> On Dec. 2, 2012, 9:23 a.m., Celierra Darling wrote:
> > indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl, line
> > 132
> > <http://codereview.secondlife.com/r/612/diff/1/?file=8137#file8137line132>
> >
> > Out of curiosity, w
> On Dec. 2, 2012, 9:23 a.m., Celierra Darling wrote:
> > indra/newview/app_settings/settings.xml, line 7823
> > <http://codereview.secondlife.com/r/612/diff/1/?file=8132#file8132line7823>
> >
> > I still think it might be valuable to attenuate (HSV) sat
/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
<http://codereview.secondlife.com/r/612/#comment1182>
Out of curiosity, why a minimum, instead of ex. "(angrel>0) ? distrel :
0.0" ? Seems odd in cases of 0 < angrel < distrel. (No longer using
On Mon, Jul 30, 2012 at 1:08 PM, Oz Linden (Scott Lawrence)
wrote:
>
> On 2012-07-29 04:07 , Henri Beauchamp wrote:
>
> With just a few tweakings to the texture fetcher (and in particular
> a setting that permits up to 32 concurrent HTTP fetches),
>
>
> Caution... once we begin supporting persiste
That might refer to the fact that the new nvidia cards don't have a
separate shader *clock*. That is, they still have shader hardware, but you
can't speed up or slow down the shaders separately from the rest of the gpu
anymore. That shouldn't do much in terms of compatibility.
Celi
On Apr 6, 2012
On a more serious note, this is one way JIRA is useful - it helps walk
users through reporting a problem clearly, so that we all can know what
being referred to and its context, and we can start looking for possible
causes.
(Well, JIRA's more thorough, at least; the interface could still be
improv
(I am not a lawyer, but...)
>From the text in the blog post, it looks like it's intended to be an
anti-fragmentation measure. I don't think it's literally a desire to make
the TPV devs wait until the official viewer catches up (and definitely not
to make TPV people "develop [features] for the LL
It might be that the explanation message is mistaken, and it's supposed to
reference the TPVP instead of the TPVD (or even a different policy
altogether, if, say, someone clicked the wrong message). Are you sure that,
whatever viewer(s) was being used, it conformed to the TPVP, and there
wasn't an
I don't have any familiarity with Xcode, so forwarding this thread back onto
the list...
Celi
-- Forwarded message --
From: Lee ponzu
Date: Fri, Jul 8, 2011 at 3:24 PM
Subject: Re: [opensource-dev] Autobuild errors
To: Celierra Darling
No issues with KDU.
The next probl
Hmm, SL would first need to synthesize stereo sound, as should be heard
through headphones, very well, it seems. From what I can tell, the technique
ends up simulating wearing headphones when you're actually listening through
speakers. According to the site, the idea is that the stereo sounds with
l
the installer to uninstall, i.e. msiexec /X
%temp%/Microsoft_DirectX_SDK.msi, but I'm not sure if that's normal.)
Celi
On Tue, Apr 12, 2011 at 5:59 PM, Celierra Darling wrote:
> I'm getting the same problem (either with 7.1 or 7.0a in the message,
> depending on which order of
Had the bad luck to run into a sketchy update among the ones released this
past Patch Tuesday, so in case anyone else is seeing the same thing:
If Windows Update can't seem to install KB2455033, there's a workaround [1]
going around saying to install KB2519277 first - but *don't* do that. If
you d
I'm getting the same problem (either with 7.1 or 7.0a in the message,
depending on which order of includes I'm trying at the moment). I've tried
fiddling with include paths, updating DirectX and UNSIS, building without
the 7.1 SDK update so far, without success. But I can't find where to
download
the IDE at least
once prior to configuring, or else the background Visual Studio instance
that it spawns ends up crashing out.
