Re: [Stellarium-pubdevel] Artificial satellites activated by default?

2014-11-07 Thread Matthew Gates
I have no objections to [someone else - sorry I have no time] moving it in to the core. Enabling by default sounds good. Careful selection of which objects to enable by default should be done - basically anything which might be visible to the naked eye would be good. Last time I played with it was

Re: [Stellarium-pubdevel] Satellites plug-in 0.8.0 - testing, code review and merge

2013-06-06 Thread Matthew Gates
I saw it Bogdan, sorry I haven't had a chance to look at it yet. On 6 June 2013 09:03, Bogdan Marinov wrote: > Hello. > > In case anyone hasn't noticed, I've proposed my Satellites 0.8.0 > branch for merging, and I'd like people to test and review the > changes. > > If I don't get any feedback be

[Stellarium-pubdevel] Fwd: A new sky for Stellarium?

2013-05-22 Thread Matthew Gates
Hi all, I got this mail (forwarded). What do you think about inclusion? I have the files which can be downloaded here: http://porpoisehead.net/misc/nordic.zip The files need a little work (I think some character set stuff and spelling correction). M -- Forwarded message -- Fr

Re: [Stellarium-pubdevel] Observations after the GL branch merge

2012-09-09 Thread Matthew Gates
On 9 September 2012 18:38, Ferdinand Majerech wrote: > 3: > Still working on this. We seem to get better FPS on some GPU/drivers, > worse on others. Particularly bad seem to be Atoms with integrated GPU. > > What are you using (CPU/GPU/OS/driver)? Kubuntu 12.04; kernel 3.2.0-29-generic-pae Accord

[Stellarium-pubdevel] Observations after the GL branch merge

2012-09-09 Thread Matthew Gates
Hi, I've been away having all the fun at Burning Man. Seen a lot of crazy stuff. It was fun. Anyway, I'm back and I updated and built trunk. I'm wondering if other people have the same experiences or if it's just me: 1. I deleted my ~/.stellarium dir to get a clean config, and now I find that

[Stellarium-pubdevel] Windows dev builds?

2012-08-16 Thread Matthew Gates
Hi, Does anyone do regular Windows builds of trunk? If so, please would you put a link in the question here: https://answers.launchpad.net/stellarium/+question/205756 Thanks, Mouse -- Live Security Virtual Conference E

Re: [Stellarium-pubdevel] Some new "old" features

2012-08-16 Thread Matthew Gates
On 15 August 2012 15:44, Alexander Wolf wrote: > Hello! > > Few days ago I'm merge Matthew's patches for night vision mode and improve > that patches. Now Stellarium can display red UI more correctly. There's still the issue of the tab icons not red-shifting. I previously did some experiments wi

Re: [Stellarium-pubdevel] Observability plugin

2012-08-15 Thread Matthew Gates
Great to see a new plugin. Thanks to all who have contributed! I noticed a few minor English issues. I didn't want to commit changes directly in case it has impact for translation - Alex what do you think about these: "Raised at ..." -> "Rose at ..." "Has Set at ..." -> "Set at ..." "Raises a

Re: [Stellarium-pubdevel] Keybindings idea

2012-04-13 Thread Matthew Gates
I welcome shortcut customization. We should strive to have sane defaults and as much continuity as possible so as not to annoy experienced users. One thing I would like to point out is that at the moment we have a kind of alternative keyboard map which operates when scripts are running - the j, k

Re: [Stellarium-pubdevel] Qt 5.0 Alpha

2012-04-04 Thread Matthew Gates
In my view, our most serious long-standing problem is stability. If we can solve those problems by moving to an alpha release of Qt then I would be both delighted and very surprised. I think it would be a very nice idea for anyone who is interested in bleeding-edge Qt to start a branch which make

[Stellarium-pubdevel] Fwd: [Branch ~stellarium/stellarium/trunk] Rev 5285: Updated the cmake and Qt dependency versions. The version for cmake will be bumped again, once t...

2012-04-02 Thread Matthew Gates
e: 2 April 2012 15:26 Subject: [Branch ~stellarium/stellarium/trunk] Rev 5285: Updated the cmake and Qt dependency versions. The version for cmake will be bumped again, once t... To: Matthew Gates revno: 5285 committer: treaves bra

Re: [Stellarium-pubdevel] Website redesign: Ubuntu install links

2012-03-31 Thread Matthew Gates
On 31 March 2012 11:04, Matthew Gates wrote: > On 31 March 2012 08:06, Alexander Wolf wrote: >> If we publish link to linux binaries then why only for ubuntu? Where >> is packages for  Fedora, openSUSE, Debian, Arch, etc.? > > I think mainly because we don't have regula

Re: [Stellarium-pubdevel] Website redesign: Ubuntu install links

2012-03-31 Thread Matthew Gates
On 31 March 2012 08:06, Alexander Wolf wrote: > If we publish link to linux binaries then why only for ubuntu? Where > is packages for  Fedora, openSUSE, Debian, Arch, etc.? I think mainly because we don't have regular builds for other distros. While I think that supporting one distro and not ot

Re: [Stellarium-pubdevel] Website redesign feedback wanted

2012-03-28 Thread Matthew Gates
Sorry Alex, I didn't understand merge to which branch. Do you mean into: lp:stellarium-website ? I agree that we're ready to do that. -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here htt

Re: [Stellarium-pubdevel] Website redesign feedback wanted

2012-03-24 Thread Matthew Gates
Look at the flickr picture which was posted: http://www.flickr.com/photos/81471534@N00/6863256704/ In this image, the border of the first and second columns of text is aligned with the text and screenshot border above it. On 24 March 2012 10:54, Alexander Wolf wrote: > 2012/3/24 Matthew Ga

Re: [Stellarium-pubdevel] Website redesign feedback wanted

2012-03-24 Thread Matthew Gates
> I have a two solution: > one - http://astro.uni-altai.ru/~aw/stellarium/new-design2/ > and two - http://astro.uni-altai.ru/~aw/stellarium/new-design3/ > which it better? one, but the left panel is still not aligned to the left-center gutter... ---

Re: [Stellarium-pubdevel] windows build latest changes

2012-03-23 Thread Matthew Gates
I get the same thing on the Linux build since r5257 On 23 March 2012 23:34, Barry Gerdes wrote: > Hi Alex > Have you tried a Windows build since you changed the start up splash (I > build in release) > The splash is missing because it is still looking for logo24bits.png > > Barry Gerdes > Beaumon

Re: [Stellarium-pubdevel] Website redesign feedback wanted

2012-03-23 Thread Matthew Gates
On 23 March 2012 21:14, bdwashbu wrote: > It looks amazing. All the hard work is Alex, I'm just trying to push the process of getting it live. :-) > One thing bothers me a little though: > Given the drop shadow produced by the top row, and the offset of the first > column in the first row, it s

Re: [Stellarium-pubdevel] Website redesign feedback wanted

2012-03-23 Thread Matthew Gates
I'm not totally sure I understand your question. The translations are done in launchpad. There is a separate translation project for this: https://translations.launchpad.net/stellarium-website Those strings which are translatable are wrapped in a function call q_("text")... When the language is

[Stellarium-pubdevel] Website redesign feedback wanted

2012-03-23 Thread Matthew Gates
Hullo Guys n Gals, Alex and I (OK, mainly Alex) have been working to refine the new main website design. It uses gettext to lookup transaction strings from launchpad translated files in the hope that this is much easier to maintain than the separate pages we currently have... this should make it

[Stellarium-pubdevel] New website design

2012-03-20 Thread Matthew Gates
Alex, I merged all your updates. I have some of my own to do too. Then we can do a review and maybe get this thing installed. :) -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.

Re: [Stellarium-pubdevel] Improving the website

2012-03-19 Thread Matthew Gates
All the new revisions except 50: "enable backward compatible mode fore hyperlinks" are OK. I need to sleep now - will approve and merge tomorrow. revision 50 has troubles on the test site because links were changes for css and js from relative paths in ./... to absolute paths to the root of the w

Re: [Stellarium-pubdevel] Improving the website

2012-03-19 Thread Matthew Gates
So 2 questions right back at you :) 1 Please write step-by-step instructions for translation of the website: 1a) for extracting new translatable text from index.php and friends and putting it into launchpad 1b) downloading translated text from launchpad and using it with the site 2. The wi

Re: [Stellarium-pubdevel] Improving the website

2012-03-18 Thread Matthew Gates
Alex, my changes can be found in here: lp:~matthew-porpoisehead/stellarium-website/new-design On 18 March 2012 22:19, Matthew Gates wrote: > The website is a bit of a mess at the moment. Today Bogdan noticed > that the developers list was broken.  I fixed it, but the current > sit

