Re: [opensource-dev] Review Request: STORM-702 Make it possible to wear partial outfits

2010-12-20 Thread Nyx Linden
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/14/#review59 --- I have no technical objections to the code provided. And in fact, th

Re: [opensource-dev] Review Request: STORM-702 Make it possible to wear partial outfits

2011-01-12 Thread Nyx Linden
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/14/#review145 --- Ship it! Now has design approval. ship it. - Nyx On Dec. 13, 20

Re: [opensource-dev] from debug to prefences

2011-01-24 Thread Nyx Linden
Also keep in mind most debug preferences were written by coders who want to provide the functionality to debug features and provide QA with the tools to test features. The debug options themselves often are not formalized / well tested / well supported. This would be providing more formal suppo

Re: [opensource-dev] Review Request: TestCapabilityProvider build fix.

2011-01-25 Thread Nyx Linden
n. 25, 2011, 1:26 p.m.) > > > Review request for Viewer and Nyx Linden. > > > Summary > --- > > Fixed TestCapabilityProvider build issue. > > > Diffs > - > > indra/newview/tests/llcapabilitylistener_test.cpp 26c09ad4293e >

Re: [opensource-dev] Mesh branch merged to viewer-development

2011-05-20 Thread Nyx Linden
Already filed as https://jira.secondlife.com/browse/SH-1616. Will move to snowstorm once we have a fix. Should be a straightforward fix, but I've been swamped today :( -Nyx On 05/20/2011 04:16 PM, Kiptic ‌ wrote: > > 2011-05-17T21:41:18Z newview/llviewertexturelist.cpp(492) : error > > 2

Re: [opensource-dev] Review Request: STORM-1041 Removed clothes come back to haunt me

2011-08-17 Thread Nyx Linden
gt; This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/441/ > --- > > (Updated Aug. 15, 2011, 12:26 p.m.) > > > Review request for Viewer and Nyx Linden. > > > Su

Re: [opensource-dev] ok this may sound dumb but what is the llphysicsextention package

2012-08-08 Thread Nyx Linden
We use Havok libraries as our implementation of llconvexdecomposition. The interface to llconvexdecomposition has not changed, only the packaging of it, as we needed to add more havok functionality to the viewer for pathfinding. You should be able to tie in HACD to llphysicsextensions and leave th

[opensource-dev] Server Side Avatar Appearance pile-on test

2013-02-20 Thread Nyx Linden
e new system. Also please clear your cache before attending. Please use our latest viewer as it has additional statistics gathering code that will allow us to calculate load patterns and measure the improvements expected for later releases. Let me know if there are any questions! -Nyx L

Re: [opensource-dev] Server Side Avatar Appearance pile-on test

2013-02-22 Thread Nyx Linden
ng to be looking into this issue today, I'll send another email if we think we have a fix. Thanks for the report! -Nyx On Fri, Feb 22, 2013 at 4:29 AM, Henri Beauchamp wrote: > On Wed, 20 Feb 2013 15:54:42 -0500, Nyx Linden wrote: > > > Please use our latest viewer as it has

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Nyx Linden
https://bitbucket.org/lindenlab/sunshine-external/commits/108ae1ed56ea38426df239ef3247f57fb63d0806 Added a new parameter to shapes to replace the viewer-side height offset. Since it is stored in a wearable, the new back end can read and use the value. Will send an email to third party devs later t

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Nyx Linden
L export format? > > https://wiki.secondlife.com/wiki/Mesh/Avatar_Shape_XML_Format > > - Dari > > On Fri, Mar 1, 2013 at 1:20 PM, Nyx Linden wrote: > >> >> https://bitbucket.org/lindenlab/sunshine-external/commits/108ae1ed56ea38426df239ef3247f57fb63d0806 >

[opensource-dev] The Current Outfit Folder and you!

2013-07-22 Thread Nyx Linden
, please let me know. Thanks, and have a great week all, -Nyx Linden -- *Neal Orman* | *Senior Software Engineer* Skype NyxLinden | Second Life Nyx Linden<https://my.secondlife.com/nyx.linden> Linden Lab | Makers of Shared Creative Spaces <http://lindenlab.com/> SECOND LIFE <http:/

Re: [opensource-dev] question on SL/SG 2.0 avatar backend

2010-02-23 Thread Nyx Linden
I believe you're referring to avatar_lad.xml, which is stored in the character subdirectory of your client's install directory. If you have any specific questions on it, please let me know! -Nyx Robert Martin wrote: > ive been trying to get somebody to code an editor for SL clothing and > one

[opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Nyx Linden
Greetings Opensource-dev! This tiny robot is going to be working over the next few weeks to begin working on the next iteration of avatar features, and needs your help! We're hoping to continue our overhaul of how you manage your appearance. Since we're shooting for moving towards quarterly

