Your assumption is where the calculation goes off.  AMD is releasing a 
"Fusion" E-350 chip which puts the
CPU and GPU on the same chip, and which uses low power (18W), so you can 
put a bunch of them
in a server box:

http://www.tomshardware.com/reviews/amd-fusion-brazos-zacate,2786-4.html

Early performance tests on games shows each chip is powerful enough to 
run an instance of SL.
Assuming you store all the assets for a number of sims locally on the 
server, they
should run pretty fast, without needing to fetch and decode.

A room full of servers still isn't free though, and the company hosting 
this beta charges $0.02
per user-hour.  That is a manageable cost even if fully passed on to 
residents and they use SL
a lot.  10 hours a day would come to $6 a month.

---------ORIGINAL MESSAGE----------

Message: 9
Date: Thu, 18 Nov 2010 02:58:51 -0800
From: Stickman<stick...@gmail.com>
Subject: Re: [opensource-dev] SL Browsification

Conventional experience tells me that the SL viewer resource usage
consumes one CPU core and one GPU...

Assuming a lack of specialized GPU ...


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