Agreed.
On Fri, May 20, 2016 at 4:37 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2016-05-19 09:49 , Ricky wrote:
>
> The issue there, I suspect, is that the files are served with the wrong
> MIME type
>
> Close ... they are sent with a Content
The issue there, I suspect, is that the files are served with the wrong
MIME type, causing them to appear as generic files to be saved to disk, not
played. The correct fix is to serve media files from a server that sets
the correct MIME type. However, while correct, that might be a burden on
some
Looks like
http://superuser.com/questions/194529/cygwin-fatal-error-unable-to-remap-what-does-it-mean
On Sun, Nov 29, 2015 at 7:02 PM, Nicky Perian wrote:
> Last night everything built w/o error.
> Today this is happening.
> Has anyone seen this?
>
> 12>-- Build started: Project: lscript_com
rchy.
Now I know what to expect, I can make sure to handle it.
Anyway, thanks again!
Ricky
Cron Stardust
On Mon, Oct 5, 2015 at 1:40 AM, Henri Beauchamp wrote:
> On Sun, 4 Oct 2015 21:50:39 -0700, Ricky wrote:
>
> > Just a quickie, trying to avoid digging through the viewer code
lready know the answer or can
find it faster than I.
Thanks!
Ricky
Cron Stardust
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Techwolf trying to get SL on OnLive or something? An interesting idea - I
wonder how badly the viewer would bog their servers with full draw distance
in an avvie-loaded continent!
On Thu, Jul 3, 2014 at 1:27 PM,
wrote:
>
>
> Begin forwarded message:
>
> Date: Wed, 02 Jul 2014 11:32:09 -0700
>
Thanks Martin!
Issue created as https://jira.secondlife.com/browse/OPEN-204
I've added it to my patch queue, but if someone more familiar with the
translation system, as yet I'm not, wants to crush this one, no problem
here!
Ricky / Cron Stardust
On Sun, Mar 2, 2014 at 11:01
I can get proof from someone.
Ricky / Cron Stardust
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debug mode.
> From there you can set breakpoints and tracepoints.
>
> That works fine until the issue is present in Mac or linux.
>
> I tried LLDB and made a little progress.
>
> Thanks for the reply.
>
>
>
>
> On Sunday, February 16, 2014 5:24 PM, Ricky wrot
rote:
> To complete the record for other that are in the baby step phase:
>
>
> https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html
>
>
> On Wednesday, February 5, 2014 12:13 AM, Ri
I attach the XCode GUI debugger to the running process, FireStorm in my
case, compiling with RelWithDebInfo*.
Worked for my task, YMMV.
Ricky / Cron Stardust
On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote:
> I didn't knew that it couldn't be done that way. I have an issue in
uch tweaking of the compiler
settings IN the GUI. What I did, I do not know, but it was a pain, and
later attempts have never worked out. I now just edit the code with
TextWrangler and compile from the commandline... :P (At least I do for FS,
LL's viewer is as my previous message to this b
p ticked to xcode 5.0.
> I have noticed several are working on doing that.
> IMO i'ts best to rename xcode by dropping the app from the name which will
> change it to a folder. (picked up from google search).
> Then, install xcode 4.6.3.
>
> NickyP
>
>
> On Tuesday
p ticked to xcode 5.0.
> I have noticed several are working on doing that.
> IMO i'ts best to rename xcode by dropping the app from the name which will
> change it to a folder. (picked up from google search).
> Then, install xcode 4.6.3.
>
> NickyP
>
>
> On Tuesday
sr
--with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn)
Target: x86_64-apple-darwin12.5.0
Thread model: posix
Thanks,
Ricky / Cron Stardust
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h
ince I last played with it, so YMMV.
Ricky / Cron Stardust
On Fri, Jan 24, 2014 at 9:38 AM, Lance Corrimal
wrote:
> Hi,
>
> I'm trying to create my own login screen, and I'm having a bit of
> trouble creating HTML that does not make llqtwebkit curl up and die
> quiet
ected
viewers. The common thread here: the region handling HTTP connections. If
those get throttled, anything using HTTP-based communication (viewers,
scripts, &c.) all get impacted.
Ricky
Cron Stardust
On Thu, Mar 14, 2013 at 6:46 PM, Darien Caldwell
wrote:
> I'm curious how a sc
ve major problems if
they tried.
My L$2, and I will not continue in this topic on this thread. If you wish
to respond to me, please take it off-list.
Ricky
Cron Stardust
On Sun, Feb 24, 2013 at 7:27 PM, Carlo Wood wrote:
> On Sun, 24 Feb 2013 20:09:19 +0100
> Henri Beauchamp wrote:
>
Got it readied for review - let me know what you all think.
Issue: https://jira.secondlife.com/browse/STORM-1919
CR: https://codereview.secondlife.com/r/608/
Repo: https://bitbucket.org/kf6kjg/storm-1919
Ricky
Cron Stardust
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On file for years now :)
On Sun, Nov 25, 2012 at 11:48 PM, Lance Corrimal
wrote:
> Verified - Now I'm sticking the patch in a test build to see if it breaks
> other stuff.
>
> Do you have CA on file?
>
> bye,
> LC
>
>
> Am Sonntag, 25. November 2012, 23:26:53
Darien Caldwell
wrote:
> Ahh, I see what you mean. it's acting as if the hidden snap ring is still
present. A sneaky bug. :)
>
> On Sun, Nov 25, 2012 at 10:13 PM, Ricky wrote:
>>
>> For a missing hyphen... :) I meant edge-on.
>>
>> Here's how to reproduc
unless
I make it snap by engaging the Angle ring outside the circumfrence of the
rotation handle. Then it snaps as it should.
>
> I hope your patch isn't breaking this functionality, it's intended and
desirable.
>
> On Sun, Nov 25, 2012 at 8:23 PM, Ricky wrote:
>>
>&g
this bug while I was working on learning/cleaning the code
structure in the LLManip* classes in preparation for reviving an old
project. Imagine my surprise when I found that one of the cases didn't
have a check for whether Snapping was enabled! So I took to opportunity to
delve deeper and work
ever re-launched get their report
missed.
Ricky
Cron Stardust
On Thu, Nov 1, 2012 at 10:34 AM, Argent wrote:
> Wouldn't this only be an issue, normally, for people switching from one
> the viewer to another, where there was an leftover crash filer from the
> older viewer? Doesn't s
xed. More comments in the JIRA,
Ricky
Cron Stardust
On Wed, Oct 31, 2012 at 6:42 PM, Oz Linden wrote:
>This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/607/
> Review request for Viewer.
> By Oz Linden.
> Description
>
>
lease viewer in a while, so I've no ide if
it's better there or not - I'm the bleeding edge type! :P
Ricky
Cron Stardust
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://jira.secondlife.com/browse/VWR-29159
Thank you,
Ricky
Cron Stardust
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Negative: I've not yet tested on non-pathfinding regions. I'll see if I
can do so soon.
Ricky
Cron Stardust
On Sun, Jun 3, 2012 at 1:11 PM, Geenz Spad wrote:
> Have you attempted this on both pathfinding and non-pathfinding regions?
> Seems to manifest primarily on pathfin
s a bug in the server than a
timing issue - though it's certainly possible that the latter could induce
the former!
Thanks for the response!
Ricky
Cron Stardust
On Sun, Jun 3, 2012 at 12:47 PM, Nicky Perian wrote:
> I have an unproven theory. It is Sunday with lots of stau on the inet. N
Preview::setModelPhysicsFeeErrorStatus(500 : )
2012-06-03T17:07:08Z WARNING: LLToastAlertPanel::LLToastAlertPanel: Alert:
Mesh failed to upload: Unable to upload asset. Upload_ServerError
If you can or cannot repo, let me know at
https://jira.secondlife.com/browse/SVC-7978 or via private email, thanks!
