Re: [opensource-dev] Deprecate Mesh Stuff

2012-04-15 Thread Daniel
that requires their removal? Daniel ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Standard Human Mesh Avatar

2011-12-12 Thread Daniel
There is no single number you can define for all cases. During the mesh beta one Linden staffer noted the mesh cost formulae were made assuming 300K triangles for the entire scene being rendered would allow low end PCs to run at adequate frame rates. Note I said "triangles", which is what grap

Re: [opensource-dev] reference mesh avatars

2011-09-15 Thread Daniel
es not available with the original SL prims, like 5, 6, and 8 sided prisms, which would be very nice to have ready made for people who don't want to take the time to learn a 3D program, but want to use mesh primitives to build with. Daniel On 9/7/2011 9:49 AM, opensource-dev-requ

Re: [opensource-dev] JIRA Search

2011-08-27 Thread Daniel
Just charge 10L$ for creating a new issue, but not for comments. That would make people look before making a duplicate. It's amazing what SL people will do for a small financial incentive :-) > 1. Re: [JIRA] Proposal - Default Search settings on >jira.secondlife.com >> I think that

Re: [opensource-dev] Please Edit Subject Line and referenced message

2011-08-17 Thread Daniel
A reminder: Please edit your replies so it has a pertinent subject besides "Opensource-dev Digest", and so it does not include the *entire* digest (which is very long) On the subject of ban-happy staff, that seems to be popular this summer. Google+ is banning people for having "funny looking

Re: [opensource-dev] Version Numbering

2011-08-10 Thread Daniel
Search that actually works So that just adds to the "a lot of stuff has changed" list. Daniel (who has been testing a 3.0 build for 2 days already. One crash on startup, and a nagging texture swap issue which I need to see if I can reproduce. I survived my version of a stress te

Re: [opensource-dev] More proposals for draw distance slider icon (Mike Chase)

2011-06-14 Thread Daniel
For the icon, label it "DD" for draw distance. That will fit in 16x16 pixels, and not conflict with other symbols. Alternately an eye symbol with a slanted dotted rectangle under it to indicate see + boundary ___ Policies and (un)subscribe information

Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-12 Thread Daniel
What would directly tell people what the slider does is a ground outline on the terrain showing how far away items will be shown (similar to property lines ie shown directly on the ground). Along with things starting to appear or vanish as they play with the slider, there should be no confusio

Re: [opensource-dev] in-viewer translation is dead soon.

2011-05-29 Thread Daniel
You didn't read my previous comment apparently. They are NOT shutting off all translations. They are shutting the freestanding translation page in favor of embedded translation web elements within pages. The "why" is the freestanding page doesn't make them any money, while translating web page

Re: [opensource-dev] in-viewer translation is dead soon.

2011-05-28 Thread Daniel
The problem as pointed out by Tateru Nino on her blog is that Google is huge, and their users will "fail over" to other services like you are suggesting, causing them to get overloaded also. In that case, they may also decide it is too expensive to stay open, causing a chain reaction. Note tha

[opensource-dev] Subject: Re: Mesh branch merged to viewer-development

2011-05-18 Thread Daniel
Project viewer Mesh build 2.6.9-230227 crashes on startup (before login screen) Second Life Development build 2.6.9-230088 completes login, but reports it can't find notifications.xml and refuses to do anything else System: Intel i7-920, 6 GB memory, Nvidia GTX 260, 270.61 driver Window 7 Ultim

Re: [opensource-dev] Mesh support current status???

2011-04-16 Thread Daniel
The official answer continues to be mesh will go live "when it's ready". As far as official links, there is latest mesh viewer build at: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html It can only be tested on mesh enabled regions of the beta grid (

[opensource-dev] PO build review, oz_viewer-poreview/rev/225458

2011-04-01 Thread Daniel Warren
PO build testing.. Here are the issues addressed in that build: STORM-399 Users that has chatted within chat range of the user in-world are not added to Recent tab *Chatting objects in local and IM do not show up in recent tab. A friend chatting loca

Re: [opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode

2011-03-17 Thread Daniel
Does the "Advanced" menu in the "Advanced" mode get renamed to "Expert" or something to avoid confusion? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to

Re: [opensource-dev] UI - Picks - no delete button

2011-02-16 Thread Daniel
What I see on 2.7.0(221148) was: * At first, trashcan not visible in MyProfile > MyPicks. * After using right arrow pick info button and then Edit button, trashcan appears and works * Right click on avatar, and MyProfile from list opens a window, but does not bring up my web profile the first ti

Re: [opensource-dev] Review Request: Update returnability of objects based on new encroachment rules

2010-12-22 Thread Daniel
ect-vs-parcel overlap test is done by building axis-aligned bounding > boxes (AABB) about each prim of the selected objects and then checking for > overlap between those boxes and self- and group-owned parcels. Daniel ___ Policies and (un)subscribe in

Re: [opensource-dev] SL Browserification

2010-11-18 Thread Daniel
Your assumption is where the calculation goes off. AMD is releasing a "Fusion" E-350 chip which puts the CPU and GPU on the same chip, and which uses low power (18W), so you can put a bunch of them in a server box: http://www.tomshardware.com/reviews/amd-fusion-brazos-zacate,2786-4.html Early

Re: [opensource-dev] SL Browsification

2010-11-17 Thread Daniel Smith
e key audience would be: people who dont want a casual browsing experience without the download/install step. LL is not about to take away the standalone viewer. I did hear a rumour that new usernames created after January 1 can only be made up of vowels and even numbers. Daniel -- Danie

[opensource-dev] MacSimStick - Alpha Release 1, bring your own Mono

2010-11-13 Thread Daniel Smith
even know what Mono is! cheers, Daniel p,s, thanks to Diva, Jon Cundill, Ener Hax, and others for encouragement and pointers. -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information available

Re: [opensource-dev] Diva Distro + Mono 2.8 + Mac 10.6.4? Login exception...

2010-11-08 Thread Daniel Smith
Yikes! Sorry.. wrong list. Shakes head... so many lists named similar things ;) D On Mon, Nov 8, 2010 at 9:58 PM, Teravus Ovares wrote: > Daniel, > > You might want to send this to [OpenSim-Users] or [OpenSim-dev] instead of > here because it seems like an OpenSimulator sp

[opensource-dev] Diva Distro + Mono 2.8 + Mac 10.6.4? Login exception...

2010-11-08 Thread Daniel Smith
:05:27 PDT 2010) thanks for any leads! Daniel Smith javajo...@gmail.com -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Ple

Re: [opensource-dev] Files deleted by uninstaller

2010-10-27 Thread Daniel
Chat and IM logs are a user preference setting. If logging is turned on, the implication is the user wants the logs, and that preference should not be overridden without notice. Also, SL users are not working for a company in a business situation. It's a social virtual world, and chat logs rep

Re: [opensource-dev] Fermi Viewer

2010-10-20 Thread Daniel Smith
On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter wrote: > On 2010-10-18, at 12:08, Daniel Smith wrote: > > would be better all around.. for the community to say .. hold up.. how to > merge the best of 1.x and 2.x > > We already have that. It's called 1.x. { &qu

Re: [opensource-dev] Fermi Viewer

2010-10-18 Thread Daniel Smith
LL would be better all around.. for the community to say .. hold up.. how to merge the best of 1.x and 2.x, and have a uniform plugin model... Someone needs to say the C word: Coordination. ok.. back to it guys and gals ;) Daniel (and I didnt say "Unity" once.. although I re

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread Daniel
Apparently you don't chat much, mine is ten times larger over the same period. On 10/15/2010 7:24 AM, opensource-dev-requ...@lists.secondlife.com wrote: > My log folder is a whopping 35MB after almost 4 years. ___ Policies and (un)subscribe informati

[opensource-dev] goodbye snowstorm

2010-10-07 Thread Daniel Smith
e TPV sphere. It may well be that I receive no compensation for those efforts, but I will feel much better about participating in that community. Linden Lab cannot treat customers the way it has, and expect to outsource some of their development efforts for free. Daniel Smith -- Daniel Smith - S

Re: [opensource-dev] Vertex Edit Capability

2010-10-06 Thread Daniel Smith
On Wed, Oct 6, 2010 at 4:48 AM, Argent Stonecutter wrote: > On 2010-10-05, at 12:58, Daniel Smith wrote: > > One of the most likely starting points I see is the terrain editor. That > is a limited mesh editor in itself. > > That would be... really horrible. The terrain edito

Re: [opensource-dev] Vertex Edit Capability

2010-10-05 Thread Daniel Smith
On Tue, Oct 5, 2010 at 8:25 AM, Daniel wrote: > I submitted JIRA issue VWR-23202 to provide the simplest in-world > editing capability, that of moving vertexes on a mesh. > > One of the most likely starting points I see is the terrain editor. That is a limited mesh editor in itse

Re: [opensource-dev] Vertex Edit Capability

2010-10-05 Thread Daniel
o simplify asset database and server overhead, it may make sense to do the editing local in the client until you leave edit mode. But I will leave technical implementation to those who know more about that side of things. Daniel > > > Date: Mon, 4 Oct 2010 21:47:48 -0700 > From:

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Daniel Smith
jection to Unity outputting to game consoles: snap out of it. The mere existence of code on a console doesn't make it a game. The overall idea is to make SL / OS ubiquitous (Linux client doesnt go away, other approaches open up the Web, phones, and consoles.. all good moves).

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Daniel Smith
d observer. I dont speak for LL, Vivaty, AOL, Autodesk, or anywhere else I have worked :) Daniel -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers (was: CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES)

2010-10-03 Thread Daniel Smith
On Sun, Oct 3, 2010 at 1:26 PM, Boroondas Gupte wrote: > On 10/03/2010 08:57 PM, Daniel Smith wrote: > > Consider what it would take to have a Unity foundation, layered with > > the SL-specific experience on top. > What it would take? At least Linux support for Unity. > Y

Re: [opensource-dev] CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES

2010-10-03 Thread Daniel Smith
level of quality, and on all of those platforms). My thought would be: get mesh out there on 2.x viewer, and then put on the brakes and consider direction. Daniel - daniel.org/blog ___ Policies and (un)subscribe information available here: http

Re: [opensource-dev] Snowstorm changes (more Lindens fired)

2010-09-28 Thread Daniel Smith
your adept efforts. You will be missed. Daniel ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Simple thing for snapshots?

2010-09-27 Thread Daniel Smith
uld give a general mechanism that would lend itself to interpretation by different types of inventory items.) -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information available here: http://wiki.second

[opensource-dev] User Story: Simple Mesh Edit in Viewer

2010-09-27 Thread Daniel
User Story: As a user, I would like to be able to make simple edits to the shape of an imported mesh for such purposes as making a clothing item fit better, a large mesh object fit within my land parcel, or fit the other objects in a linkset. As someone learning to build it would also be mor

Re: [opensource-dev] Third Party Plug-ins?

2010-09-24 Thread Daniel Smith
rakes and consider the course. -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep un

Re: [opensource-dev] User Story: Inventory Sorting

2010-09-23 Thread Daniel Smith
do a lot to facilitate searching. It's 4 years later and we still cant tag items. My impression at that time is that he didn't think it was worthwhile. -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ P

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Daniel Smith
here we seem to be at the moment. A customizable UI would do much to circle the 1.x and 2.x development effort wagons. -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information avail

Re: [opensource-dev] Externally controllable viewers?

2010-09-21 Thread Daniel Smith
-- > Dana > "Criticize by creating." — Michelangelo > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated post

Re: [opensource-dev] User Story: Improved Cache

2010-09-19 Thread Daniel Smith
On Sun, Sep 19, 2010 at 12:12 PM, Ponzu wrote: > > True. But there are actually UUID algorithms that accept a very low > probability of repeating a UUID. > LL cant afford to have repeats. It would break a lot. http://wiki.secondlife.com/wiki/UUID -- Daniel Smith - S

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Daniel Smith
From an end user point of view, how does that differ from the current > Development viewer functionality if the user has torn all the panels off > as separate windows? > > > The key word is: "launches" -- i.e. fewer steps to get

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Daniel Smith
On Fri, Sep 17, 2010 at 10:51 AM, Altair Sythos wrote: > On Fri, 17 Sep 2010 10:17:27 -0700 > Daniel Smith wrote: > > > > A passive means of ranking a cache would be: > > > > 1) did the user already have an LM here? > > 2) did an object just give a user an L

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Daniel Smith
t cases. #1 and #3 imply that the user has an interest in coming back, and is likely to want an ongoing cache. #2 implies that a store / venue etc may have given the user an LM they didn't want. Another case is: if a user deletes an LM, it implies they may want to free up the cache for tha