Celi
On Sun, Apr 10, 2011 at 7:11 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2011-04-09 22:57, Celierra Darling wrote:
>
> Hmm, this
I think it does serve as a good deliminator between distinct sections of the
chat record, and as a nice bit of context in chat logs. And logging only
with inter-sim teleports happens to be a good rough indicator for what sort
of context shift could be 'big enough' to log. For those uses, one migh
I'm still seeing both of these, for FMOD and for KDU, in viewer-development
rev 15768 (8b6c61efed4c), the latest revision at the moment. I can get past
the FMOD step by explicitly specifying -- -DFMOD:BOOL=FALSE on the
configure command line (suggested by Ima on #opensl), but KDU doesn't seem
to
For those that have already followed the instructions there - the coding
standard says to prefer tabs, not spaces, which is the opposite of what the
page was instructing until just now.
Celi
On Tue, Feb 1, 2011 at 7:35 AM, Oz Linden (Scott Lawrence) wrote:
> Other than a few files that appear
It seems a little unclear to try to communicate "this can have privacy
implications" by putting the setting on the privacy tab. It might be better
to write the setting label so it's more explicit (i.e. something like "Show
my favorites to anyone under 'Start At' before logging in" or "Show my
favo
That mute button sometimes does the opposite of what "mute" means in SL. On
the telephones in my house and on my Android, mute turns off the
*microphone*, not the incoming sound. (Ditto for some other apps I've seen,
such as GoToMeeting. "Hold" is the closest analogue, which turns off both
direc
I don't see why mesh editing needs to be considered "basic"? I would
consider building through prims to be the most basic, to learn how
objects/prims/links work and what features are available and what texturing
is and the such. New users also have all the free tools and those existing
tutorials
More than whether 2.x can technically get Unity features in two years, a
question would be how to teach or incentivize creators to use those features
without creating a laggy Tragedy of the Commons situation on the machines
the viewers are running on. If you consider how much work and discussion i
I'd think that those clipping / occlusion culling algorithms you cited only
work if one of the two pieces of geometry can be transformed (reversibly) so
that it ends up being rectilinear - like a cube, a camera frustum, etc. You
can see how the examples in your link use rectangles. Clipping in th
>From the "see above", I'd gather that the reason is that LL dislikes parts
of the 1.x UI about as much as they now dislike parts the 2.x one. Both UIs
have well-publicized strikes against them now; I think an attempt to make
changes *away* from that 1.x status quo has been well-justified for a lo
On Sun, Sep 12, 2010 at 12:01 PM, Ponzu wrote:
> Several years ago, some Linden posted a table that showed the typical
> range of FPS for various graphics cards. At the time I thought that
> was a very interesting piece of data, and am sad to have never seen it
> again (maybe I missed it).
>
The
You can still use that software, but you'll just have to connect somewhere
else for service if you do so. LL doesn't have to care only about direct
effects on their own servers, and LL has the right to no longer trust
viewers that identify themselves as "Emerald".
Sure, you can get around it if y
Seems like this should be in a different thread
To get rid of creep, perhaps slide the pie instead of the mouse cursor while
moving the mouse. As an example, if you move your mouse south to the
"More..." option, the actual cursor can remain in the same position on the
screen, but the pie can
There's still other facets. For example, the approved viewers get some
publicity and reputation by being on the approved viewers page, and it makes
people think that much harder about using sketchy viewers to do sketchy
things. (And yeah, they have to do one extra sketchy thing, as Thomas
mention
I think this "no" refers to the ".0" iteration. If 2.x stays around for as
long as 1.x, mesh might end up in some 2.x (but obviously not 2.0).
Celi
On Fri, Mar 12, 2010 at 6:19 PM, Armin Weatherwax <
armin.weather...@googlemail.com> wrote:
>
> e.g. that:
>
> SLDev Mailing List "Kent Quirk (Q
you have to subtract
> the angle difference rather than add it on.
> I just tried visually going through your calcs and it seems to hit right on
> your perfect value p3.
>
> http://i48.tinypic.com/15x2wz8.png
>
> - Nexii
>
>
>
> On Sat, Feb 6, 2010 at 1:28 AM, Celie
I'm not sure about this -- I tried this with a free-flight parabola and got
a nonsense value out. Calculations attached at the end.
What is the significance of the "anchor"? It looks like you're trying to
estimate the center of the path's curvature? If you were doing that, you
want to intersect
30 matches
Mail list logo