I'd argue that's an insufficient solution. Parameters such as sleeve length and color have fairly dramatic impacts on how a wearable appears. Converting only the textures would result in a fairly disappointing result, I think.
-Nyx Argent Stonecutter wrote: > > On 2010-03-25, at 15:07, Nyx Linden wrote: > >> Interesting proposal, and one probably worthy of further investigation. >> My concern with this plan is that the conversion from one wearable type >> to another is very much non-trivial. The wearable parameters (sleeve >> length, etc) have no relation to each other between wearables. For >> example, "sleeve length" for undershirts is visual parameter #603, which >> "drives" parameters 1042 and 1043. For shirts, it is parameter #800 >> which "drives" 600, 1013, 1029, and 900. > > Using my idea of making a non-volatile change to wearable type... > > Change parameters back to default when you change wearable type? No > weirder than changing body type male to female. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges