Chang Liu wrote: > Hi, all, when we connect a modified version of Second Life Client > Viewer to OpenSim, we notice that from time to time, textures on > avatars may turn into mosaic and hollow like what's shown in the > attached screenshots. Has anyone seen this before? Any clues as to > what may have gone wrong? Many thanks. > > ~Chang > What version of the viewer are you using? Viewer-1.23 redefined the fourth channel of baked textures to be "alpha mask" instead of "bump map". If you load old baked textures that generated a fourth channel intending it to be a bump map, and use it as a baked texture for a 1.23+ viewer, the viewer will incorrectly interpret the fourth channel as an alpha mask, resulting in images like you included in your email.
Were the avatars on the sim a mix of 2.0 and 1.22 (or previous) versions by any chance? -Nyx > ------------------------------------------------------------------------ > > > ------------------------------------------------------------------------ > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------ > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges