Please. There is no need to make the "Run Command" dialog easier to access it is sufficiently easy to access for people who use it. If a particular user doesn't know the shortcut already, they don't need to use the dialog. Having two separate areas for this functionality makes it very clear that there is a distinction between commands and applications, and keep new users from being exposed to advanced terminology before they are ready.
The current Alt+F2 dialog is attractive, quick to bring up, and very useful (Command history, auto-complete, etc). Integrating command abilities into the dash removes this possibility. Keeping the existing dialog is even worse; there is pointless redundancy and introduces needless complexity into Unity's code for absolutely no advantage. Consider this: Alt + F2, then {command name} to run a command currently. Two keystrokes, plus the command name. Super, then "run", then Shift + ;, then the command name. Six keystrokes, plus the command name This change, in any form, is bad for power users and end users. It would be a no-win change. On Wed, Feb 29, 2012 at 09:59, supernova <supernova...@gmail.com> wrote: > ALT+F2 command should be kept for a while. I think that it could > disappear when people definitely forget it... > > Or simply ALT+F2 could call the regular dash. In this way people > wouldn't be in trouble, and they could start choosing between Meta key > and the combination ALT+F2 key...in a couple of years ALT+F2 should be > safely forgotten... > > Supernova -- Ian Santopietro Please avoid sending me Word or PowerPoint attachments. See http://www.gnu.org/philosophy/no-word-attachments.html "Eala Earendel enlga beorohtast Ofer middangeard monnum sended" Pa gur yv y porthaur? Public GPG key (RSA): http://keyserver.ubuntu.com:11371/pks/lookup?op=get&search=0x412F52DB1BBF1234 -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://launchpad.net/~unity-design More help : https://help.launchpad.net/ListHelp