It depends on the mesh.  The example given of around 6k tris is what I'd
consider to be the max for a whole avatar mesh - including a few basic
attachments.  A shirt mesh would be a whole lot less.

I'd recommend taking some courses, or at least hunting around on the 'net
for info, on how to create low-poly characters for games.  While SL doesn't
(yet) have support for normal maps, you can get away with a lot in the
diffuse texture that it does have.  The reason to keep your tricount as low
as possible is this: the more tris in a scene the worse the lag - both
network lag when loading and client lag while on-screen.  I can't give a
number for "low as possible" because it entirely depends on what is being
built and the skill of the creator.

If you want to see how badly the client is currently being tortured by the
prim attachments a lot of people wear, switch to wireframe mode in the
viewer: you'll see every tri displayed, and I've seen many avatars almost
solid with the black lines of the triangle edges they were so dense.  Such
avatars cause a fair amount of client lag every time they are visible - the
exact amount of lag depends on the computer and the graphics card of the
observer.

Hope that helps,
Ricky
Cron Stardust

On Thu, Jan 26, 2012 at 9:40 AM, Robert Martin <robertl...@gmail.com> wrote:

> On Thu, Jan 26, 2012 at 10:44 AM, Stickman <stick...@gmail.com> wrote:
> > Robert,
> >
> > You know, I don't even know what mailing list this should go to. I
> > don't think there is a "general creators mailing list" for SL. Just
> > scripting.
> >
> the lack of a decent list for this is why i punted to the developers
> general list (since this has the best chances of being seen by
> somebody that can use their head for more than a hatrack)
> >
> > Yeah, that's how wikis tend to go, unless they have a champion.
> > Technical wikis tend to work better because you get a lot of people
> > who can't stand incomplete or incorrect information.
> >
> .. Yah folks don't like doing docs so folks have to do things like ask
> in a mailing list
>
> > I'd recommend keeping it below 6000 tris. If you need more, you'd
> > better be making something awesome and for specific rather than
> > general use.
> Cool beans somebody that can give a number (i take it that this would
> be on a per mesh thing??)
>
>
> --
> Robert L Martin
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