>> - check the conditions where a character is propelled by an explosion
>>
>
> To clarify this point: people are reporting that explosions often leave
> the character in place.
>
>
And as far as I know, it leaves them not only in place but also
undamaged. For instance, once a guy threw
Hi,
On Sun, Mar 2, 2008 at 11:09 AM, Kurosu <[EMAIL PROTECTED]> wrote:
> Hi,
>
> RCL a écrit :
> > Please, leave major.minor.patch numbering. Ubuntu's way is confusing,
> and
> > you get version numbers misleadingly bumped up, even if no major changes
> > happened (e.g. people could think that 9.
Hi,
RCL a écrit :
> Please, leave major.minor.patch numbering. Ubuntu's way is confusing, and
> you get version numbers misleadingly bumped up, even if no major changes
> happened (e.g. people could think that 9.01 is significantly better than
> 8.12, though they may only differ by minor patches).
Hi,
Eddy Petrișor a écrit :
[...]
> PLEASE, PLEASE, PLEASE, keep the versions in order!
>
>> What we thought was a good solution, is to break from the
>> major.minor.patch scheme and select the Ubuntu way (just an example),
>> referring to the release date.
>
> The major.minor.patch scheme is re
Kurosu a écrit :
> There's an interesting post on the forums:
> http://wormux.org/forum/viewtopic.php?pid=2420#p2420
>
> I'm thinking about reducing the pistol damage to 15 per bullet, and
So far, opinions are, per shot:
- reduce (original thread)
- 15 (myself)
- 20 (lynxlynxlynx)
- 10 (plorf)