Re: [opensource-dev] Review Request: VWR-29083 Make SSAO work better

2013-01-11 Thread Celierra Darling
> On Dec. 2, 2012, 9:23 a.m., Celierra Darling wrote: > > indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl, line > > 132 > > <http://codereview.secondlife.com/r/612/diff/1/?file=8137#file8137line132> > > > > Out of curiosity, w

Re: [opensource-dev] Review Request: VWR-29083 Make SSAO work better

2013-01-11 Thread Celierra Darling
> On Dec. 2, 2012, 9:23 a.m., Celierra Darling wrote: > > indra/newview/app_settings/settings.xml, line 7823 > > <http://codereview.secondlife.com/r/612/diff/1/?file=8132#file8132line7823> > > > > I still think it might be valuable to attenuate (HSV) sat

Re: [opensource-dev] Review Request: VWR-29083 Make SSAO work better

2012-12-02 Thread Celierra Darling
/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl <http://codereview.secondlife.com/r/612/#comment1182> Out of curiosity, why a minimum, instead of ex. "(angrel>0) ? distrel : 0.0" ? Seems odd in cases of 0 < angrel < distrel. (No longer using

Re: [opensource-dev] New HTTP Library & Project Viewer

2012-07-30 Thread Celierra Darling
On Mon, Jul 30, 2012 at 1:08 PM, Oz Linden (Scott Lawrence) wrote: > > On 2012-07-29 04:07 , Henri Beauchamp wrote: > > With just a few tweakings to the texture fetcher (and in particular > a setting that permits up to 32 concurrent HTTP fetches), > > > Caution... once we begin supporting persiste

Re: [opensource-dev] GTX680 Compatibility

2012-04-06 Thread Celierra Darling
That might refer to the fact that the new nvidia cards don't have a separate shader *clock*. That is, they still have shader hardware, but you can't speed up or slow down the shaders separately from the rest of the gpu anymore. That shouldn't do much in terms of compatibility. Celi On Apr 6, 2012

Re: [opensource-dev] tired of the bad testting

2012-03-27 Thread Celierra Darling
On a more serious note, this is one way JIRA is useful - it helps walk users through reporting a problem clearly, so that we all can know what being referred to and its context, and we can start looking for possible causes. (Well, JIRA's more thorough, at least; the interface could still be improv

Re: [opensource-dev] Viewer Policy Changes

2012-02-24 Thread Celierra Darling
(I am not a lawyer, but...) >From the text in the blog post, it looks like it's intended to be an anti-fragmentation measure. I don't think it's literally a desire to make the TPV devs wait until the official viewer catches up (and definitely not to make TPV people "develop [features] for the LL

Re: [opensource-dev] Unjust Banning of residents?

2011-08-16 Thread Celierra Darling
It might be that the explanation message is mistaken, and it's supposed to reference the TPVP instead of the TPVD (or even a different policy altogether, if, say, someone clicked the wrong message). Are you sure that, whatever viewer(s) was being used, it conformed to the TPVP, and there wasn't an

Re: [opensource-dev] Autobuild errors

2011-07-08 Thread Celierra Darling
I don't have any familiarity with Xcode, so forwarding this thread back onto the list... Celi -- Forwarded message -- From: Lee ponzu Date: Fri, Jul 8, 2011 at 3:24 PM Subject: Re: [opensource-dev] Autobuild errors To: Celierra Darling No issues with KDU. The next probl

Re: [opensource-dev] 3D soound

2011-05-25 Thread Celierra Darling
Hmm, SL would first need to synthesize stereo sound, as should be heard through headphones, very well, it seems. From what I can tell, the technique ends up simulating wearing headphones when you're actually listening through speakers. According to the site, the idea is that the stereo sounds with

Re: [opensource-dev] Windows compiling problem

2011-04-20 Thread Celierra Darling
l the installer to uninstall, i.e. msiexec /X %temp%/Microsoft_DirectX_SDK.msi, but I'm not sure if that's normal.) Celi On Tue, Apr 12, 2011 at 5:59 PM, Celierra Darling wrote: > I'm getting the same problem (either with 7.1 or 7.0a in the message, > depending on which order of

Re: [opensource-dev] Windows compiling problem

2011-04-14 Thread Celierra Darling
Had the bad luck to run into a sketchy update among the ones released this past Patch Tuesday, so in case anyone else is seeing the same thing: If Windows Update can't seem to install KB2455033, there's a workaround [1] going around saying to install KB2519277 first - but *don't* do that. If you d

Re: [opensource-dev] Windows compiling problem

2011-04-12 Thread Celierra Darling
I'm getting the same problem (either with 7.1 or 7.0a in the message, depending on which order of includes I'm trying at the moment). I've tried fiddling with include paths, updating DirectX and UNSIS, building without the 7.1 SDK update so far, without success. But I can't find where to download

Re: [opensource-dev] s3-proxy.lindenlab.com points to a private IP address?

2011-04-11 Thread Celierra Darling
the IDE at least once prior to configuring, or else the background Visual Studio instance that it spawns ends up crashing out. Celi On Sun, Apr 10, 2011 at 7:11 AM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2011-04-09 22:57, Celierra Darling wrote: > > Hmm, this

Re: [opensource-dev] Intra-sim teleports and Local Chat History

2011-04-09 Thread Celierra Darling
I think it does serve as a good deliminator between distinct sections of the chat record, and as a nice bit of context in chat logs. And logging only with inter-sim teleports happens to be a good rough indicator for what sort of context shift could be 'big enough' to log. For those uses, one migh

Re: [opensource-dev] s3-proxy.lindenlab.com points to a private IP address?

