Kurosu a écrit : > There's an interesting post on the forums: > http://wormux.org/forum/viewtopic.php?pid=2420#p2420 > > I'm thinking about reducing the pistol damage to 15 per bullet, and
So far, opinions are, per shot: - reduce (original thread) - 15 (myself) - 20 (lynxlynxlynx) - 10 (plorf) Of course it suits my own proposition, but it seems 15 should be the value. > reduce the mine delay by 1s to make it more menacing. Means going down from 3 to 2. > Other points I was thinking about: > - force a delay between jumps I haven't looked yet what this implies. > - check the conditions where a character is propelled by an explosion To clarify this point: people are reporting that explosions often leave the character in place. _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev