Re: [Wormux-dev] Gameplay modifications

2008-03-02 Par sujet M Gagnon
>> - check the conditions where a character is propelled by an explosion >> > > To clarify this point: people are reporting that explosions often leave > the character in place. > > And as far as I know, it leaves them not only in place but also undamaged. For instance, once a guy threw

Re: [Wormux-dev] Preparing 0.8 final

2008-03-02 Par sujet RCL
Hi, On Sun, Mar 2, 2008 at 11:09 AM, Kurosu <[EMAIL PROTECTED]> wrote: > Hi, > > RCL a écrit : > > Please, leave major.minor.patch numbering. Ubuntu's way is confusing, > and > > you get version numbers misleadingly bumped up, even if no major changes > > happened (e.g. people could think that 9.

Re: [Wormux-dev] Preparing 0.8 final

2008-03-02 Par sujet Kurosu
Hi, RCL a écrit : > Please, leave major.minor.patch numbering. Ubuntu's way is confusing, and > you get version numbers misleadingly bumped up, even if no major changes > happened (e.g. people could think that 9.01 is significantly better than > 8.12, though they may only differ by minor patches).

Re: [Wormux-dev] Preparing 0.8 final

2008-03-02 Par sujet Kurosu
Hi, Eddy Petrișor a écrit : [...] > PLEASE, PLEASE, PLEASE, keep the versions in order! > >> What we thought was a good solution, is to break from the >> major.minor.patch scheme and select the Ubuntu way (just an example), >> referring to the release date. > > The major.minor.patch scheme is re

Re: [Wormux-dev] Gameplay modifications

2008-03-02 Par sujet Kurosu
Kurosu a écrit : > There's an interesting post on the forums: > http://wormux.org/forum/viewtopic.php?pid=2420#p2420 > > I'm thinking about reducing the pistol damage to 15 per bullet, and So far, opinions are, per shot: - reduce (original thread) - 15 (myself) - 20 (lynxlynxlynx) - 10 (plorf)