Here is a short video of a really nice ball animation of the Earth’s Carbon
Cycle - which is the sort of thing I’d like to make a series of animations /
interactive simulations about. There a re a few more than 30-40 moving balls
here - but they are more or less dots….
https://www.youtube.com
That's inspired me :)
I think it may be possible to do what I want in Livecode - which would be
great. Thanks Alex and Bernd :)
On Thu, 2 Jul 2020 at 20:36, Alex Tweedly via use-livecode <
use-livecode@lists.runrev.com> wrote:
>
> On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote:
> > D
On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote:
Did you use acceleratedRendering? Set it to true and set the layermode
of each moving object to dynamic. I'd be curious to see if there's a
difference.
Hadn't tried those until now. There is a difference - but not the kind
I'd hop
Thank you Mark,
Glad you enjoyed it.
If you feel like it you could set the markerPoints of graphic gSand to a ball,
still running at 22 frames/sec with 500 of them, filled.
--
0,-13
3,-13
6,-12
8,-11
10,-9
12,-6
13,-3
13,0
13,3
12,6
10,9
8,11
6,12
3,13
0,13
-3,13
-6,12
-8,11
-1
This is completely awesome! Thank you Bernd.
-Mark Talluto
Canela Software
On Wed, Jul 1, 2020 at 8:27 AM Niggemann, Bernd via use-livecode <
use-livecode@lists.runrev.com> wrote:
> While not exactly what David asked for but on the topic of animating
> multiple objects with acceptable speed:
>
While not exactly what David asked for but on the topic of animating multiple
objects with acceptable speed:
http://forums.livecode.com/viewtopic.php?f=10&t=11726&hilit=sand#p56253
The original poster asked for "sand" particles that should have some sort of
collision detection and should react
at 6:40 PM, Alex Tweedly via use-livecode
> wrote:
>
> Hi David,
>
> I had a quick look at this (for slightly selfish reasons - I will be doing
> some simple animation soon, so this piqued my interest to look at it sooner
> :-)
>
> [ all comments on performance
25 PM Alex Tweedly via use-livecode
wrote:
Hi David,
I had a quick look at this (for slightly selfish reasons - I will be
doing some simple animation soon, so this piqued my interest to look at
it sooner :-)
[ all comments on performance or timing here are on an aging (2011)
Macbook Pro, LC 9
Hi David,
I had a quick look at this (for slightly selfish reasons - I will be
doing some simple animation soon, so this piqued my interest to look at
it sooner :-)
[ all comments on performance or timing here are on an aging (2011)
Macbook Pro, LC 9.6.0 ]
So, there's good news
The first rule of OFFLIST is you don’t cc to the list. :-)
But, I too an interested in what Malte is up to.
Hope all things are going well for you Malte.
Martin
> On Jun 29, 2020, at 1:14 PM, Richard Gaskin via use-livecode
> wrote:
>
> D'oh! My bad, I'd meant to not take up list space wi
D'oh! My bad, I'd meant to not take up list space with this.
But we all love Malte, and maybe he won't mind taking a moment to let us
know what he's working on lately.
--
Richard Gaskin
Fourth World Systems
Colin wrote:
We’re all curious!
On Jun 29, 2020, at 9:26 AM, Richard Gaskin via
We’re all curious!
> On Jun 29, 2020, at 9:26 AM, Richard Gaskin via use-livecode
> wrote:
>
> On the use-livecode list you wrote:
> > Hey Alex,
> >
> > Public Domain it is. I’ve set it free couple. of years back, as I am
> > essentially no longer writing code. :-) Still following LiveCodes
> >
On the use-livecode list you wrote:
> Hey Alex,
>
> Public Domain it is. I’ve set it free couple. of years back, as I am
> essentially no longer writing code. :-) Still following LiveCodes
> progress with interest though. :-)
>
> Cheers,
>
> Malte
If you're no coding, what are you up to these da
Thanks Malte. Hope you are enjoying whatever it is you're doing instead
of writing code :-)
Thanks again for having put AE into the Public Domain.
Alex.
On 29/06/2020 10:15, Malte Pfaff-Brill via use-livecode wrote:
Hey Alex,
Public Domain it is. I’ve set it free couple. of years back, as I
Hey Alex,
Public Domain it is. I’ve set it free couple. of years back, as I am
essentially no longer writing code. :-) Still following LiveCodes progress with
interest though. :-)
Cheers,
Malte
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Hi there submariner :-),
can you just confirm the licensing of AE ?
The demo code says it is dual Commercial & GLPL3 - but GitHub says it is
Public Domain.
Can you just say which of those is correct ?
Thanks
Alex.
On 28/06/2020 10:27, Malte Pfaff-Brill via use-livecode wrote:
Hi,
off
it.
OK - will take a look. I suspect it is due to too many messages being sent due
to the sort of line that is drawn when you create a curve by hand….
On 28 Jun 2020, 10:28 +0100, Malte Pfaff-Brill via use-livecode
, wrote:
> Hi,
>
> off
> it. might be worth digging into AEs source and change the han
Hi,
off
it. might be worth digging into AEs source and change the handlers from using
cProps to local variables. Also, there might be unnecessary instances. of
locking / unlocking screen that. should be refactored in AE.
If anyone is going to take that up I’d be happy iff you shared your patc
with my sketchbook:
https://speedbump.io/shared/yage-sketchbook.zip
Ignore the first card, as it's my misunderstanding of how to effectively
use Animation Engine, but the 2nd card uses the movePolygonal command to
animate 60 objects across several polygons at about 60FPS on my Ryzen
3700X
I made a quick test - creating and animating small graphic circles along a
complex curve with many points. It works fine with one or two animated spheres
but I’d like to be able to animate >30 and it slows to a crawl after 4 or 5. I
tried setting the layer mode appropriately for all the objects
Thanks for all the input - threeJS is great. I’ll take your advice on that. I
haven’t updated my knowledge on it for a couple of years.
FYI - a reason for using Livecode exists outside of the actual animation. It’s
the educational aspect and geometry. Would like to be able to explore the
On 4/18/20 1:56 PM, ha...@exformedia.se wrote:
When teaching my students about hybrid apps I usually do a session
called "Vad är klockan vart då?" (What is the time where?) Where we have
a globe in a browser widget, that you can spin and tap. When you tap a
location we have a clock-widget set t
When teaching my students about hybrid apps I usually do a session called "Vad
är klockan vart då?" (What is the time where?) Where we have a globe in a
browser widget, that you can spin and tap. When you tap a location we have a
clock-widget set to the current time at that location. The globe i
On 4/18/20 6:32 AM, David Bovill via use-livecode wrote:
For Earth Day this Wendesday a few of us are working on an art piece that I
want to use Livecode for.
As part of this event I need to create an interactive presentation and wish to
create an icosahedrons - so a 3 dimensional hexagon - th
Cell animation by Jim Lambeert
http://livecodeshare.runrev.com/stack/857/Cel-Animation
-Original Message-
From: use-livecode On Behalf Of David
Bovill via use-livecode
Sent: Saturday, April 18, 2020 7:26 AM
To: How to use LiveCode
Cc: David Bovill
Subject: Re: Simple 3D animation
Check out an animation that Jim Lambert does with a scrolling group with
images. It is really slick. He may have a posting on the LiveCode forum. In the
mean time I will try to find a copy for you. I also believe that he showed it
at the LiveCode Conference last year.
-Original Message
Thanks Rick - yes an icosahedrons wireframe is quite minimal. No opacity or
shading needed at this stage. Livecode animation of the graphic object is
certainly fast enough. It’s acceptable smooth enough - though not ideal due to
lack of antialiasing (I think).
I could look around for some
Hi David,
How many wires in your wire animation?
How fast and smooth does your rotation
need to be?
Is there going to be an image or writing
on the side that shows up?
Hmm, an icosahedron has 20 sides, so
it’s like 20 sided dice!
I just saw a web version that didn’t bother
to rotate the image
and experimented with a few examples in the past in Livecode. It
only needs to be a wireframe animation using the built in graphics object fir
now.
Doors anyone have any tips / suggestions?
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Hello List,
I hope all of you have been well. It's been a while since I've
experimented with Animation Engine--or LiveCode in general--and the
recent addition of the "container" layerMode in 9.5 had me thinking that
it might be a good time to revisit animation and gaming.
Thank you, Mike. Works here too!
Cheers,
Roger
> On Oct 19, 2017, at 8:55 PM, Mike Bonner via use-livecode
> wrote:
>
> instead do this..
> put img "myGif" into url ("binfile:Usersrogerguay/Desktop/myGif2.gif")
> just tried it here, and it seems to work.
>
__
gt;
> > On Oct 19, 2017, at 2:50 PM, Roger Guay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > I am importing gif animations into my project but find that when they
> are subsequently exported, they are just one frame of the original
> animatio
I meant does NOT retain . . . .
> On Oct 19, 2017, at 2:50 PM, Roger Guay via use-livecode
> wrote:
>
> I am importing gif animations into my project but find that when they are
> subsequently exported, they are just one frame of the original animation.
> Here is my code:
I am importing gif animations into my project but find that when they are
subsequently exported, they are just one frame of the original animation. Here
is my code:
export image “myGif" to file "/Users/rogerguay/Desktop/“&"myGif2"&".gif"
I can't find any documentation related to the item referred to as
"Animation" included in the list of inclusions
Dictionary entries commands like "revPlayAnimation" with association:
"animation library" all say:
"No longer supported, and included fo
Hi All,
I found a tutorial about vector path animation in MaxV website:
http://livecodeitalia.blogspot.it/2016/09/animazione-modificata-in-tempo-reale.html
and just build a variation that shows a pen drawing vector paths.
Download a zipped stack directly from the Livecode forums and play
with it
I've been looking at widgets. One advantage is the ability to do splines
and paths. I'm wandering about the sort of things that will be faster if we
code it in a widget, than if we use Livescript.
For instance what about raster images - voting them painting areas of the
canvas? Is that possible? I
Sorry, forgot the link to the shaped-screenShot stack, here it is
http://forums.livecode.com/viewtopic.php?p=137640#p137640
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[Fits best into that thread, better than creating a new one]
Here another community stack, mainly prepared for Raspi,
but works (much faster, of course) also on Mac/Win/Linux.
The stack is a resizable transparent window-masked stack.
= Choose shapes to be created on-the-fly from menu:
... Rectan
Also, I switched from exporting to an image and just had it export straight
to a file, then set the filename of the image to that file. The behavior of
an image when it's got a direct snapshot in it, and when its filename is
set, is not consistent. I skipped the voyage if exploration and just used
I got a reasonable facsimile of my original vision by just using an entire
substack to define the capture area.
on mouseUp
set the blendlevel of stack "untitled 3" to 50
set the loc of stack "untitled 3" to the screenloc
go stack "untitled 3"
end mouseUp
Untitled 3 is a stack with button
the user to be able
to capture animated images (as an alternative to video). So, that part
would be exactly like gifcam. The only mechanism I've found for that is to
export each frame and then use something external like imagemagik to
stitch
them together into an animation.
- Matt
___
Richmond,
"import" of the error message relates to the rect (see the wording in the
dictionary), so char 1 means the superfluous quote (as Dame jacque says).
Whatever you test here, you could use 'from rect of this card' or 'from
rect of img "border.png"' if you wish to have a local coords
On 1/29/2016 1:35 PM, Richmond wrote:
So, I thought I'd have a bash at rolling my own, but got stuck:
on mouseUp
put topleft of img "border.png" & "," & the bottomright of img
"border.png" into
put quote & & quote into fld "guff"
put fld "guff" into
export snapshot
Richmond wrote:
> At the risk of throwing a spanner in the works I want to refer you to this:
> http://lists.runrev.com/pipermail/use-livecode/2014-January/196782.html
> "Hi all, Some weeks ago,
> I reported that windowShape was not working in my Lubuntu Linux setup.
> After looking around and test
So, I thought I'd have a bash at rolling my own, but got stuck:
on mouseUp
put topleft of img "border.png" & "," & the bottomright of img
"border.png" into
put quote & & quote into fld "guff"
put fld "guff" into
export snapshot from rect of stack "Super Snap" to
Richmond wrote:
> At the risk of throwing a spanner in the works I want to refer you
> to this:
>
> http://lists.runrev.com/pipermail/use-livecode/2014-January/196782.html
>
> "Hi all, Some weeks ago,
> I reported that windowShape was not working in my Lubuntu Linux setup.
> After looking around a
At the risk of throwing a spanner in the works I want to refer you
to this:
http://lists.runrev.com/pipermail/use-livecode/2014-January/196782.html
"Hi all, Some weeks ago,
I reported that windowShape was not working in my Lubuntu Linux setup.
After looking around and testing many recipes,
final
alf of Scott Rossi"
wrote:
Hi Matt:
I have a method for a resizable masked window that requires LC7 -- I'll
try to post something later today or tomorrow. As far as image
animation
goes, I have a very vague memory that LC used to be able to export
animated GIF images, but that ma
Hi,
I've made a stack for the Raspi collection, that does the following:
Creates a *resizable* rectangle frame (window shape of a non-opaque rectangle),
currently set as systemWindow. You can drag that around the screen and trigger
a small button on the frame. Then a screenshot of the visible i
> >> >application in the screenshot?
> >> >On Jan 27, 2016 14:28, "Scott Rossi" wrote:
> >> >
> >> >> I thought this might make an interesting read, so the demo stack is
> >> >> included in an article:
> >> >> <
&
t make an interesting read, so the demo stack is
>> >> included in an article:
>> >> <
>> >>
>> >>
>>
>>http://tactilemedia.com/blog/2016/01/27/i-was-framed-a-resizable-custom-w
>> >>i
>> >> ndowshape-in-livecode/&
; >> Hope this works for you.
> >>
> >> Regards,
> >>
> >> Scott Rossi
> >> Creative Director
> >> Tactile Media, UX/UI Design
> >>
> >>
> >>
> >>
> >> On 1/27/16, 11:55 AM, "use-livecode
Richard Gaskin wrote:
> Hmmm...maybe it's a bug in the Linux engine masquerading as a
> feature. I've only been using this on my own system, so I haven't
> had occasion to try it elsewhere.
>
> Or maybe it's a feature masquerading as a bug in OS X?
>
> Useful either way. Maybe file a bug report,
hworld.comhttp://www.FourthWorld.com
snapshot and animation capture
Scott Rossi scott at tactilemedia.com
Thu Jan 28 22:23:30 CET 2016
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Messages sorted by: [ date ] [ thread ] [ subject ] [ author
This sounds intriguing, but when I place a graphic in a stack and
configure as you describe, all I see is an all-black graphic. Is there
perhaps another step I'm missing?
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 1/28/16, 1:15 PM, "use-livecode on behalf of Richar
Scott Rossi wrote:
> Regarding lagginess: yes. I can't say for sure, but if the LiveCode
> guys could enable the windowShape property to work with images that
> have centerRect dimensions, this would eliminate the need to do any
> image exporting and potentially make drawing of the window faster.
pe this works for you.
>>
>> Regards,
>>
>> Scott Rossi
>> Creative Director
>> Tactile Media, UX/UI Design
>>
>>
>>
>>
>> On 1/27/16, 11:55 AM, "use-livecode on behalf of Scott Rossi"
>> > sc...@tactilemedia.com
> >I have a method for a resizable masked window that requires LC7 -- I'll
> >try to post something later today or tomorrow. As far as image animation
> >goes, I have a very vague memory that LC used to be able to export
> >animated GIF images, but that may ha
>> time the user moves or resizes it and display that in the window so that
>> it
>> looks like it's transparent. Is there a better way?
>>
>> Also, in addition to capturing still images, I'd like the user to be able
>> to capture animated images (as a
tive Director
Tactile Media, UX/UI Design
On 1/27/16, 11:55 AM, "use-livecode on behalf of Scott Rossi"
wrote:
Hi Matt:
I have a method for a resizable masked window that requires LC7 -- I'll
try to post something later today or tomorrow. As far as image animation
goes, I have
ifcam. The only mechanism I've found for that
is to
export each frame and then use something external like imagemagik to
stitch
them together into an animation.
- Matt
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Please visit
ike gifcam. The only mechanism I've found for that is to
export each frame and then use something external like imagemagik to stitch
them together into an animation.
- Matt
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On 1/27/16, 2:50 PM, "use-livecode on behalf of Eric Corbett"
wrote:
>Nice Scott,
>
>The resize is super fast.
Great!
>
>the moveStack is slower than other moveStack scripts I have from you.
Not so great, but with LC7 I found I had to use a different window drag
routine as the code I've been
Nice Scott,
The resize is super fast.
the moveStack is slower than other moveStack scripts I have from you.
Eric
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p
On 1/27/16, 11:55 AM, "use-livecode on behalf of Scott Rossi"
wrote:
>Hi Matt:
>
>I have a method for a resizable masked window that requires LC7 -- I'll
>try to post something later today or tomorrow. As far as image animation
>goes, I have a very vague memo
Hi Matt:
I have a method for a resizable masked window that requires LC7 -- I'll
try to post something later today or tomorrow. As far as image animation
goes, I have a very vague memory that LC used to be able to export
animated GIF images, but that may have been static images only. Yo
a better way?
Also, in addition to capturing still images, I'd like the user to be able
to capture animated images (as an alternative to video). So, that part
would be exactly like gifcam. The only mechanism I've found for that is to
export each frame and then use something external like imagema
Here's an animated GIF travelling along a path:
http://forums.livecode.com/viewtopic.php?f=10&t=26110
Richmond.
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p
On 06/01/16 19:21, Richard Gaskin wrote:
Richmond wrote:
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built
Richmond wrote:
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz, and while
it
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz, and while
it
> On Jan 6, 2016, at 7:55 AM, Richard Gaskin wrote:
>
> Richmond wrote:
> > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
> >
> > Oh, Super, it's multi-platform and its free!
> >
> > Animated GIFs all round.
>
> Ken Ray built a competing tool using LiveCode
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz, and while
it's not open source it's free as in gratis:
http://www.lcdf.org/gifsicle/man.html
Um?
Richmond.
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like its
slipping on wet grass, pawing the ground. I wonder if there are any gotchas if
the gif animation could get out of whack with the movespeed control of the
figure across the screen.
I did mess about with the moveSpeed, and finally settled on 50, as it
did look a bit odd at 200.
Richmond
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
Oh, Super, it's multi-platform and its free!
Animated GIFs all round.
Richmond.
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like its
slipping on wet grass, pawing the ground. I wonder if there are any gotchas if
the gif animation could get out of whack with the movespeed control of the
figure across the screen.
Nice animation, and you both are amazing!
Bill
It is a bit sad how a lot of useful stuff seems to &quo
ground. I wonder if there are any gotchas if
the gif animation could get out of whack with the movespeed control of the
figure across the screen.
Nice animation, and you both are amazing!
Bill
> On Jan 5, 2016, at 1:01 PM, Mike Bonner wrote:
>
> Alternatively, if you want more contr
Alternatively, if you want more control of the animation, you could use a
game loop, and move the tigers around (set the loc... ) as well as manually
choosing which frame to show when using "currentFrame"
On Tue, Jan 5, 2016 at 1:59 PM, Mike Bonner wrote:
> use "lock moves&
use "lock moves" before your moves, and add "without waiting" at the end of
each move command.
Unlock moves after you have all moves queued.
Also, rather than mess with setting the move speed a second time, just set
the loc of the images to where you want. Or even better, since they walk
off scree
Thanks to the good offices of Brahmanathaswami and GIMP
I have removed the annoying surrounding round one
of the frames in the Tiger animated GIF.
