Library source code is now up as well! the repositories are listed below: http://bitbucket.org/lindenlab/glod http://bitbucket.org/lindenlab/colladadom http://bitbucket.org/lindenlab/llconvexdecompositionstub
Let me know if there are any questions! -Nyx On 10/22/2010 11:43 AM, Nyx Linden wrote: > Sorry for the delay, there's been a few build and licensing issues > that have cropped up recently that have made it difficult to get the > source code published for the mesh viewer. That being said, the source > is now public, at the following repository: > > http://hg.secondlife.com/mesh-development/ > > Please note that there are still some build errors on some platforms, > but there have been a few requests that we release the source even > before these issues are fixed. I'll be focusing on getting these > errors fixed tomorrow, so if you encounter specific build issues, > please let me know. > > There are a few new libraries that are linked into the viewer - the > source code for these will be released soon. The new libraries are: > > glod - level of detail library we use for auto-generating different > levels of detail. Based on this library: > http://www.cs.jhu.edu/~graphics/GLOD/ We have some tweaks that make > it work with our system, and will be releasing the source shortly. > > collada - we're wrapping the standard collada libs with some code that > makes it work with our viewer. We'll be releasing the source to our > modifications shortly. > > Convex decomposition stub - We're using havok to decompose meshes into > multiple convex hulls in our official release. However, to support the > development of a fully open-source solution, we're releasing the > source code to the "stub" (non-functional) version of the library > we're providing to compile the mesh viewer. This stub should have all > the relevant information necessary to start development of a new > convex decomposition library. We hope to have the source up shortly. > > I'm very interested personally in seeing a fully open-source convex > decomposition library created to work with our mesh source code, so if > anyone would like to get started on this, please let me know and I'll > do what I can to support such an effort! > > Please note that the current state of the code isn't fully stable - > initial builds have reported a linking issue on linux, and a crash on > windows. I'll be working to resolve these issues ASAP, but if you have > any specific information on how the build is breaking, please let me > know! This will be our primary repository, so check back for updates > and build fixes :) > > Thanks everyone for your patience on waiting for the code! > > -Nyx _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges