Kurosu a écrit :
> There's an interesting post on the forums:
> http://wormux.org/forum/viewtopic.php?pid=2420#p2420
> 
> I'm thinking about reducing the pistol damage to 15 per bullet, and 

So far, opinions are, per shot:
- reduce (original thread)
- 15 (myself)
- 20 (lynxlynxlynx)
- 10 (plorf)

Of course it suits my own proposition, but it seems 15 should be the value.

> reduce the mine delay by 1s to make it more menacing.

Means going down from 3 to 2.

> Other points I was thinking about:
> - force a delay between jumps

I haven't looked yet what this implies.

> - check the conditions where a character is propelled by an explosion

To clarify this point: people are reporting that explosions often leave 
the character in place.

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