Ri
de differences above about 1km...
Ricky
Cron Stardust
On Wed, May 9, 2012 at 5:19 AM, Zai Lynch <
i_really_needed_a_new_mail...@gmx.de> wrote:
> Well, I don't know either about these circles. I only read about them in
> this thread, though it seems they're supposed to ind
surprises don't happen?
Thanks,
Ricky
Cron Stardust
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more radar-esque, would help clarify many things if done well as well as
provide a large dose of information.
Ricky
Cron Stardust
On Tue, May 8, 2012 at 9:27 AM, Oz Linden (Scott Lawrence) wrote:
> On 2012-05-08 04:34 , Stickman wrote:
> > I remember someone submitted a patch a long while
Hole in one! :) That's exactly what I meant: client-controlled animations
with the data that drives those animations stored such that you can log in
from multiple computers and still have your animation sets available and
(optionally) linked with outfits.
Ricky
Cron Stardust
PS: For the r
If that process accounts for switching between separate computers and still
having access to the various AOs, then it should be good! That was why I
was thinking about notecards in a hidden folder: it provides serverside
storage of the AO configurations. :)
Ricky
Cron Stardust
On Tuesday, April
ther outfit's animation set is also an option.
Ricky
Cron Stardust
On Mon, Apr 16, 2012 at 12:31 AM, Dahlia Trimble wrote:
> The AO could be coded such that it looks at the name of the currently worn
> outfit and selects the appropriate animation list for that name. I believe
> the
r. Of course they
won't have proper name tags - though you could simulate such with a
particle, just not exactly.
Ricky
Crons Stardust
On Sat, Feb 18, 2012 at 3:32 PM, Tateru Nino wrote:
> There are always future developments. :)
>
> I thought it was clear that we were talking abou
Yeah, on the Intel card there seems to be a texture corruption caused by
one of the atmo shaders. Really psychedelic if you tune the settings
certain ways!
Ricky
Cron Stardust
On Tue, Jan 31, 2012 at 11:22 AM, Kadah wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> I&
se we are right back here again if in the future estates can choose
to have a different region size than other estates... (And yes it could be
done. A LOT of work, but it could be done.)
Ricky
Cron Stardust
PS: I really want to be able to get rid of my lag-creating Sensor-based HUD
for a pur
limitation of the message really puts a pinch in
https://jira.secondlife.com/browse/VWR-27577.
Ricky
Cron Stardust
On Fri, Jan 27, 2012 at 12:24 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2012-01-27 13:45 , Zi Ree wrote:
> > Am Freitag, 27. Januar 2012, 14:40:01 s
on the computer and the graphics card of the
observer.
Hope that helps,
Ricky
Cron Stardust
On Thu, Jan 26, 2012 at 9:40 AM, Robert Martin wrote:
> On Thu, Jan 26, 2012 at 10:44 AM, Stickman wrote:
> > Robert,
> >
> > You know, I don't even know what mailing list this sh
.somethingorother.
Ricky
Cron Stardust
On Sun, Dec 25, 2011 at 12:48 AM, Lance Corrimal
wrote:
> Hi all,
>
> I see a *lot* of jiras about space navigator 3d support not working in
> recent viewers...
> ... is there anyone working on that?
> Do i have to do more than plug it in to make it wo
at's exported on the wiki:
https://wiki.secondlife.com/wiki/Linden_Lab_Official:User_Groups#Calendar
Ricky
Cron Stardust
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tion to
specify how much indentation a "tab" gives or to even switch between using
tabs or using spaces. This wouldn't be far from existing programmer-level
editors.
Ricky
Cron Stardust
On Wed, Nov 23, 2011 at 10:58 AM, Moriz Gupte wrote:
> found another glitch:
> I'm de
Changesets for each
changeset would be a good list to go for. These could be appended to
the objects in the changesets array in the JSON, and would provide
everything needed - that I know of.
Ricky
Cron Stardust
On Mon, Nov 21, 2011 at 4:55 PM, Christian Goetze wrote:
> Nice, but it will fail f
Yes, I noticed that some changeset id's weren't found in the V-D
repository, so I had the script just display what it could for those.
For reference here's the demo link:
http://rwcproductions.com/~ricky/snowstorm/
It'd be better to find out why the data changed, and if was po
Yep. Haven't heard any response about it though.
Ricky
Cron Stardust
On Sat, Nov 19, 2011 at 10:55 PM, Dave Booth wrote:
> On 11/20/2011 12:41 AM, Hitomi Tiponi wrote:
>> It does appear to be stuck still - it's not the first time this has
>> happened. Also the problem
It's not all that
pretty to go that route, but it works.
Here's a demonstration: http://rwcproductions.com/~ricky/snowstorm/
And here's the patch:
http://rwcproductions.com/~ricky/snowstorm/index.js.patch.txt
Yes, there are some whitespace changes, and render_description() could
be
s limited, and my SL
viewer hacking experience is even more limited!
Ricky
Cron Stardus
On Sat, Nov 12, 2011 at 11:51 PM, Lance Corrimal
wrote:
> I guess I wasn't exactly clear...
>
>
> What I need to know is how I have to modify my classes to make them
> work with boost
hile helping out another team in one of my classes.)
Boost's Bind function
(http://www.boost.org/doc/libs/1_47_0/libs/bind/bind.html) generalizes
the standard call I used, and so might be easier to use. Here's the
same using Boost:
bind(&MyClass::MyMethod, myParameter)
I hope this
Can an official build be used to test this, or does the test actually
require a custom build?
Ricky
Cron Stardust
On Sat, Nov 12, 2011 at 11:55 AM, Jonathan Welch wrote:
> I need someone who has built the viewer from tip on the 11th or later
> on both mac and linux to perform a quick tes
Those angle limits have been in place for many, many years. Though I
agree that having them has little purpose, they have, nevertheless
been there the whole time.
Ricky
Cron Stardust
On Wed, Oct 19, 2011 at 7:11 PM, Dave Booth wrote:
> Where did the limits on mouselook angle come from in
Erm... build 243327 says that it's still in progress... Are you sure
that's the version you tested against?
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/243327/index.html
Ricky
Cron Stardust
On Wed, Oct 19, 2011 at 9:48 AM, Trilo B
o, my intuition says that it looks like some API broke.
Ricky
Cron Stardust
On Mon, Oct 17, 2011 at 7:55 AM, Hitomi Tiponi
wrote:
>
> I have noticed that the fields 'Changes since last good build' and 'Jiras'
> on the Snowtorm Viewer development build are repeatedly show
Responding to myself...
JIRA filed as https://jira.secondlife.com/browse/VWR-27074 "Web
Inspector not operable on Mac or Linux"
Ricky
Cron Stardust
On Thu, Sep 22, 2011 at 11:32 PM, Ricky wrote:
> I've been aiming to debug a page I wrote for MOAP, and I was hoping to
>
nd out why the Javascript I wrote, that works
fine under Chrome, Safari, and Firefox, doesn't run correctly in
MOAP... :P
Thanks for your info,
Ricky
Cron Stardust
PS. If you don't know how, here's how to both enable and test the Web Inspector:
1: Enable the MediaPluginDebuggin
ich I just found myself while
looking for something else: SCR "Scripting"
Thanks for the link to the wiki page.
Ricky
Cron Stardust
On Mon, Sep 5, 2011 at 8:22 PM, Kuraiko Yoshikawa wrote:
> As I understanded it there won't be support for UUID flipping and meshes
> ar
ort is waiting on arbitrary
skeletons and scripted animation controls - which is to say a long way
in the future. Or have I missed something? (Quite likely, as I get
most of my SL news from this list...)
I've a few suggestions for script+mesh myself,
Thanks Josh! That's good to know, and thanks for the link. While I've
gotten used to a fair number of languages, C++ has a LOT of territory
filled with dark corners and pits. So I try to proceed cautiously. :D
Ricky
Cron Stardust
On Fri, Jul 1, 2011 at 4:08 PM, Joshua B
Looks like the destructors might only be called at program
termination, so this may not be a big problem anyway. However it IS
inconsistent and weird. And I have it within reach to clean up if it
seems good to do so.
Ricky
Cron Stardust
On Fri, Jul 1, 2011 at 3:25 PM, Ricky wrote:
> Pok
on 2009-12-10 in
rev 4496 - switched to a std::vector
The Scale destructor seems to have never existed in revision history.
Anyone with more familiarity with C++'s nuances in such cases have any
thoughts/suggestions?
Ricky
Cron Stardust
___
P
This could be solvable in a manner that I've seen in some other
programs: having the ability to state what your preference is. I've
seen games and tool have a radio button set with one entry set to
"high fps" and the other to "high detail" - or related terminology.
my mind. UDK uses
the eye for "lock selected actor to the camera" - not exactly an
intuitive use, but they rolled with it.
Ricky
Cron Stardust
On Sun, Jun 12, 2011 at 12:01 PM, Trilo Byte wrote:
> Agreed regarding the magnifying glass icon - it's used both in SL and in some
&g
I like the very descriptive comment above the #define - Makes the purpose
crystal clear, AND places an expiration on the line so it will be easy to
know when/if it is time to remove said line!
As to the functionality - havent tested it :(
Ricky
Cron Stardust
On Wed, May 25, 2011 at 1:25 PM
n future projects of my own! (Just
not games! :D )
Ricky
Cron Stardust
On Tue, May 24, 2011 at 10:42 AM, Lee ponzu wrote:
> I saw this cool demo of 3D sound. This is totally different from the SL
> Voice technology, and I think it would compliment it perfectly.
> Take a look...
> http:
who tested to verify. At least if this shows up again there will be
some information to associate it with!
Ricky
Cron Stardust
On Mon, May 2, 2011 at 2:02 PM, Ricky wrote:
> Very good point, and I agree that there should be confirms from
> multiple setups. I'm going to verify that it
ux (via the XOrg trick) I suspect that it
would be deeper than just a bad interaction with that setting in
MagicPrefs.
Ricky
Cron Stardust
On Mon, May 2, 2011 at 12:22 PM, Oz Linden (Scott Lawrence)
wrote:
> On 2011-05-02 14:22, Ricky wrote:
>> I've just reported https://jira.secon
ase bug right now, but if it can be fixed
before Lion is released it will prevent some headaches... :)
Ricky
Cron Stardust
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Working a merge now for STORM-1075. When my limited compile
(Mac-only) test is done I'll commit the merge to my repo.
Ricky
Cron Stardust
On Thu, Apr 28, 2011 at 9:11 PM, Philippe (Merov) Bossut
wrote:
> Hi,
>
> Filling in for Oz this week, here's a rather big PO build f
now I don't know what is going on in this code, but a
texture size of 0 tells me something's afoot!
I thought I had heard something about this error in the past, but
searching my list archives didn't bring anything up... Ideas?
Ricky
Cron Stardust
Only spent a few minutes browsing the source code (good work in there,
I love to see HTML5 in use!) but I'd suggest that you make .body_arch
clickable to expand sections as well as .head_arch - that way we don't
have to click so small a target to get the results we want. While, of
course, keeping
st
stragglers as far as I can tell.)
Ricky
Cron Stardust
On Mon, Apr 4, 2011 at 4:48 PM, Cron Stardust wrote:
>This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/199/
>
> Huh.. long winded speech became dust on pressing publish... Here
response, and on line 2 of
the original. Too bad I forgot to copy before publish!
Well, I'll rewrite it again and post it here in response to the review thread.
Ricky
Cron Stardust
- Persevering in the face of perversity
On Mon, Apr 4, 2011 at 4:54 PM, Boroondas Gupte
wrote:
> On 04/05/20
ok, this is getting annoying. Any idea why I am having issues posting to
the review?