I have uploaded a new version of the proof-of-concept stack:
http://forums.livecode.com/viewtopic.php?f=10&t=26110&p=136351#p136351
featuring 2 anim
To make GIFs with GIMP, you're going to need both GIMP itself as well as
the
GIMP Animation Package (or GIMP GAP, for those who like recursive acronyms).
Get GIMP: http://www.gimp.org/
Get GIMP GAP: http://www.gimpusers.com/downloads
GIMP recognizes animated GIF files as a file with mul
Ridiculously
Simple (also available as a free PDF download).
Stephen Goldberg, MD
President, Medmaster Inc
www.medmaster.net
On 04/01/16 22:09, Sannyasin Brahmanathaswami wrote:
> Im back at it trying to discover all possible means for animation in Livec
On 05/01/16 03:43, Sannyasin Brahmanathaswami wrote:
Richmond:
Yes of course that would work, but moving the animated GIF around on top of a
video? Player
I don't see why that shouldn't be possible: after all, if I've actually
got one thing right it is that a layer is a layer
and they don't
Mac-only but Hype3 is pretty good too..
http://tumult.com/hype/
regards
alex
On 5/01/2016 4:14 PM, J. Landman Gay wrote:
On 1/4/2016 2:20 PM, Colin Holgate wrote:
You should certainly get Flash Pro on your list of tools to use. It
can export perfect frame rate H.264, and also image sequences
On 1/4/2016 2:20 PM, Colin Holgate wrote:
You should certainly get Flash Pro on your list of tools to use. It
can export perfect frame rate H.264, and also image sequences or
animated GIFs.
Another option is Graphic Converter, which will also export an image
sequence to gif. You can set the ti
Richmond:
Yes of course that would work, but moving the animated GIF around on top of a
video? Player
FYI: your tiger has this white rectangular border that flashes on each cycle
through the frames. I turned off the border width and the 3D etc in the
inspector, but it did not go away. Perhaps
Classical tools are, for all main platforms available, imagemagick or, faster,
graphicsmagick. Both are callable via shell from LC on all desktop platforms.
They easily convert frames from a lot of different image formats to gif (also,
for example, multi-page PDFs!). Transparency is one of a bun
You could have an animated GIF that moved around in top of a
background . . .
Richmond.
Here's a proof-of-concept stack:
http://forums.livecode.com/viewtopic.php?f=10&t=26110&p=136301#p136301
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I tested that too. When exporting from Flash Pro you can set the animation to
be transparent. In LiveCode it kept up the 60 fps rate even when animating on
top of a text field.
> On Jan 4, 2016, at 3:18 PM, Richmond wrote:
>
>> [Is it possible to have transparency in a play obje
You should certainly get Flash Pro on your list of tools to use. It can export
perfect frame rate H.264, and also image sequences or animated GIFs. I just did
a test export, and the animation played back well in LiveCode, even at 60 fps.
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On 04/01/16 22:09, Sannyasin Brahmanathaswami wrote:
I’m “back at it” trying to discover all possible means for animation in
Livecode. All the high end tools seem to export to video: create your frame
based “thing” whatever it is.. then you save as h.264.
I don’t find much that will export to
I’m “back at it” trying to discover all possible means for animation in
Livecode. All the high end tools seem to export to video: create your frame
based “thing” whatever it is.. then you save as h.264.
I don’t find much that will export to animated GIF — which seems to be the only
“native
Really Nice! :D
Thanks for sharing
Al
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http://forums.livecode.com/viewtopic.php?f=9&t=26082
Richmond.
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However, I haven't used it, it works only for iOS and osx, and I'm not sure if
it will capture screens for the video. It seems to be set up for images
captured with the camera. But you could ask the author.
Good luck,
Bill
William Prothero
http://es.ear
Thanks for the suggestions on this. If I understand them correctly, they seem
to require using some tools outside of LiveCode. Can any of those tools be
controlled by a LiveCode script? What I want to do is write a script so that a
user clicking my button will create some kind of video file f
I think you are wanting to play the animation and end up with a mp4 movie, I
think you need one of Monte's externals for this. On the other hand, if you
only want to generate the movie in the dev environment, you could play it in
livecode and use a screen capture program to capture the
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