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Daniel Smith
On Thu, Sep 16, 2010 at 9:44 AM, Daniel wrote: > As a user I would like to see an improved cache in order to have a > better Second Life experience. The types > of improvements that would lead to a better experience include: > > * A higher cache size limit. This would let me

[opensource-dev] User Story: Improved Cache

2010-09-16 Thread Daniel
As a user I would like to see an improved cache in order to have a better Second Life experience. The types of improvements that would lead to a better experience include: * A higher cache size limit. This would let me save more data and speed up rez times, and also put less load on the serv

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Daniel Smith
d. On my 4 year old Intel iMac, the difference is absolutely striking. It's not just the hardware. There's something in the SL graphics pipeline that is a big issue. -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___

Re: [opensource-dev] Retaining Signups

2010-09-11 Thread Daniel
I wrote most of a User's Manual on the wiki for v1.23: http://wiki.secondlife.com/wiki/User%27s_Manual Perhaps if they had gotten something like that in the registration email - either a document, or links to tutorials and manuals, it would help them figure out how to use the software? Viewer

Re: [opensource-dev] The Plan for Snowglobe

2010-09-10 Thread Daniel Smith
ific features to that, than it is to try to meld the 1.x or 2.x codebases into something with that level of quality. Daniel Smith / Bucky Barkley -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe in

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Daniel Smith
A front end done in Unity (with an OpenSim backend) is http://www.reslive.com/ Realistically, the 1.x and 2.x C++ code bases are going to be around for a long time, and much can be done with them. -- Daniel Smith - Sonoma County, California http://daniel.org/resume __

Re: [opensource-dev] Homesteads

2010-08-29 Thread Daniel
It seems there would be a place for a reputable third party to provide "property management". By reputable I mean a real life real estate business such as manages apartment complexes. They would provide a written lease, collect payments, hold sufficient funds in escrow, pay Linden Lab, and hire

Re: [opensource-dev] Malicious payloads in third-party, viewers: is the policy worth anything?

2010-08-22 Thread Michael Daniel
Since I am a student on summer break until next week, I have way too much time on my hands, and I like numbers (famous last words) so I did some analysis of modular systems attack on iheartanime.com. I think the amount of data involved has been understated in many discussions I've seen so far,

Re: [opensource-dev] Display names, again.

2010-08-21 Thread Daniel Smith
en one misstep after another all these years with LL. What is happening here is a confluence of events that will lead to a mass migration to other grids and other VWs. You have the power to help do the right thing, and a limited window of opportunity to use it. Daniel

Re: [opensource-dev] opensource-dev Digest, Vol 7, Issue 56

2010-08-20 Thread Daniel
If the right click drop-down menus are too small a target for people to hit, make them larger. Proper font size for reading (ie chat text), is not necessarily the right size for a mouse target area. Both should scale as a preferences setting. I do like having pie menus as an option. What I

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Daniel Smith
On Thu, Aug 19, 2010 at 3:28 PM, Baloo Uriza wrote: > On Thu, 19 Aug 2010 10:15:14 -0700, Daniel Smith wrote: > > > I'll ask the Lindens a direct question: > > > > What will you do to prevent others from using my username as their > > displayname? > > I

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Daniel Smith
Following up on myself.. On Thu, Aug 19, 2010 at 10:15 AM, Daniel Smith wrote: > What will you do to prevent others from using my username as their > displayname? > > And it's not just a display issue. What happens with chat and im logs? Are > they going to only

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Daniel Smith
On Thu, Aug 19, 2010 at 12:37 PM, David M Chess wrote: > > Daniel Smith : > >>I still have not heard a definitive answer as to what gets logged in >>IM and Chat. >>Forget the "display" for a moment.  What do you want to have logged as >>"Michael Sc

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Daniel Smith
nk about the implications of others using my username, and I trust them, and I am fine with that, so I will make the decision to turn it on". I still have not heard a definitive answer as to what gets logged in IM and Chat. Forget the "display" for a moment.  What do you want to have lo

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Daniel Smith
as a displayname by anyone. And it's not just a display issue. What happens with chat and im logs? Are they going to only show the displayname? Daniel ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/Open

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-17 Thread Daniel Smith
ForDisplay Have it set to "no" by default. If I feel like turning it on so that others can use my name, then fine, that would be me "opting in". cheers, Daniel ___ Policies and (un)subscribe information available here: http://wiki.seco

Re: [opensource-dev] opensource-dev Digest, Vol 7, Issue 26

2010-08-17 Thread Daniel
@ Henri - Indeed, it was the lack of interest in completing a User's Manual for the viewer that caused me to look to other pastures. This is after 6 years of development, you still had not documented your product. Myself and several other people wrote most of a manual (http://wiki.secondlif

Re: [opensource-dev] Open Viewer Development Announcement

2010-08-16 Thread Daniel Smith
t the only game in town. Your own statistics as to which viewers are being used certainly should bear that out. Daniel -- Daniel Smith - Sonoma County, California http://daniel.org/resume ___ Policies and (un)subscribe information available here: http

[opensource-dev] Snow Storm / Mac, missing file?

2010-08-15 Thread Daniel Smith
asset_urls.txt anywhere in the tree. I also saw reference to parabuild.. and: bucky:linden dls$ hg clone http://hg.lindenlab.com/parabuild/buildscripts abort: error: Operation timed out So, am I just trying to build this too early, or are there some missing files/components? cheers, Daniel -- Daniel

[opensource-dev] Where to report selling of "Ripper" Viewers?

2010-04-26 Thread Daniel
I came across a site selling SL viewers designed to steal content, and I want to report it to the right Linden Research staff to deal with, but I am not sure who that would be. Pointers would be helpful. ___ Policies and (un)subscribe information avail

Re: [opensource-dev] Server region counts

2010-04-25 Thread Daniel
That page appears to be out of date, and refers to CPUs, not cores. There are three numbers: Servers, CPU's, and cores. The latest servers are Dual CPU Nehalem based servers, with quad core CPUs, for a total of 8 cores per server box. The previous generation was Dual CPU Core 2 Duo based serve

Re: [opensource-dev] Requesting Linden Response: Please move TPVPTopics to a different mailing list

2010-04-15 Thread Michael Daniel
VR Hacks wrote: >> I mean you can't legally be held liable for users who refuse to follow a >> contract they made with you, can you? >> > > Sure you can. After all, if you write malicious code, you know you're doing > it. I stand corrected, then. I wasn't really talking about malicious cod

Re: [opensource-dev] opensource-dev Digest, Vol 3, Issue 46

2010-04-11 Thread Daniel
In effect I have that now by having 5 different viewers installed (1.23, Snowglobe, Emerald, Kirsten S19, and S20) The mode switch is log out and log in with a different viewer. It would be nice if one viewer satisfied everyone, and had all the features and UI options that everyone wanted, but t

Re: [opensource-dev] opensource-dev Digest, Vol 3, Issue 40

2010-04-10 Thread Daniel
The very fact that reasonably intelligent people here on this list, which are part of the community the TPV is aimed at, cannot agree what it means, is cause to rewrite it for more clarity. Carlo Wood wrote: > You know, this would actually make me feel better if you were a lawyer. > Even more s

Re: [opensource-dev] opensource-dev Digest, Vol 3, Issue 40

2010-04-09 Thread Daniel
Dirk Moerenhout wrote: No, the real issue is that some people _THINK_ LL is trying to give TPV developers legal liabilities. This is about interpretation and not facts. Unless I missed something LL has never stated anything about legal liabilities, it's solely based on some peoples personal in

[opensource-dev] Subject: Re: Can you legally agree to, incomprehensible conditions?

2010-04-01 Thread Daniel
If no, how can people agree to something they cannot even read, for the set of users who are not bilingual in their own language and English? Daniel ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev P

[opensource-dev] Moving Content to Non-Prim worlds

2010-03-16 Thread Daniel
Kevin wrote: We have already seen that SL content have been ilicaly moved to different worlds Include the old google one, IMVU or whats it called. I'm sure that blue panet stuff have loots of copied sl content. - If you are referring to "Blue Mars", they do not have lots of anything yet,

Re: [opensource-dev] oh give me a break

2010-03-16 Thread Daniel
Lawson wrote: Except ALL L$ transactions are monitored. Give someone $L 1,000,000 in one chunk or in one million chunks, and it will still trigger alarms. - As a major Lindex trader I can verify there are such alarms, cause I have tripped them several times. Move too much money, in L$ or