If that process accounts for switching between separate computers and still having access to the various AOs, then it should be good! That was why I was thinking about notecards in a hidden folder: it provides serverside storage of the AO configurations. :)
Ricky Cron Stardust On Tuesday, April 17, 2012, Lance Corrimal <lance.corri...@eregion.de> wrote: > how about way easier: > > > the client-side AO implementation that I use in my TPV stores its setup in a > folder tree, similar to how phoenix firestorm does it (no small wonder, it's > the same AO). > > How about this: > > whenever you save an outfit, a link to the ao config folder that is active at > that time is stored in the outfit, and when you put on an outfit, the "putting > on a saved outfit" code checks if a link to a folder that is contained in the > outfit is pointing at a folder inside the AO structure, and if so, activates > that AO config. > > > no reading of notecards or serializing stuff, only two links. > > bye, > LC > > > > Am Montag, 16. April 2012, 07:01:49 schrieb Ricky: >> As much as I'm not a fan of hacks, until there's proper server-side support >> this is what I suggest: Dahlia, I think I've taken a liking to your >> suggestion of the notecard idea, but with a twist. >> >> First, the client would create a new inventory folder named such that >> the likelihood of it being already in existence is extremely low. "Outfit >> Animations - Firestorm x.x" could be good for Firestorm, where the x's are >> a version code. This folder would be hidden from viewing in the >> client default so that it does not clutter up inventory, with an option in >> the client to make it visible. Inside this folder are notecards, each >> named after the outfit it's designed to match. These notecards contain >> LLSD serialized data designed to make it simple and fast for the client to >> pull down the animation data, update it, and store it back in the notecard. >> >> A simple GUI would be designed to make management and creation simple. >> >> Yes, this hack has the limitation that a given animation set cannot be in >> place for multiple outfits, but if there is a simple, easy way to clone an >> animation set to another outfit such would be mitigated. The ability to >> manually select another outfit's animation set is also an option. >> >> Ricky >> Cron Stardust >> >> On Mon, Apr 16, 2012 at 12:31 AM, Dahlia Trimble > <dahliatrim...@gmail.com>wrote: >> > The AO could be coded such that it looks at the name of the currently worn >> > outfit and selects the appropriate animation list for that name. I believe >> > the name of the currently worn outfit is sent to the viewer as it's used >> > to >> > highlight it in the appearance selector menu. >> > >> > I suggested the notecard approach as an alternative that could also allow >> > notecards in outfits for other uses besides AO animation lists. However >> > given that it would likely require a server side change, it's probably >> > much >> > less likely to happen than just re-coding the client-side AO. Personally I >> > would prefer anything that is associated with my avatar to not be client >> > dependant as I switch computers and clients a lot. >> > >> > On Sun, Apr 15, 2012 at 10:50 PM, Erin Mallory < >> > >> > angel_of_crim...@hotmail.com> wrote: >> >> Why would it need to be in the inventory taking up space when it would >> >> >> >> ONLY do the same thing that either of these options do? If you can link >> >> a >> >> client ao to activate when the outfit is equipped that would satisfy the >> >> need for it to automatically turn on when you equip a new outfit AND keep >> >> the inventory MUCH less cluttered. >> >> The entire reason I use Firestorm's ao is so that I could get rid of as >> >> many copies of aos as I could and swap between ao sets almost instantly >> >> even in high lag areas. Right now they do not have a way to equip >> >> automatically when I set an outfit, however it is two extra clicks to >> >> select the one I want from a dropdown. If I could have a menu option on >> >> the outfit folder to allow me to associate each outfit with an AO so that >> >> it automatically swapped when I changed outfits that would be neat and do >> >> the same thing you wanted it to do. If I wanted to change the >> >> association >> >> or dissociate it I could do so from the same command. >> >> What I envision would simply be another option with a menu item such as >> >> "Set AO" and contain a drop nearly identical to the list in the AO drop >> >> down menu except it would also have a "none" option. for example if I had >> >> an outfit folder named "feral neko" with several attachments and clothes >> >> in >> >> it and wanted to associate my Puli Neko AO with it then all I would need >> >> to >> >> do is right click the folder for "feral neko" select "set ao" and click >> >> "Neko Puli AO" and then until i changed the associated ao every time I >> >> equipped the outfit "feral neko" it would automatically switch the ao to >> >> the Neko Puli AO set. That way i would not need any box or notecard
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