[Stellarium-pubdevel] Improving the website

2012-03-18 Thread Matthew Gates
The website is a bit of a mess at the moment. Today Bogdan noticed that the developers list was broken. I fixed it, but the current situation is not the best. We did not complete the migration to gettext and so many of the translations are old, and we currently do not have the same in bzr as we d

Re: [Stellarium-pubdevel] GSoC Enquiry

2012-03-18 Thread Matthew Gates
The Landscape downloader is probably a better thing to look at than the solar system editor. I also agree that the blueprint is somewhat vague and not really suitable as a spec for a GSoC project. Nor was this particular blueprint intended as such - I simply wrote some ideas which came into my he

Re: [Stellarium-pubdevel] GSoC Enquiry

2012-03-17 Thread Matthew Gates
> https://blueprints.launchpad.net/stellarium/+spec/add-on-manager > Could you provide me with some more information about it ? If you know about the firefox add-on manager, that's the basic concept. An in-application tool for searching for, downloading, installing and uninstalling plugins, langs

Re: [Stellarium-pubdevel] GSOC update

2012-03-16 Thread Matthew Gates
Oh wow, nice going guys. I don't know anything about what's happened so far except that it was being discussed. So what happens next? On 16 March 2012 17:52, Reaves, Timothy wrote: > Your Organization Application for "Stellarium" in Google Summer of Code 2012 > has been accepted. -

[Stellarium-pubdevel] Launchpad new member applications

2012-03-12 Thread Matthew Gates
Hi all, So launchpad tells me there are several people who have applied to join the Stellarium group on launchpad. I don't recognize any of the names except hikiko. Does anyone know these people / can vouch for them / say what they have done for the project and why they should be accepted as "co

[Stellarium-pubdevel] Apple compiler flags

2012-03-11 Thread Matthew Gates
In the root CMakeLists.txt file I see something which strikes me as odd. After we set the build type, we add a bunch of platform-dependent compiler and linker flags to the base set for the current build type. These statements are generally of the form: SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ...) SET

Re: [Stellarium-pubdevel] Release Plan for 0.11.2

2012-02-26 Thread Matthew Gates
I booted my Vista install for the first time in ages. RC1 initialized and seemed to be working fine with my ATI Mobility Radeon HD 4300 card. I did manage to make it crash when stress testing though - added all renderable elements, all satellites displayed, all with orbit lines (this is very heav

Re: [Stellarium-pubdevel] OpenGL versions support [was: renaming of members in the core]

2012-02-23 Thread Matthew Gates
relevant: http://blog.martin-graesslin.com/blog/2012/02/the-costs-of-supporting-legacy-hardware/ o_O -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud co

Re: [Stellarium-pubdevel] OpenGL versions support [was: renaming of members in the core]

2012-02-21 Thread Matthew Gates
There is an undemonstrated assertion on the "pro-dropping-GL-1.x" side, that doing so will lead to a reduction in GL-related problems. It seems plausible, but until someone actually does it (perhaps in a feature branch), we're just spinning our wheels. I am all for simplifying the code, especially

Re: [Stellarium-pubdevel] renaming of members in the core

2012-02-20 Thread Matthew Gates
On 20 February 2012 12:45, Bogdan Marinov wrote: > I just saw the latest changes, revision 5199. The revert to the old > names is not complete Sorted, thanks. -- Keep Your Developer Skills Current with LearnDevNow! The m

Re: [Stellarium-pubdevel] renaming of members in the core

2012-02-20 Thread Matthew Gates
Disambiguation required: QT is an abbreviation for Apple's QuickTime (which Stellarium does not use). QT is also Trolltech/Nokia's QT platform independent SDK, which Stellarium does use. M On 20 February 2012 10:20, Thomas Morris wrote: > I think Timothy was being sarcastic? (Qt is the library

Re: [Stellarium-pubdevel] renaming of members in the core

2012-02-20 Thread Matthew Gates
te their scripts accordingly. > > As an aside, Stellarium does not - and probably never will - use QT.  QT is > a technology used for playing audio & video. > > On Sun, Feb 19, 2012 at 7:50 PM, Matthew Gates wrote: >> >> Recent changes to use the QT properties system ha

