As some of you might know (kurosu? ;), the build process on mac could be a little long. When I wrote it, I said it was because of libxml++ which had tons of dependencies. So, now that libxml++ was removed as a dependency (great!), I played around with a new build system that would be very quick and easy to use. I based it around cmake since I am not comfortable with autotools.
To get this new build system done, I'd need two things (feedback please) 1) i'd like to upload a package containing pre-built dependencies to Gna or SVN or whereever you deem it appropriate (when zipped it's below 5 mb) 2) I'd need the following patch applied to CMake build files (I have SVN commit rights so I could commit it but I'd like it to be reviewed first) Index: cmake/FindSDL_gfx.cmake =================================================================== --- cmake/FindSDL_gfx.cmake (revision 4354) +++ cmake/FindSDL_gfx.cmake (working copy) @@ -32,9 +32,9 @@ IF(${SDLGFX_INCLUDE_DIR} MATCHES ".framework") STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" SDLGFX_FRAMEWORK_PATH_TEMP ${SDLGFX_INCLUDE_DIR}) IF("${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks" OR "${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks") - SET(SDLGFX_LIBRARY_TEMP "-framework SDL_gfx") + SET(SDLGFX_LIBRARY "-framework SDL_gfx") ELSE("${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks" OR "${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks") - SET(SDLGFX_LIBRARY_TEMP "-F${SDLGFX_FRAMEWORK_PATH_TEMP} -framework SDL_gfx") + SET(SDLGFX_LIBRARY "-F${SDLGFX_FRAMEWORK_PATH_TEMP} -framework SDL_gfx") ENDIF("${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks" OR "${SDLGFX_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks") SET(SDLGFX_FRAMEWORK_PATH_TEMP "" CACHE INTERNAL "") ELSE(${SDLGFX_INCLUDE_DIR} MATCHES ".framework") Index: CMakeLists.txt =================================================================== --- CMakeLists.txt (revision 4354) +++ CMakeLists.txt (working copy) @@ -55,14 +55,25 @@ FIND_PACKAGE(SDL_gfx REQUIRED) FIND_PACKAGE(SDL_net REQUIRED) FIND_PACKAGE(LibXml2 REQUIRED) -FIND_PACKAGE(PNG REQUIRED) FIND_PACKAGE(CURL REQUIRED) + +IF(APPLE) + # to ease packaging, we'll use a static libintl + # we also need to link against the SDL_main library (required by the mac version of SDL) + SET(WORMUX_LDFLAGS "${PROJECT_SOURCE_DIR}/libintl.a -liconv -framework Carbon -L${PROJECT_SOURCE_DIR} -lSDLmain_UB ${WORMUX_LDFLAGS}") + # to ease packaging, we'll use a framework version of libpng + # (with a different name so there is no confusion with the UNIX version of libpng) + SET(WORMUX_LDFLAGS "-framework wmxlibpng -I/Library/Frameworks/wmxlibpng.framework/Headers/ ${WORMUX_LDFLAGS}") +ELSE(APPLE) + FIND_PACKAGE(PNG REQUIRED) +ENDIF(APPLE) + + ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) The first one is that the SDL_gfx detection code did not set the right variable on mac. The second patch is more specific to my build method - however I could document it on the wiki so I don't think it would cause any issues. _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev