Re: [Unity-design] Make File manger more intuitive

2014-02-20 Thread Evan Huus
On Thu, Feb 20, 2014 at 5:47 PM, Sam Hulick wrote: > On 2/20/14 2:35 PM, Levan wrote: > > On 02/20/2014 17:45, Evan Huus wrote: > > On Thu, Feb 20, 2014 at 6:26 AM, Matthew Paul Thomas > wrote: > > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Sam Hulick w

Re: [Unity-design] Make File manger more intuitive

2014-02-20 Thread Evan Huus
On Thu, Feb 20, 2014 at 6:26 AM, Matthew Paul Thomas wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Sam Hulick wrote on 18/02/14 23:57: >> >> From a design standpoint, I have to disagree with multi-color tabs. >> For Ubuntu it would be a step backwards, IMO, in trying to achieve >> a

Re: [Unity-design] webapps and the sound menu

2012-12-12 Thread Evan Huus
However many tabs people have open, they're rarely going to be *playing* more than one at a time. Show one distinct entry for every playing youtube instance. If none are playing but several are open, then make the 'play' and similar buttons show drop-down lists to choose an instance. Thoughts? On

Re: [Unity-design] Lens switching via Mouse - Forward/Backward Keys

2012-07-02 Thread Evan Huus
On Mon, Jul 2, 2012 at 11:05 AM, Ryan Prior wrote: > On Mon, Jul 2, 2012 at 6:39 AM, Marco Kirchberger > wrote: > > Hello all, > > today the most mouse devices have extra keys for forward and backward > > navigation in different applications. > > I think that the mouse sends an alt+left or alt+r

Re: [Unity-design] (no subject)

2012-06-14 Thread Evan Huus
On Thu, Jun 14, 2012 at 2:58 PM, Chris Wilson wrote: > Hey there, > > There's a bug saying application indicators are too wide that's been hanging > around for nearly two and a half years now and I was wondering if this is > actually a real problem that we're looking to solve, or if there's a desi

Re: [Unity-design] Quicklist for the list of opended instances of an app.

2012-05-19 Thread Evan Huus
On Sat, May 19, 2012 at 10:47 AM, Alan Bell wrote: > On 19/05/12 15:26, Omar B. wrote: > > I believe ubuntu dev Alan Bell > > gosh, am I one of them? You have an @ubuntu email address, which is what most people look for I think (or an @canonical, obviously). Evan -- Mailing list: https://launc

Re: [Unity-design] Moderation

2012-05-13 Thread Evan Huus
On Sun, May 13, 2012 at 12:32 PM, Mark Shuttleworth wrote: > Hi folks > > Instead of adding a -distilled list, we are going to follow the pattern > of ubuntu-devel, where: > >  * unity-design will be moderated >  * unity-design-discuss will be unmoderated It's been working well on those lists for

Re: [Unity-design] Religion in the Ubuntu namespace

2012-05-11 Thread Evan Huus
On Fri, May 11, 2012 at 12:26 PM, gabriel pettier wrote: > Le ven. 11 mai 2012 18:25:14 CEST, Ryan Gauger a écrit : > > On 05/11/2012 11:21 AM, Robert Xu wrote: >> >>> On Fri, May 11, 2012 at 12:03 PM, Ryan Gauger wrote: >>> On 05/11/2012 11:01 AM, gabriel pettier wrote: > Then you

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-04 Thread Evan Huus
On Fri, May 4, 2012 at 8:38 AM, Marco Biscaro wrote: > 2012/5/4 Evan Huus > >> >> When designing a large, widely-used project like Unity you have to be >> brutally strict about what is allowed in terms of features and options, or >> else the project begins to bloa

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Evan Huus
On Thu, May 3, 2012 at 11:35 PM, Ryan Gauger wrote: > But I do not see how it is a burden to developers. Why not just leave it > as it was? I just don't understand the burden part. Someone please explain > it to me. Thanks!!! > >From a developer's perspective... Every additional line of code, e

Re: [Unity-design] dash, embarrassing pic and clear recent history

2012-04-24 Thread Evan Huus
On Tue, Apr 24, 2012 at 11:13 AM, Pedro Bessa wrote: > Hi, > > if I open an embarrassing picture, it will go to recent history. Everytime > somebody opens Dash, it will be there. Can we have clear recent history? > > Best regards, > Pedro Bessa > In Precise: "System Settings > Privacy > Delete

Re: [Unity-design] question

2012-04-15 Thread Evan Huus
On Sun, Apr 15, 2012 at 5:19 PM, Elias K Gardner wrote: > On Sun, Apr 15, 2012 at 4:42 PM, Colin Law wrote: > >> Swiitch off Num Lock when assigning the key, that will allow Alt L to >> be assigned [1]. I have not tried it with Ctrl. >> >> Thanks to Evan Huus for

Re: [Unity-design] question

2012-04-14 Thread Evan Huus
On Sat, Apr 14, 2012 at 3:23 PM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Den 14. april 2012 20:25, skrev Josh Strawbridge: > > >> >> i use my little/small/pinkie finger to hit ctrl. i find it much more >> comfortable than hitting alt with my thumb. i've never found alt to be

Re: [Unity-design] question

2012-04-14 Thread Evan Huus
On Sat, Apr 14, 2012 at 11:46 AM, Pedro Bessa wrote: > Em 14-04-2012 12:17, Evan Huus escreveu: > > > FWIW, it already is an option. The HUD activation key can be changed to > whatever you want under Keyboard > Shortcuts in the control center. > > Evan > > No,

Re: [Unity-design] question

2012-04-14 Thread Evan Huus
On Sat, Apr 14, 2012 at 11:13 AM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Den 14. april 2012 16:48, skrev Pedro Bessa: > > CTRL is better than ALT, because: >> >> Super is expressive and cryptic at the same time. >> You hit Super once and it's expressive. >> You hold Super, t

Re: [Unity-design] Style of system/indicator menus

2012-04-12 Thread Evan Huus
On Thu, Apr 12, 2012 at 4:21 PM, Carl Ansell wrote: > I feel that one of the areas that can be improved visually is the style of > menus, for example, when clicking an indicator. > > What I would propose is a new style that to some extent matches the look > of the quicklists for the launcher, and

Re: [Unity-design] make the launcher icons smaller

2012-04-04 Thread Evan Huus
On Wed, Apr 4, 2012 at 3:33 PM, cmaglothin wrote: > While I feel that the default size is perfectly fine for most screens, I > would like to ask whether or not one has the ability to grab the side of > the launcher to resize it similar to how one might resize a window? If not, > might this be a f

Re: [Unity-design] make the launcher icons smaller

2012-04-04 Thread Evan Huus
On Wed, Apr 4, 2012 at 1:26 PM, Pedro Bessa wrote: > Hi, > > the launcher occupied space only when I was using it. If the launcher > occupied a lot of space, when I was using the window, it occupied zero > space. > > Now, the launcher always occupies space even when I'm using the window. > Now, i

Re: [Unity-design] Tour on first login

2012-03-26 Thread Evan Huus
On Mon, Mar 26, 2012 at 6:20 PM, Jeremy Bicha wrote: > On 26 March 2012 17:11, Christian Rupp wrote: > > When a new user logs into Ubuntu he/she doesn't know anything about the > OS > > so we should introduce the key-features in a small tour: > > key-features are: > > - Dash and the lenses > > -

Re: [Unity-design] what does set up broadcast account mean?

2012-03-25 Thread Evan Huus
On Sun, Mar 25, 2012 at 3:06 PM, Alan Bell wrote: > On 25/03/12 19:06, Omar B. wrote: > > from an user study some time ago about ubuntu's showstoppers: > > > http://design.canonical.com/2010/06/when-new-users-first-encounter-ubuntu-5-show-stoppers/ > > *3. Use of jargon* > * > * > *During thei

Re: [Unity-design] HUD: questions about using parent menu items as default actions.

2012-03-22 Thread Evan Huus
I've been following this thread with interest, and just wanted to chime in on one point. On Thu, Mar 22, 2012 at 3:08 PM, Ted Gould wrote: -snip- > I think a better way is to allow for actions > to be exported that aren't in menus, which is something that we don't > yet have a plan for. > +1 mi

Re: [Unity-design] Volume past 100% on the indicator

2012-03-21 Thread Evan Huus
On Wed, Mar 21, 2012 at 11:35 AM, Omar B. wrote: > I usually need to push the volume past 100% on a daily basis. > > Is not clear to me why we can't do it from the indicator and need to open > the settings. > > This could be more discoverable. I also see my parents wanting to push > volume up. >

Re: [Unity-design] Clock in Panel

2012-03-10 Thread Evan Huus
Yes it does. And even if it didn't, syncing from the internet means it would adjust the next time it synced anyways (assuming that the internet clock adjusts for DST, which they all do). Cheers, Evan On Sat, Mar 10, 2012 at 4:16 PM, Ryan Gauger wrote: > This does not have anything to do with Un

Re: [Unity-design] Strange ghost image from HUD (I think)

2012-03-07 Thread Evan Huus
I've never seen it before. My guess is that it's a graphics driver bug that the HUD is triggering. What kind of graphics card do you have? Have you filed a bug on launchpad? Evan On Wed, Mar 7, 2012 at 9:11 AM, John O'Brien wrote: > So this has been driving me a little nuts. At some point early

Re: [Unity-design] Update Manager Check Boxes

2012-03-06 Thread Evan Huus
On Tue, Mar 6, 2012 at 12:15 PM, Mark Shuttleworth wrote: > On 06/03/12 16:42, Ryan Gauger wrote: > >> I would like Update Manager to have an option to check all >> updates/uncheck all updates. I had a problem with a Network Manager update >> recently, reinstalled Precise, and now, with 419 updat

Re: [Unity-design] Update Manager Check Boxes

2012-03-06 Thread Evan Huus
On Tue, Mar 6, 2012 at 11:42 AM, Ryan Gauger wrote: > Hello, > > I would like Update Manager to have an option to check all updates/uncheck > all updates. I had a problem with a Network Manager update recently, > reinstalled Precise, and now, with 419 updates available, I just want to > update Ch

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-05 Thread Evan Huus
On Mon, Mar 5, 2012 at 11:24 AM, Omar B. wrote: > you mean like a quicklist item: "startup automatically". > > or you actually mean pinning it will start it up? well i prefer the first > option, i have calculator, gedit, sys monitor, termainal, software center > and i dont necessarily want them

Re: [Unity-design] Default Launcher icons proposal

2012-03-03 Thread Evan Huus
On Sat, Mar 3, 2012 at 6:20 PM, Omar B. wrote: > Since we need to propose something to remove prior to proposing something > to add. > > 1- Proposal to substitute the "3 LibreOffice icons" for 1 icon, the LO > start center (see attached images). > > Not only it saves 2 spaces in the launcher, bu

Re: [Unity-design] adding a startup application is not average user friendly

2012-03-03 Thread Evan Huus
There was a thread on this issue back in October [1]. It resulted in a design proposal [2]. As far as I know, the design is mostly finished and simply needs implementation. MPT can probably clarify. Evan [1] https://lists.launchpad.net/unity-design/msg06892.html [2] https://live.gnome.org/Design

Re: [Unity-design] Auto hide launcher won't reveal with a graphics tablet.

2012-03-03 Thread Evan Huus
On Sat, Mar 3, 2012 at 11:34 AM, Josh Strawbridge < holyknightjos...@gmail.com> wrote: > you can't push on the edges of the screen to reveal the launcher with the > stylus due to the left edge of the tracking surface being mapped to the > left edge of the screen so it's impossible to push past tha

Re: [Unity-design] Indeterminate Progress Bar On Launcher

2012-02-29 Thread Evan Huus
On Wed, Feb 29, 2012 at 11:31 AM, Mark Shuttleworth wrote: > On 29/02/12 01:13, Evan Huus wrote: > > I've done a really basic mockup at [1] - I'm not much of a graphics > artist, but hopefully it'll get the concept across. > > [1] http://dl.dropbox.com/u/1716

Re: [Unity-design] Indeterminate Progress Bar On Launcher

2012-02-28 Thread Evan Huus
ed percentage or time remaining, I > don't feel it would be appropriate to show a progress bar there at all. > Indeterminate progress bars are great for a particular window for > indicating that _something_ is happening, but I don't think this behavior > is appropriate for the launc

Re: [Unity-design] Include MyUnity By Default

2012-02-27 Thread Evan Huus
On Mon, Feb 27, 2012 at 10:47 PM, Ryan Gauger wrote: > I am not sure if we are the ones who deal with this stuff, but I think > (along with another person at OMG! Ubuntu! That MyUnity tweaking tool > should be installed by default. CCSM is too complicated for the beginner > Ubuntu user. MyUnity i

[Unity-design] Indeterminate Progress Bar On Launcher

2012-02-27 Thread Evan Huus
At the moment, the Unity Launcher supports displaying the progress of an application as part of its launcher tile. This is good. Some tasks in some applications, however, do not have an easily calculated percentage completion, and so use an 'indeterminate progress bar'. A good example of this is w

Re: [Unity-design] HUD: reduce clutter by removing repeated information

2012-02-27 Thread Evan Huus
On Mon, Feb 27, 2012 at 1:02 PM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > Please look at this screenshot: http://ubuntuone.com/** > 501RQqrOW1fh89fsIWhx4z > > When accessing deep command structures (previously known as menus :)), >