Re: [Stellarium-pubdevel] Use of Key bindig Ctrl + C Commit #5191

2012-02-20 Thread Matthew Gates
a better handle on things again, I might re-visit the CompassMarks key binding. On 19 February 2012 23:22, Bogdan Marinov wrote: > On Mon, Feb 20, 2012 at 2:12 AM, Matthew Gates wrote: >> [snip] >> Also, I bet there are some >> people who like to use both cardinals and Compass

[Stellarium-pubdevel] renaming of members in the core

2012-02-19 Thread Matthew Gates
Recent changes to use the QT properties system have included the renaming of many core class member functions. In the case of public slots, this directly changes the scripting API. I also don't think the replacements offer any real improvement over the previous names (e.g. getFlagNames vs. isName

Re: [Stellarium-pubdevel] Use of Key bindig Ctrl + C Commit #5191

2012-02-19 Thread Matthew Gates
Oh damn, well spotted Barry. You'd think I would remember that, but apparently not. I do think that Ctrl+C for copy is the correct binding, but it does rather leave the question about compass marks open. Which of the following do you think makes most sense: 1. Just remove the key binding comple

[Stellarium-pubdevel] Requests to join Stellarium developers group

2012-02-18 Thread Matthew Gates
As an admin on the Stellarium group, I get reminders that people have applied to join the group. However, I do not know what this means, so I have a few questions which maybe some others can answer: 1. What does it mean? If I approve someone to join the group, what privileges does it afford them

Re: [Stellarium-pubdevel] Dynamic loading/unloading of modules

2012-02-14 Thread Matthew Gates
Thanks for the clarification Bogdan, and the reminder about the help page - we'll need to implement a mechanism to remove plugin help info from the help dialog. On 14 February 2012 09:36, Bogdan Marinov wrote: > On Tue, Feb 14, 2012 at 1:17 PM, Matthew Gates wrote: >> Do we need

[Stellarium-pubdevel] CMAKE_BUILD_TYPE default setting -> Debug

2012-02-14 Thread Matthew Gates
Hi all, I've noticed a few times that we get commits into trunk with asserts which trigger and terminate the program - ones which trigger frequently enough that I can only imagine that the committer is not using the cmake option -DCMAKE_BUILD_TYPE=Debug. A question from frna in the IRC reminded m

Re: [Stellarium-pubdevel] Dynamic loading/unloading of modules

2012-02-14 Thread Matthew Gates
Do we need to un-register keyboard commands which have been registered with StelGui::addGuiActions(...)? What will happen if we don't un-register them? On 11 February 2012 09:07, Bogdan Marinov wrote: > On Thu, Feb 9, 2012 at 1:31 PM, Alexander Wolf wrote: >> 2012/2/9 Bogdan Marinov : >>> Bernh

[Stellarium-pubdevel] Safe mode - what happened

2012-02-13 Thread Matthew Gates
Hi, Just saw a commit from treaves about the safe mode being "moved to the windows #define, where it is used". What happened with safe mode. I had noticed that a release or two after it was originally implemented, it has effectively been disabled. Was that deliberate or a mistake? Also, I don'

Re: [Stellarium-pubdevel] More pulsar plugin ideas

2012-02-12 Thread Matthew Gates
I implemented 1 & 3. Alex, I don't want to commit the change unless you're happy with it, so I'm attaching a patch file. M On 12 February 2012 20:36, Matthew Gates wrote: > Alex, > > I had some more thoughts about the pulsars plugin after you did the merge. > >

[Stellarium-pubdevel] More pulsar plugin ideas

2012-02-12 Thread Matthew Gates
Alex, I had some more thoughts about the pulsars plugin after you did the merge. 1. [very quick] It might be good to add something to the plugin description which appears on the plugins tab of the config dialog... I think it would be helpful to have a note (perhaps in a second paragraph) to say t

Re: [Stellarium-pubdevel] Dynamic loading/unloading of modules

2012-02-09 Thread Matthew Gates
According to a comment in StelModule.hpp, deinit is: Called before the module will be delete, and before the openGL context is suppressed. Deinitialize all openGL texture in this method. So my guess is that GUI stuff can be deleted in the destructor for the child of StelModule. Does