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Nyx Linden
he UXIG meeting. > > (cross posting to sl-ux) > > Mike > > Nyx Linden wrote: >> Greetings Opensource-dev! >> >> This tiny robot is going to be working over the next few weeks to >> begin working on the next iteration of avatar features, and needs >&g

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Nyx Linden
time. There will still be an "editing appearance" mode as you have now, it will just be accompanied by a panel in the sidebar instead of a separate floater. - Nyx On Mon, Mar 22, 2010 at 6:56 PM, Argent Stonecutter wrote: > > On 2010-03-22, at 12:45, Nyx Linden wrote: > >&g

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-23 Thread Nyx Linden
and please > consider the Adobe approach for a more flexible and customizable > sidebar(s) for Version 2.x.x > > Thank you > > On 3/22/10 8:06 PM, "Nyx Linden" wrote: > > Good question! There is still a lot of detail left out of these > descriptions

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Wow great discussion so far - these are a lot of the issues I've been thinking on for a good while now, and I'm glad they're being brought up immediately. I'm still working on getting the forums set up, where this conversation would ideally take place, but in the meantime, I'll try to respond on

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
Argent Stonecutter wrote: > > On 2010-03-25, at 11:08, Nyx Linden wrote: >> Inside each category, you can >> have multiple items up to a reasonable maximum. When you "wear" a shirt, >> it gets added to the top of the list of shirts that you are wearing. If >

Re: [opensource-dev] Open Developmentproject: extendingavatar wearables

2010-03-25 Thread Nyx Linden
There is the "avatar cloth" graphics setting in preferences (if you enable advanced preferences). Though the effect appears to be subtle and not used for terribly much. There is certainly the possibility to extend this functionality to be more explicit and improve it to be better, but I bel

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
sense > * No need to edit (no-mod) items > > The disadvantage: > > * Still can't wear a shirt over a jacket, or > a designated "undie" over a "pants". > * Giving an outfit to someone else might > change unexpectedly change the order in >

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Nyx Linden
easonable amount of time, I'm all ears. My current ideas on how to implement this would push us well out of the timeframe that we were hoping to ship this set of features. -Nyx Carlo Wood wrote: > On Thu, Mar 25, 2010 at 01:48:39PM -0400, Nyx Linden wrote: > >> My initial

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
Interesting proposal, and one probably worthy of further investigation. My concern with this plan is that the conversion from one wearable type to another is very much non-trivial. The wearable parameters (sleeve length, etc) have no relation to each other between wearables. For example, "sleev

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
I'd argue that's an insufficient solution. Parameters such as sleeve length and color have fairly dramatic impacts on how a wearable appears. Converting only the textures would result in a fairly disappointing result, I think. -Nyx Argent Stonecutter wrote: > > On 2010-03-2

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
Argent Stonecutter wrote: > On 2010-03-25, at 15:44, Nyx Linden wrote: >> I'd argue that's an insufficient solution. Parameters such as sleeve >> length and color have fairly dramatic impacts on how a wearable >> appears. Converting only the textures would resul

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-25 Thread Nyx Linden
wski wrote: > Nyx Linden wrote: >> Interesting proposal, and one probably worthy of further >> investigation. My concern with this plan is that the conversion from >> one wearable type to another is very much non-trivial. The wearable >> parameters (sleeve length

Re: [opensource-dev] Open Development project: extendingavatarwearables

2010-03-27 Thread Nyx Linden
Carlo, I've been given the resources (my time, QA, release, and external development) to do this project in one project cycle, not two. It is yet to be seen, but it would not be surprising if my time and attention is needed elsewhere next project cycle, as our list of tasks to do far outweighs

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-29 Thread Nyx Linden
ryone knows where to look for the latest info! -Nyx Nyx Linden wrote: > Greetings Opensource-dev! > >This tiny robot is going to be working over the next few weeks to > begin working on the next iteration of avatar features, and needs your > help! > We're hoping to cont

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-30 Thread Nyx Linden
Yes, I will be developing in viewer-public. Nyx Carlo Wood wrote: > You mean he'll be developing in viewer-public then? > > On Mon, Mar 29, 2010 at 09:44:09PM -0700, Philippe (Merov) Bossut wrote: > >> Nyx stated he wanted to develop this feature "in the open" which means that >> he'll be deve

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-31 Thread Nyx Linden
go to https://blogs.secondlife.com/community/forums/open-source/open-development/multi-wearables log in using the login link on the top of the page click on "all content" to see everything that has been posted so far click "start a discussion" in the "actions" panel on the side to start a new threa

Re: [opensource-dev] texture problem on avatars

2010-04-20 Thread Nyx Linden
Chang Liu wrote: > Hi, all, when we connect a modified version of Second Life Client > Viewer to OpenSim, we notice that from time to time, textures on > avatars may turn into mosaic and hollow like what's shown in the > attached screenshots. Has anyone seen this before? Any clues as to > wha

Re: [opensource-dev] viewer-external svn r3448: multi-wearables seriously broken?

2010-06-28 Thread Nyx Linden
Multi-wearables should work fine on Agni, (with the exception that outfit order doesn't persist across logins yet). Multi-attachments will not work on Agni until the Server 1.40 rollout to the grid. Its a debug option right now in the viewer (and will remain default-off for 2.1). If you'd like

Re: [opensource-dev] food for thought: multiple attachment support versus server-side lag

2010-08-16 Thread Nyx Linden
Whichever one you "add" last will go on top, then you can reorder the clothing you are wearing from the outfit editor. The order you choose should persist when you save your outfit or across logins, as it is saved as part of the inventory link created in the "current outfit" folder or the saved

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-26 Thread Nyx Linden
"MultipleAttachments" was a debug setting we were using for testing multi-attachments internally because we didn't have sufficient UI for specifying what happened when you went to wear an item on your avatar. To be clear, the setting "MultipleAttachments" affected the "wear" option for atta

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-26 Thread Nyx Linden
clicking and choosing 'wear' is > what I imagine most people would do. > > Trilo > > On Aug 26, 2010, at 1:24 PM, Nyx Linden wrote: > > >>"MultipleAttachments" was a debug setting we were using for testing >> multi-attachments internally

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Nyx Linden
Its a bug. We're going to fix it. This isn't the final behavior. -Nyx Trilo Byte wrote: > I thought that was the whole point of creating outfit folders to begin with. > Get your avatar looking exactly the way you want, attachments > and all, then save it to a folder for fast/easy/fun one click >

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-09-02 Thread Nyx Linden
This is fixed internally in the ECC project branch. Once that merges into viewer-development (we have the same submission process for merging as you guys do!), I'll post here to ask everyone to test out the fix. Thanks! -Nyx Nyx Linden wrote: > Its a bug. We're going to fix i

Re: [opensource-dev] Mesh?

2010-09-27 Thread Nyx Linden
We intend on releasing the code when we go to open beta (when we start publicly shipping mesh-enabled viewers). The featureset is not done, and will require more work even in open beta, and contributions from the community will be welcome and encouraged. Currently, we're trying to get the feature

Re: [opensource-dev] Project-MESH viewer

2010-10-15 Thread Nyx Linden
We just pulled from viewer-development yesterday actually, but we had already released the initial beta viewer. We try to stay reasonably up to date, but we don't merge the latest changes every day. Don't worry we will stay synced! -Nyx On 10/15/2010 01:29 PM, Oz Linden (Scott Lawrence) wrot

[opensource-dev] Mesh viewer source code

2010-10-22 Thread Nyx Linden
Sorry for the delay, there's been a few build and licensing issues that have cropped up recently that have made it difficult to get the source code published for the mesh viewer. That being said, the source is now public, at the following repository: http://hg.secondlife.com/mesh-development/

Re: [opensource-dev] Mesh viewer source code

2010-10-22 Thread Nyx Linden
Library source code is now up as well! the repositories are listed below: http://bitbucket.org/lindenlab/glod http://bitbucket.org/lindenlab/colladadom http://bitbucket.org/lindenlab/llconvexdecompositionstub Let me know if there are any questions! -Nyx On 10/22/2010 11:43 AM, Nyx Linden

Re: [opensource-dev] (standalone/64-bit) build issues with Mesh viewer source code (and fixes for some of them. Yay!)

2010-10-25 Thread Nyx Linden
nsource- dev-boun...@lists.secondlife.com] On Behalf Of Boroondas Gupte Sent: Monday, October 25, 2010 10:02 AM To: Nyx Linden Cc: opensource-dev Subject: [opensource-dev] (standalone/64-bit) build issues with Mesh viewer source code (and fixes for some of them. Yay!) So ... I've been busy during the

Re: [opensource-dev] Latest Linux Mesh Development build = ~200 MB

2010-11-17 Thread Nyx Linden
Its known, but not desired. I need to look into what libraries we're linking in that are causing the bloat and if we can slim them down. Created a task for next sprint to investigate. -Nyx On 11/17/2010 09:10 AM, Opensource Obscure wrote: > I'm downloading right now the latest Linux Mesh De

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-30 Thread Nyx Linden
Depth of Field is a quick feature one of our devs developed while looking into anti-aliasing bugs. It didn't take a substantial amount of time away from bug-hunting, and should be useful for a variety of purposes (photography and machinima for starters). At this point it should be considered a