2011-04-08 Thread Celierra Darling
I'm still seeing both of these, for FMOD and for KDU, in viewer-development rev 15768 (8b6c61efed4c), the latest revision at the moment. I can get past the FMOD step by explicitly specifying -- -DFMOD:BOOL=FALSE on the configure command line (suggested by Ima on #opensl), but KDU doesn't seem to

Re: [opensource-dev] Help prevent DOS line endings...

2011-02-01 Thread Celierra Darling
For those that have already followed the instructions there - the coding standard says to prefer tabs, not spaces, which is the opposite of what the page was instructing until just now. Celi On Tue, Feb 1, 2011 at 7:35 AM, Oz Linden (Scott Lawrence) wrote: > Other than a few files that appear

Re: [opensource-dev] STORM-34 Test Binaries

2010-12-28 Thread Celierra Darling
It seems a little unclear to try to communicate "this can have privacy implications" by putting the setting on the privacy tab. It might be better to write the setting label so it's more explicit (i.e. something like "Show my favorites to anyone under 'Start At' before logging in" or "Show my favo

Re: [opensource-dev] Request for feedback - Preferences Cleanup

2010-11-08 Thread Celierra Darling
That mute button sometimes does the opposite of what "mute" means in SL. On the telephones in my house and on my Android, mute turns off the *microphone*, not the incoming sound. (Ditto for some other apps I've seen, such as GoToMeeting. "Hold" is the closest analogue, which turns off both direc

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-05 Thread Celierra Darling
I don't see why mesh editing needs to be considered "basic"? I would consider building through prims to be the most basic, to learn how objects/prims/links work and what features are available and what texturing is and the such. New users also have all the free tools and those existing tutorials

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers (was: CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES)

2010-10-03 Thread Celierra Darling
More than whether 2.x can technically get Unity features in two years, a question would be how to teach or incentivize creators to use those features without creating a laggy Tragedy of the Commons situation on the machines the viewers are running on. If you consider how much work and discussion i

Re: [opensource-dev] crazy land idea

2010-09-27 Thread Celierra Darling
I'd think that those clipping / occlusion culling algorithms you cited only work if one of the two pieces of geometry can be transformed (reversibly) so that it ends up being rectilinear - like a cube, a camera frustum, etc. You can see how the examples in your link use rectangles. Clipping in th

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Celierra Darling
>From the "see above", I'd gather that the reason is that LL dislikes parts of the 1.x UI about as much as they now dislike parts the 2.x one. Both UIs have well-publicized strikes against them now; I think an attempt to make changes *away* from that 1.x status quo has been well-justified for a lo

Re: [opensource-dev] Severe water flicker in recent development build

2010-09-12 Thread Celierra Darling
On Sun, Sep 12, 2010 at 12:01 PM, Ponzu wrote: > Several years ago, some Linden posted a table that showed the typical > range of FPS for various graphics cards. At the time I thought that > was a very interesting piece of data, and am sad to have never seen it > again (maybe I missed it). > The

Re: [opensource-dev] Blocking viewers.

2010-09-08 Thread Celierra Darling
You can still use that software, but you'll just have to connect somewhere else for service if you do so. LL doesn't have to care only about direct effects on their own servers, and LL has the right to no longer trust viewers that identify themselves as "Emerald". Sure, you can get around it if y

[opensource-dev] Pie menu ideas (was: Re: Open Viewer Development Announcement)

2010-08-18 Thread Celierra Darling
Seems like this should be in a different thread To get rid of creep, perhaps slide the pie instead of the mouse cursor while moving the mouse. As an example, if you move your mouse south to the "More..." option, the actual cursor can remain in the same position on the screen, but the pie can

Re: [opensource-dev] Viewers in the directory are being impersonated already

2010-04-12 Thread Celierra Darling
There's still other facets. For example, the approved viewers get some publicity and reputation by being on the approved viewers page, and it makes people think that much harder about using sketchy viewers to do sketchy things. (And yeah, they have to do one extra sketchy thing, as Thomas mention

Re: [opensource-dev] Snowglobe 2.0^H^H^H1.3 way forward?

2010-03-13 Thread Celierra Darling
I think this "no" refers to the ".0" iteration. If 2.x stays around for as long as 1.x, mesh might end up in some 2.x (but obviously not 2.0). Celi On Fri, Mar 12, 2010 at 6:19 PM, Armin Weatherwax < armin.weather...@googlemail.com> wrote: > > e.g. that: > > SLDev Mailing List "Kent Quirk (Q

Re: [opensource-dev] Client-side prediction

2010-02-05 Thread Celierra Darling
you have to subtract > the angle difference rather than add it on. > I just tried visually going through your calcs and it seems to hit right on > your perfect value p3. > > http://i48.tinypic.com/15x2wz8.png > > - Nexii > > > > On Sat, Feb 6, 2010 at 1:28 AM, Celie

Re: [opensource-dev] Client-side prediction

2010-02-05 Thread Celierra Darling
I'm not sure about this -- I tried this with a free-flight parabola and got a nonsense value out. Calculations attached at the end. What is the significance of the "anchor"? It looks like you're trying to estimate the center of the path's curvature? If you were doing that, you want to intersect