Re: [Stellarium-pubdevel] Dynamic loading/unloading of modules

2012-02-08 Thread Matthew Gates
Not sure how long I'll have to spend on the project, but I'll do my best to make some more time for it over the coming weeks. On 8 February 2012 02:07, Bogdan Marinov wrote: > On Wed, Feb 8, 2012 at 12:47 AM, Matthew Gates wrote: >> Hi all, >> >> Alex pointe

Re: [Stellarium-pubdevel] Dynamic loading/unloading of modules

2012-02-07 Thread Matthew Gates
First things I've noticed: 1. [cosmetic] when the disable button is pressed for a plugin, it re-sizes the window, which is very ugly. 2. [more serious] for the Satellites plugin, if the configuration dialog is opened when the disable button is pressed, the window becomes unresponsive, and cannot

Re: [Stellarium-pubdevel] Dynamic loading/unloading of modules

2012-02-07 Thread Matthew Gates
One question I have is this: where /should/ we be removing toolbar buttons / GUI elements - the destructor or the ::deinit member, and why? I never quite understood the distinction between these members. If someone knows, please share. On 7 February 2012 14:47, Matthew Gates wrote: > Hi

[Stellarium-pubdevel] Dynamic loading/unloading of modules

2012-02-07 Thread Matthew Gates
Hi all, Alex pointed me at the dynamic-mgr-plugins branch and asked that I take a look at it with respect to stabilization - the goal being to merge dynamic-mgr-plugins at some point. I like the dynamic loading feature very much, although I confess to knowing very little about how pluging loading

Re: [Stellarium-pubdevel] Possible new design for website

2011-08-12 Thread Matthew Gates a.k.a. Mouse
Hi Alex, I really like the new screenshot panel! On 4 August 2011 12:57, Alexander Wolf wrote: > Greetings all! > > Yesterday I talked about this in IRC-channel. Please evaluate the > concept of a new design for the website - > http://astro.uni-altai.ru/~aw/stellarium/concept/ > > -- > With best

Re: [Stellarium-pubdevel] Website traffic analysis

2011-06-27 Thread Matthew Gates
On 26 June 2011 23:04, Fabien Chéreau wrote: > Google webmaster tool is fine. I don't mind using analytics as well if we > can use the info to improve the program or website. > Fab I'm trying to think how it can be used to help the project, rather than just satisfy my curiosity... It would be ni

Re: [Stellarium-pubdevel] Website traffic analysis

2011-06-26 Thread Matthew Gates
On 26 June 2011 01:39, Bogdan Marinov wrote: > Have they announced this or something just looks broken or missing on our > side? If you look at the project stats (for website access) on their site it says they discontinued it and only historical data is available. Regarding the piwik suggestion

[Stellarium-pubdevel] Website traffic analysis

2011-06-25 Thread Matthew Gates
Hi all, Since Feb this year, sourceforge no longer gather website statistics. I propose use google webmaster tools and/or google anlytics for this purpose. Google Webmaster Tools is the more useful of the two from my perspective, and is the least invasive. Google require a single small file with

Re: [Stellarium-pubdevel] Funny lockup with sats [Was: Atmosphere refraction is working!!]

2011-06-11 Thread Matthew Gates
It's a mystery to me! If you can re-produce it, please try to isolate which file is causing the problem - candidates are modules/Satellites/satellites.json and config.ini... if you can work out which it is, please send me the offending file and I'll try to re-produce the problem.

Re: [Stellarium-pubdevel] Funny lockup with sats [Was: Atmosphere refraction is working!!]

2011-06-11 Thread Matthew Gates
And it doesn't happen with the debug build? Hmm. On 11 June 2011 10:52, H wrote: > Matthew Gates wrote on 20110611: > >> Might just have been a weird build problem after the refraction update >> - try a full clean and rebuild of the release build and see if that >>

Re: [Stellarium-pubdevel] Atmosphere refraction is working!!

2011-06-11 Thread Matthew Gates
On 11 June 2011 06:44, H wrote: > Fabien Chéreau wrote on 20110611: >> Wait I just checked at the code and scintillation actually *is* >> disabled when atmospehre is off. StelSkyDrawer.cpp line 493! > > LOL, indeed. Excellent.     \o/ > Well OK then. :) -

Re: [Stellarium-pubdevel] Funny lockup with sats [Was: Atmosphere refraction is working!!]

