Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Omar B .
> >> lens just for that they could install (then the dash switches to that lens > >> automatically if its a command) or have "run command" in the bfb quicklist. > >> > >> gladly i have had much use for the terminal or alt+f2 in a while, other > >

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
ave had much use for the terminal or alt+f2 in a while, other >> than apt-get some stuff, which once they add fast app installing from dash, >> i will probably not use anymore. >> >> >>> From: isan...@gmail.com >>> Date: Wed, 29 Feb 2012 13:08:51 -0700 &g

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
lt+f2 in a while, other than apt-get some stuff, which once they add fast app installing from dash, i will probably not use anymore. > > >> From: isan...@gmail.com >> Date: Wed, 29 Feb 2012 13:08:51 -0700 >> To: supernova...@gmail.com >> CC: unity-design@lists.launchpad.

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Omar B .
2012 13:08:51 -0700 > To: supernova...@gmail.com > CC: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] "run command" in Dash > > But you can't autocomplete commands from the dash; this exposes > advanced and potentially dangerous capability to the us

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Petko
Ok , I want to wrap things a little : the gnome "Run" has its user base , as long as it has it - the app will be available (and since I don't expect GNOME will substitute it - it will stay) . There were thoughts on some other discussion that Ubuntu won't have it as a default shortcut any more ,

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
But you can't autocomplete commands from the dash; this exposes advanced and potentially dangerous capability to the user. On Wed, Feb 29, 2012 at 13:06, supernova wrote: > > The dash has more possibilities than you imagine. Do you think I write > compizconfig-setting...or only comp and then the

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Omar B .
have you ever used synapse or gnome-do ? > From: isan...@gmail.com > Date: Wed, 29 Feb 2012 12:19:04 -0700 > To: supernova...@gmail.com > CC: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] "run command" in Dash > > Because there may be applicat

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
The dash has more possibilities than you imagine. Do you think I write compizconfig-setting...or only comp and then the dash complete it? I can use power of the dash to complete the name of the command and add then a second word when necessary. Multiple choices aren't because of the dash. They appe

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
Because there may be applications with more than one word in their title. "Google Chrome", "Additional Drivers", "AisleRiot Solitaire", "CompizConfig Settings Manager" are some examples of such applications I have on my computer. Conversely, tell me where it is difficult in opening an Application

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
> This demonstrates exactly where the problem is. This sort of file > management is usually in place as backwards compatibility measures and > for interoperability between programs. It's never designed as a > user-level interface. ok, but tell me where is the difficult in writing: killall firefox.

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ryan Gauger
On 02/29/2012 12:41 PM, Ian Santopietro wrote: May? depends on how it is designed... This demonstrates exactly where the problem is. This sort of file management is usually in place as backwards compatibility measures and for interoperability between programs. It's never designed as a user-level

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
> May? depends on how it is designed... This demonstrates exactly where the problem is. This sort of file management is usually in place as backwards compatibility measures and for interoperability between programs. It's never designed as a user-level interface. On Wed, Feb 29, 2012 at 11:37, sup

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
> In the event that you want to run an application, The Dash is much > better suited to this. Accepting filenames as arguments is not > standardized, and may not work or require additional parameters. Using > the application's GUI is much more standard and reliable. May? depends on how it is design

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
> I don't think so, maybe it's only my opinion. The final use of dash or > ALT+F2 is always running application associated to files. That's a flawed use case. Modern applciations have facilities to open recent and less used files from within the application. The file browser has this functionality

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Omar B .
lar things, so i think in the long run it could become a substitute. > Date: Wed, 29 Feb 2012 19:19:09 +0100 > From: supernova...@gmail.com > To: isan...@gmail.com > CC: unity-design@lists.launchpad.net > Subject: Re: [Unity-design] "run command" in Dash > > > I

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
> Integrating the Atl+F2 functionality into the Dash because you want to > access applications faster is a bad idea. Just use the Dash. I don't think so, maybe it's only my opinion. The final use of dash or ALT+F2 is always running application associated to files. In firefox files are on the web an

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
> I don't think so...there is enough space and this is why ALT+F2 isn't > used as many times as the dash... Because most people, even power users, launch applications directly rather than by running commands. This has always been true in Ubuntu. Most people used the Applications menu rather than t

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ryan Gauger
On 02/29/2012 11:54 AM, supernova wrote: Good point :) But this is one of those times where a lot of Ubuntu users would be confused if a change went on like this. It is not what happened when we changed to GNOME 3 from GNOME 2.x. People did not think that GNOME was broken or was a bug. They did n

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
> Good point :) But this is one of those times where a lot of Ubuntu users > would be confused if a change went on like this. It is not what happened > when we changed to GNOME 3 from GNOME 2.x. People did not think that GNOME > was broken or was a bug. They did not think that their computer was br

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ryan Gauger
On 02/29/2012 10:44 AM, supernova wrote: That would take too long to run a command. It has been Alt+F2 for years. There is an old southern American saying. It goes: "If it isn't broke, don't fix it!" This is evolution, integration, embedding, not just a fix. An Italian saying sounds like: "don't

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Omar B .
> > On 02/29/2012 06:26 PM, Ian Santopietro wrote: > >> Do you think the idea with the "run:" / "exec:" syntax is dangerous ? I > >> think there isn't much difference between knowing that syntax and knowing > >> to > >> press alt+F2 . > > Not inherently, but it forces all of the users who actua

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
> The current Alt+F2 dialog is attractive, quick to bring up, and very > useful (Command history, auto-complete, etc). Integrating command > abilities into the dash removes this possibility. I don't think so...there is enough space and this is why ALT+F2 isn't used as many times as the dash... . >

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
Please. There is no need to make the "Run Command" dialog easier to access it is sufficiently easy to access for people who use it. If a particular user doesn't know the shortcut already, they don't need to use the dialog. Having two separate areas for this functionality makes it very clear that t

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
ALT+F2 command should be kept for a while. I think that it could disappear when people definitely forget it... Or simply ALT+F2 could call the regular dash. In this way people wouldn't be in trouble, and they could start choosing between Meta key and the combination ALT+F2 key...in a couple of yea

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Petko
On 02/29/2012 06:26 PM, Ian Santopietro wrote: Do you think the idea with the "run:" / "exec:" syntax is dangerous ? I think there isn't much difference between knowing that syntax and knowing to press alt+F2 . Not inherently, but it forces all of the users who actually use Alt+F2 to relearn the

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
> That would take too long to run a command. It has been Alt+F2 for years. > There is an old southern American saying. It goes: "If it isn't broke, don't > fix it!" This is evolution, integration, embedding, not just a fix. An Italian saying sounds like: "don't change the winning team". Anyway if

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ryan Gauger
On 02/29/2012 09:44 AM, Petko wrote: On 02/29/2012 04:28 PM, supernova wrote: Could make sense to embed the "run command" environment (i.e. the one you meet by selecting ALT+F2 keys) in the Dash? I mean that in the future the ALT+F2 key combination could disappear, while the dash could become

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ryan Gauger
On 02/29/2012 08:28 AM, supernova wrote: Could make sense to embed the "run command" environment (i.e. the one you meet by selecting ALT+F2 keys) in the Dash? I mean that in the future the ALT+F2 key combination could disappear, while the dash could become able to exec commands too. In my opin

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Omar B .
A quicklist entry for alt+f2 to the BFB would not be a bad idea either. > Date: Wed, 29 Feb 2012 15:28:05 +0100 > From: supernova...@gmail.com > To: unity-design@lists.launchpad.net > Subject: [Unity-design] "run command" in Dash > > Could make sense to embed the "run command" environment (i.e.

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread supernova
I would not change the syntax by adding a command as run or something different. I simply would include features of the ALT+F2 to the dash. it will add a lot of responsiveness to the system. Supernova -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Petko
On 02/29/2012 05:51 PM, Ian Santopietro wrote: I think that keeping "Run Command" separate from the main dash is imperative in keeping Unity End-User friendly. An end-user who doesn't have command line experience should not be given the option to run a command. Keeping Alt+F2 is a good idea as w

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Ian Santopietro
I think that keeping "Run Command" separate from the main dash is imperative in keeping Unity End-User friendly. An end-user who doesn't have command line experience should not be given the option to run a command. Keeping Alt+F2 is a good idea as well. I stated in another thread that this shortcu

Re: [Unity-design] "run command" in Dash

2012-02-29 Thread Petko
On 02/29/2012 04:28 PM, supernova wrote: Could make sense to embed the "run command" environment (i.e. the one you meet by selecting ALT+F2 keys) in the Dash? I mean that in the future the ALT+F2 key combination could disappear, while the dash could become able to exec commands too. In my opin