Ricky
Cron Stardust
On Mon, Apr 4, 2011 at 4:48 PM, Cron Stardust wrote:
>This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/199/
>
> Huh.. long w
I like those: my mind was in a conflict whether the list should be
sorted alphabetically or, as currently done, by purpose. With names
like you are proposing, both would be the same!
Ricky
Cron Stardust
On Fri, Mar 18, 2011 at 2:45 PM, Da5id Kronfeld wrote:
>
> On 2011-03-18, at 1:37 PM,
ialize
the first value with the first item in the list, and then start the loop at
the second value, if any. However, these are a iterator style I am not yet
familiar enough with to bend that far. Any suggestions?
Ricky
Cron Stardust
On Fri, Mar 11, 2011 at 3:53 AM, Boroondas Gupte wrote:
>
As I've again found a few more moments to try compiling the viewer
again, this time on my Mac, I ran across an issue that was trivial to
take care of: incorrect command name case on the Apple-specific
command "Rez".
Here's the link: https://jira.secondlife.com/browse/VWR-25120
etter than what we
have now! :P
Ricky
Cron Stardust
On Monday, February 21, 2011, Boroondas Gupte
wrote:
> On 02/21/2011 04:41 PM, Aleric Inglewood wrote:
>> A LOT worse, but still better than 'standalone' would be USE_SYSTEM_LIBS.
> Why would you consider USE_SYSTEM_L
Added Programmer's Notepad (my favorite for Windows).
Ricky
Cron Stardust
On Tue, Feb 1, 2011 at 4:35 AM, Oz Linden (Scott Lawrence)
wrote:
> Other than a few files that appear to be completely Windows specific,
> and I did not know for sure did not require them, I've convert
placed in suspended decay due to
hardware problems...
Ricky
Cron Stardust
On Sat, Jan 29, 2011 at 4:01 PM, Kadah Coba wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Are you above 1000m?
>
> On 1/29/2011 3:50 PM, Dave Booth wrote:
>> Whats the expected behavior
, whether in SL or
out. However, I DO use it in LSL extensively.
Ricky
Cron Stardust
On Thu, Jan 13, 2011 at 5:16 AM, Argent Stonecutter
wrote:
> On 2011-01-12, at 16:32, Joel Foner wrote:
>> Skype still supports /me... Many of the folks I know use /me regularly, for
>> what it
Interesting. I haven't tested other IM clients in recent history, but
Skype still supports the /me syntax. I suspect that the others do so
as well.
Just my L$2...
Ricky
Cron Stardust
On Wed, Jan 12, 2011 at 7:25 AM, Tateru Nino wrote:
>
>
> On 13/01/2011 2:17 AM, Jamey
during upload while preserving the
normal map channel.
Ricky
Cron Stardust
On Monday, January 10, 2011, Joshua Bell wrote:
> On Mon, Jan 10, 2011 at 9:28 AM, Dave Booth wrote:
>
> Thats a pretty good bit of thinking out loud there, Ponzu
>
> Personally I'd say thats a
ntage in "hide-and-seek" style gameplay.
Not sure when I first noticed this, and I haven't started any digging...
Ricky
On Sun, Jan 9, 2011 at 9:30 AM, Lance Corrimal
wrote:
> Am Sonntag, 9. Januar 2011 schrieb Robert Martin:
>> On Sun, Jan 9, 2011 at 10:09 AM, Ponzu wrote:
Thank you Jonathan and Marine. These workarounds are good, and I will
tap into them. Hopefully an in-client solution isn't too far into the
future! :)
Ricky
On Sun, Jan 2, 2011 at 1:52 PM, Marine Kelley wrote:
> What I do is open my settings.xml file and search what I want with
have some attention paid to this concept, as it
should be fairly trivial to implement, and would make working with
those entries a lot easier.
Just making some noise about one of my annoyances...
Ricky
Cron Stardust
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A method of filtering the history would give the wanted effect I presume.
Ricky
Cron Stardust
On Sun, Jan 2, 2011 at 11:39 AM, Erin Mallory
wrote:
> I would really really rather not see home excluded because of the simple
> fact often home lotation can get reset if your preferences get c
out, empty again. Maybe
some common template was messed up for anon users?
Ricky
Crons Stardust
PS: Yes, this isn't a viewer issue, but that's why I marked it [WEB].
However, I figure someone with more knowledge of the LL wiki template
architecture might be able to shed some li
.)
Have you verified with viewers from the beta and development
downloads? That could tell if what you are seeing is still in the
codebase or whether it disappeared already. I figure that you have,
just have to ask for clarification. :)
Ricky
Cron Stardust
On Sat, Dec 4, 2010 at 2:29 PM, Lance Corrimal
isn't necessary, the URL is also wrong. The
correct URL is:
https://codereview.secondlife.com/media/rb/images/review_request_box_top_bg.png
Ricky
Cron Stardust
On Thu, Dec 2, 2010 at 12:05 PM, Gigs wrote:
> I'm getting "To protect your privacy, Thunderbird has blocked remo
iguous, as that might show up in someone's email, and it
inconsistent with the existing list policies of [META], [POLICY], etc.
Ricky
Cron Stardust
On Thu, Dec 2, 2010 at 6:49 AM, Stickman wrote:
>> Even easier (for subscribers) would be to have a separate mailing list for
>>
Or if it prefixed the message subjects with a [RB] tag, or similar.
That would provide the same filterability, at least in gmail, while
being easier to implement.
Ricky
Cron Stardust
On Thu, Dec 2, 2010 at 5:58 AM, WolfPup Lowenhar
wrote:
> I would be nice if the review board system had
Agreed.
On Tue, Nov 30, 2010 at 1:58 PM, Kent Quirk (Q Linden)
wrote:
> Can we please not have the "fix bugs not features" and "add missing features
> now" debates? We have a lot of developers, and they work in different areas,
> and both features and bugs are considered on our backlog and pri
But maybe....
Ricky
Cron Stardust
On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth wrote:
> I've been thinking about the anims I've been making for my products
> inworld.. I know the mesh guys are screaming for custom bones but it
> strikes me that even in the standard anim
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/215482/index.html
Ricky
Cron Stardust
On Thu, Nov 25, 2010 at 3:11 PM, Geenz Spad wrote:
> I wonder how awesome it'll run on top of the already awesome deferred
> renderer that has really awesome perform
company.
I'd say, instead of berating new (and very cool,) advancements, we
should all applaud the work being done. At the very least it will
make someone's day that much brighter.
Just my opinion,
Ricky
Cron Stardust
On Thu, Nov 25, 2010 at 12:34 PM, Rob Nelson
wrote:
> Oh good
dictionary.
2010-11-09 20:21:30.749 xcodebuild[35776:80b]
CFPropertyListCreateFromXMLData(): Old-style plist parser: missing
semicolon in dictionary.
2010-11-09 20:21:30.767 xcodebuild[35776:80b] Unexpected character / at line 1
xcodebuild: Error: couldn't load project
/Users/ricky/Develo
y"
method for a developer, especially a naive one, would be to simply
run "cmake ." read the notification that it built for Xcode (or
whatever the platform default is), and then proceed from there using
that tool.
Just a thought,
Ricky
Cron Stardust
PS: I think my problem is that I
Looks like I forgot to mention my platform and technique!
Mac OS 10.6.4
Procedure:
* Fresh clone of tip
* Copied in FMOD
* Ran: cmake .
* Ran: make
Ricky
Cron Stardust
On Mon, Nov 8, 2010 at 11:12 PM, Ricky wrote:
> Trying to compile viewer_development a60d3b118c76 (tip as of the time
&
aybe
someone typed single quotes when they intended to use double quotes?
Whatever the problem, a grepping of the file system didn't show up
anything easy for me to find. Others may have better luck. (It's
getting late here... At least for me! :P )
Ricky
Cron Stardust
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