

2008-05-06 Par sujet M Gagnon
As some of you might know (kurosu? ;), the build process on mac could be a little long. When I wrote it, I said it was because of libxml++ which had tons of dependencies. So, now that libxml++ was removed as a dependency (great!), I played around with a new build system that would be very quick

Re: [Wormux-dev] Gameplay modifications

2008-03-02 Par sujet M Gagnon
>> - check the conditions where a character is propelled by an explosion >> > > To clarify this point: people are reporting that explosions often leave > the character in place. > > And as far as I know, it leaves them not only in place but also undamaged. For instance, once a guy threw