Re: [Unity-design] Remove Pornographic Apps from the "Apps available for download"

2012-02-23 Thread Evan Huus
On Fri, Feb 24, 2012 at 12:09 AM, Alvaro "Effenberg0x0" Leal < effenberg...@gmail.com> wrote: > Discussions on Porn, Children Education, Bible, Religion, Pro vs > Anti-USA, Books, etc. In a Unity-Design Mailing List? Is this ML moderated? > If so, please, adopt a more strict policy. Just ban eve

Re: [Unity-design] Remove Pornographic Apps from the "Apps available for download"

2012-02-23 Thread Evan Huus
We have gotten very far off-topic. Please, if it doesn't related *directly* to the design of Ubuntu/Unity, take it somewhere else. Future note: when discussing potentially delicate subjects such as this original point of this post, please be *extra sure* to be polite and considerate at all times.

Re: [Unity-design] Lens filters should be displayed by default, and visibility should be remembered forever

2012-02-22 Thread Evan Huus
On Wed, Feb 22, 2012 at 6:16 PM, Jo-Erlend Schinstad < joerlend.schins...@gmail.com> wrote: > In lenses, it is not obvious what the filters do, if anything at all. It > might be understood as the search phrase being the filter and that the > results are the Filter results. From my testing, I don't

Re: [Unity-design] creating .desktop files to add launcher entries

2012-02-19 Thread Evan Huus
I agree with the problem, however I believe the suggested solution has a few issues. At the moment, empty launcher space has no interactions at all. I recall from an earlier discussion (when it was suggested to add a 'Settings' to the quicklist of empty launcher space) that this was a design choic

Re: [Unity-design] Smooth Transition from Login

2012-02-17 Thread Evan Huus
My understanding is that the animation would feel like a zoom, as if the user's desktop was contained somehow within the password box, and the screen was zooming in to see it. I'm not sure how well it would work in practice, but it's an interesting metaphor to explore. Logout, conversely, would hav

Re: [Unity-design] No more dodge windows in Unity?

2012-02-15 Thread Evan Huus
On Wed, Feb 15, 2012 at 10:12 AM, Mark Shuttleworth wrote: > On 15/02/12 11:20, Thorsten Wilms wrote: > >> * Be discoverable (provide a hint of its existence) >> > > Yes, that's a good one. > > > Of course that's likely in conflict with the space-saving and >> less-distraction benefits of auto-h

Re: [Unity-design] Alt-Tab behaviour

2012-02-12 Thread Evan Huus
On Sun, Feb 12, 2012 at 8:56 AM, John O'Brien wrote: > On Sat, Feb 11, 2012 at 1:25 PM, Jamu Kakar wrote: > > Hi Evan, > > > > On Sat, Feb 11, 2012 at 4:24 PM, Evan Huus wrote: > >> On Sat, Feb 11, 2012 at 12:50 PM, Jamu Kakar wrote: > >>> T

Re: [Unity-design] Alt-Tab behaviour

2012-02-11 Thread Evan Huus
On Sat, Feb 11, 2012 at 12:50 PM, Jamu Kakar wrote: > Hi, > > The recent "Dodge Windows" user findings made me wonder about the > default Alt-Tab switching behaviour. Since the switcher changed to > showing windows on all viewports I've found that the only way to make > it usable (read: predicta

Re: [Unity-design] No more dodge windows in Unity?

2012-02-08 Thread Evan Huus
Oh my goodness, did this thread ever get a huge response. I have 36+ emails to read now, but I'll try and snip the most important points for this response. On Wed, Feb 8, 2012 at 6:37 AM, Mark Shuttleworth wrote: > On 08/02/12 02:23, Evan Huus wrote: > > Previously the default

Re: [Unity-design] Good bye Ayatana, welcome to Unity

2012-02-08 Thread Evan Huus
On Wed, Feb 8, 2012 at 11:18 AM, Omar B. wrote: > Is good to have focus. > > But ayatana was more like a "general" place for ideas for different parts of > the ubuntu-desktop (design ideas for usc, nautilus, apps, unity, etc.). > > so there is some confusion if those topics will have another place

[Unity-design] No more dodge windows in Unity?

2012-02-07 Thread Evan Huus
Hi all, I just updated to the latest Unity pre-release on Precise and the way the launcher hides has changed. Previously the default was for it to dodge windows - now, it is automatically set to never hide. The Appearance->Behaviour settings allow configuring always-hide and never-hide, but do no