2011-06-11 Thread Matthew Gates
and start again from cmake. Occasionally it makes a difference after a big update. On 11 June 2011 02:55, H wrote: > hans wrote on 20110611: >> Matthew Gates wrote on 20110610: >> > Hmm, I still can't reproduce the problem.  How about if you use LANG=C? >> expor

Re: [Stellarium-pubdevel] Atmosphere refraction is working!!

2011-06-10 Thread Matthew Gates
Personally I feel that scintillation should be disabled when atmosphere is turned off, although I've had this discussion with Fabien in the past and he likes it staying on. Matthew -- EditLive Enterprise is the world's mo

Re: [Stellarium-pubdevel] Funny lockup with sats [Was: Atmosphere refraction is working!!]

2011-06-10 Thread Matthew Gates
Hmm, I still can't reproduce the problem. How about if you use LANG=C? On 10 June 2011 14:06, H wrote: > Matthew Gates wrote on 20110609: > >> I can't re-produce it.  What location do you use? > > Eindhoven. Today the hangup is at 23:20:53 , second

Re: [Stellarium-pubdevel] Atmosphere refraction is working!!

2011-06-09 Thread Matthew Gates
I can't re-produce it. What location do you use? On 9 June 2011 13:48, H wrote: > I get a reproducable hangup when I have satellites enabled and speed up > time until 23:25:57 exactly (probably for my location only). Nothing on > stdout/err.  No screen redraws, 100% CPU, strace shows no activit

Re: [Stellarium-pubdevel] Atmosphere refraction is working!!

2011-06-09 Thread Matthew Gates
i all, >> after more testing and fixing, I just merged the refraction code in >> trunk. This was a large commit, so you may well have troubles merging >> your branches to the trunk. Please let me know if you get lost! >> Fabien >> >> >> On Fri, Jun 3, 2

Re: [Stellarium-pubdevel] Brin storming: things to fix/improve in the GUI

2011-06-03 Thread Matthew Gates
On 3 June 2011 05:14, Fabien Chéreau wrote: > Hey all, > after I saw Bogdan's remark about the top left corner getting full > when an object is selected, I tried to make a list of things we'd like > to improve in the GUI, and I came so far to this: >  - Change the selected object info in top left

Re: [Stellarium-pubdevel] Atmosphere refraction is working!!

2011-06-03 Thread Matthew Gates
Oh, no... was using the old refraction branch. Doh. On 3 June 2011 05:03, Fabien Chéreau wrote: > There shouldn't be any reference to StelNavigator.. Are you sure you > got the proper branch? > Fab > > On Fri, Jun 3, 2011 at 13:15, Matthew Gates wrote: >> Well, I f

Re: [Stellarium-pubdevel] Atmosphere refraction is working!!

2011-06-03 Thread Matthew Gates
Well, I found my copy of the branch, did a big bzr up and re-built with a full clean. I get a SEGV on execution: (gdb) r Starting program: /home/mouse/projects/stellarium/refraction/builds/debug/src/stellarium [Thread debugging using libthread_db enabled] Using default graphics system specified a

Re: [Stellarium-pubdevel] (no subject)

2011-04-19 Thread Matthew Gates
I like it. On 19 April 2011 19:34, Manish Gayam wrote: > Hello. > > I think it's a good idea to move the bar with the links to the other > language versions of the website to a more prominent place - for > example, at the top of the page. > > At the moment, there's an example solution here: > htt

[Stellarium-pubdevel] Volunteers

2011-04-18 Thread Matthew Gates
Hello volunteers, There are several of you who have volunteered to help with the maintenance of the website translations. Here's the situation we had in the past: The front page of http://stellarium.org/ is hand-written PHP. When we release a new version we manually edit the file which makes th

[Stellarium-pubdevel] FW: Stellarium Volunteer

2011-04-16 Thread Matthew Gates
I just sent the following to people who have volunteered to help. -- Forwarded Message: -- Hello! First off let me apologize not responding sooner - boring life things got in the way a bit there but I'm going to have some time for the project over the next few months. If you are getting this ma

[Stellarium-pubdevel] Back

2011-04-16 Thread Matthew Gates
Hi, I have some time again for Stellarium now, so hello to everyone again. Alex pointed me at the user guide in the wiki - wow this is great! Thanks to everyone who helped with that. I like the little "Information is actual for version 0.10.6" boxes. I only took a very brief look so far, but I'